My novel game designs span board games, card games, digital games and even sports.
Gallery-related and more arts-focused works including “art games” can be discovered on this site in “Works from the Studio.”
My commercially distributed games, or games intended for wide audiences or mass distribution, are made available through the publishing company I founded, Resonym. We work with small retailers and big box stores like Target and Barnes and Noble to get our games into the hands of our fans and players. Visit Resonym.com, our instagram, Facebook, and watch out for new Kickstarter games!
I founded and have led Tiltfactor for the last fifteen years. This unique R&D lab uses its unique design methodology to incorporate fundamental human values and psychological principles to promote learning, attitude change, and behavior change in games and playful objects. Tiltfactor designers and researchers investigate the power of story, systems thinking, and empathy to craft powerful experiences that make a difference in people’s lives: by reducing stereotypes and biases, promoting wellness, harnessing new forms of knowledge, and increasing global awareness, Tiltfactor’s approach revolutionizes new technology design for a better world. We develop board games, card games, sports, urban games, and digital games for a variety of platforms, and publish both qualitative and quantitative research results from our controlled empirical studies.
[Ancient] Discovery Channel Games
Once upon a time, designers made games that were played on shiny plastic discs called CDROMs! At Human Code in Austin Texas we made a nifty collection of learning games and .edu software.
Here are some classics: