Talks

Select a year or scroll down:
2021 | 2020 | 2019 | 2018 | 2017 | 2016 | 2015 | 2014 | 2013 | 2012 | 2011 | 2010 | 2009 | 2008 | 2007 | 2006 | 2005 | 2004 | 2003 | 2002 | 2001 | 2000 | 1999 | 1998

2021

  • “Values and Enculturation in Tabletop Games.” GENeration Analog Virtual Conference, Indianapolis IN, August 2021.
  • Love in the Glitch: Humanizing the Future.The Future of Humanity Conference, Dartmouth College, Hanover NH, June 2021.
  • “Game Design for Prosocial Causes.” United Nations & Game Industry Joint Initiative – Playing for the Planet – Harnessing the Power of Games to Tackle Climate Change Green Game Jam, New York NY, March 2021.
  • “Games as Social Transformation.” Cornell Tech Digital Life Initiative, Cornell Tech University, New York NY, February 2021.
  • Linking Art Practice and Games.” Columbus College of Art, Columbus OH, January 2021.

2020

  • “Designing Transformative Games.” Games for Impact Poland: International Festival of Games with a Social Impact, National Film Archive, Warsaw Poland, December 2020.
  • “Talk and Demo with Mary Flanagan.” Dicebreaker, December 2020.
  • “Talk and Demo with Mary Flanagan.” Awshucks, Shut Up & Sit Down Twitch, October 2020.
  • “Games and Society.” Tsinghua University, Beijing China, July 2020.
  • “Games and Society.” University of Southern California and Tencent, Los Angeles CA, July 2020.
  • “Ludology.” Dice Tower Network, June 2020.
  • “Game Research.” New York University Graduate Program in Games, New York NY, April 2020.
  • “Cross-Campus Collaborations.” Game Developers Conference (GDC) March 2020 (cancelled due to Coronavirus)

2019

  • “Mary Flanagan at the NeMe Arts Centre.” Artist’s Talk, NeMe Arts Centre, Limassol Cyprus, November 2019.
  • “Algorithms of Encounter, Algorithms for Surprise.” Computational Models and Mimesis, Dartmouth College, Hanover NH, July-August 2019.
  • “Research: Faculty and Students.” panel for Dartmouth’s Trustees, Dartmouth College, Hanover NH, July 2019.
  • “More Darling Vampire: Metaphors on Addiction.” Dartmouth Healthcare Foundations Intensive, Dartmouth College, Hanover NH, July 2019.
  • “Dawn Chan and Mary Flanagan: On Power and Play in Virtual Worlds.” School of the Art Institute of Chicago, Chicago IL, April 2019.
  • “Artist’s Talk.” Robert Rauschenberg Foundation, New York NY, January 2019.

2018

This image has an empty alt attribute; its file name is G-eXZ6JWx1x4fHsxK57e0cABrK1cLxgrho95wWzLaxrUEO1LZVA_h8ZUbQJxlGdfQH7_6RVN0O8YDMZGU7ZVmA2n3TscD0Zq8bYWk3DneyOK-qs49I5Sp7MhFFqa6w00Sfjz-81g
  • “Interactive Narrative and Game Mechanics is Design and Culture.” GameZ & RuleZ Symposium, Zurich Switzerland, November 2018.
  • “Prix Forum Art Talks: Interactive Art+ Jury and Award Winners.” Linz Austria, September 2018.
  • “My Darling Vampire: Metaphors on Addiction.” Dartmouth Healthcare Foundations Intensive, Dartmouth College, Hanover NH, July 2018.
  • “Arts and Humanities.” Lightning Talks at Dartmouth, Dartmouth College, Hanover NH, July 2018.
  • “Experimental Humanities.” Excellence in Pedagogy and Innovative Classrooms (EPIC) Program Inaugural Conference, University of California, Los Angeles, Division of Humanities, Los Angeles CA, April 2018.
  • “Change Right Now.” World Economic Forum Tech Pioneers Meeting, San Francisco CA, March 2018.
  • “Art Games: Play at the Margins, Play at the Center.” Univeristy of California, Los Angeles Design|Media Arts, Los Angeles CA, February 2018.
  • “Game Changers: Playing Gaming for Good.” World Economic Forum Annual Meeting, Davos Switzerland, January 2018.
  • “Human By Design.” Panel with Tim Brown, Ideo; Atul Gawande, Harvard; Will.i.am; Stuart Butterfield, founder of Slack, World Economic Forum, Davos Switzerland, January 2018.
  • “Putting Jobs Out of Work.” Panel with Andy Serwer, Yahoo Finance; Yuval Noah Harari, writer; CVK Vijayakumar, CEO; Arlie Hothschild, Anthropologist, World Economic Forum, Davos Switzerland, January 2018.
  • “The Learning Revolution: It’s not about Classrooms.” Panel with John Goodwin, Lego Foundation; Brian Ballard, Founder of Upskill; World Economic Forum, Davos Switzerland, January 2018.

2017

  • “Games for Global Justice.” Games to Inspire in Youth Work and Global Development Education, Tipperary Ireland, November 2017.
  • “Making Play Matter: Games for Social Good.” Intelligent Games and Game Intelligence Symposium (IGGI), York UK, September 2017.
  • “Evidence Based Design.” Games for Change Festival, New York NY, July – August 2017.
  • “VIVE la Révolution.” 48th International Simulation and Gaming Association (ISAGA) Conference, Delft Netherlands, July 2017.
  • “Critical Play.” Royal Danish Academy of Fine Arts, Copenhagen Denmark, May 2017.
  • “Special Address: Playing Colonialism.” Board Game Studies Colloquium, University of Copenhagen, Copenhagen Denmark, May 2017. 
  • “Other Algorithms.” Cornell’s “Skin Practice”: Society for the Humanities Fellows’ Workshop, Cornell University, Ithica NY, April 2017.
  • “Art and the Anthropocene,” Cornell University Society for the Humanities, Master class/Seminar, Cornell University, Ithica NY, April 2017.
  • “Social Activist Design.” University of Southern California Class Talk, Los Angeles CA, March 2017.
  • “Designing Public Participatory Play.” Getty Museum Education Group, Los Angeles CA, March 2017.
  • “Working Interventions.” University of California, Los Angeles Art|Sci Leonardo Art Science Rendezvous (LASER), Los Angeles CA, February 2017.
  • “Twenty Years of Game Studies.” Panel with Janet Murray, Ian Bogost, John Sharp, College Art Association/ New Media Caucus, New York University, New York NY, February 2017.
  • “Interpretations of a Science Bias Narrative Vary by Gender.” Poster with Melanie Green and Gili Freedman, Society for Personality and Social Psychology, Washington DC, January 2017.

2016

  • “Let’s Play – Games with Mary Flanagan.” Centennial Circle Forum, Dartmouth College, Hanover NH, April 2016.
  • “Digital Rights and the Artist.” DEN, Dartmouth College, Hanover NH, April 2016.
  • “Critical Games.” Berkeley Center for New Media’s History and Theory of New MediaLecture Series, Berkeley CA, March 2016.
  • “Connected Play.” Oxford Internet Institute’s Connected Life Conference, Oxford UK, June 2016.
  • “Teaching Analog Game Design.” Panel for Game Developer’s Conference (GDC) Education Summit, San Francisco CA, March 2016.
  • “Who owns What and Why: Faculty and Student IP.” Panel for Game Developer’s Conference (GDC) Education Summit, San Francisco CA, March 2016.
  • “Critical Play and Embedded Design.” Carnegie Mellon Center for Arts and Society,  Pittsburgh PA, February 2016.
  • “Identity in Gaming.” Panel with Naomi Clark, Joey Lee and others, Sexuality Women & Gender Project & the Office of Diversity Affairs at Teachers College, Columbia University, New York NY, February 2016.

2015

  • “Embedded Design for Social Innovation.” Segal Design Institute, Segal Seminar Series, Evanston IL, December 2015.
  • “Games that Change the World: What’s Possible?” Public Library, Bergen Norway, September 2015.
  • “Ludics Seminar.” Department of the Classics, Harvard University, Boston MA, September 2015.
  • “Creating a #CrowdCON.” Engaging the Public: Best Practices for Crowdsourcing Across the Disciplines, University of Maryland, College Park MD, May 2015.
  • “The Psychology of Interventionist Design.” School of Visual Arts, New York NY, March 2015.
  • “Humanist Games: Playful Systems for Critical Thinking.” Fordham University Inaugural Digital, Media Lecture Series, Bronx NY, March 2015.
  • “Design, Research, and Play.” University of Southern California Games Program Documentary and Activist Games, Los Angeles CA, March 2015.
  • “Global Interventions Through Play.” Global Issues in Design and Visuality of the 21st Century, Parsons/The New School for Design, New York NY, March 2015.
  • “Games as a Medium.” Panel for Games and Gambits in Contemporary Art, College Art Association Annual Meeting, New York NY, February 2015.
  • “Diversity in Audience, Diversity in Creators.” IndieCade International Festival of Independent Games East, American Museum of the Moving Image, Queens NY, February 2015.

2014

  • “Freedom at Play in Digital Games.” Philosophy of Computer Games, Istanbul Turkey, November 2014.
  • “Values at Play in Smart Technologies.” University of Toronto, Toronto Canada, September 2014.
  • “Methodologies to Study Games.” University of Toronto, Toronto Canada, September 2014.
  • “Power, Information, & Pleasure.” University of Toronto, Toronto Canada, September 2014.
  • “#1reasonwhybodiesstillmatter.” University of Toronto, Toronto Canada, September 2014. 
  • “Humor, Play, and Games.” University of Toronto, Toronto Canada, September 2014.
  • “Playful Aging.” University of Toronto, Toronto Canada, September 2014.
  • “Values at Play in Designed Technology.” The New School, New York NY, September 2014.
  • “Experiential Learning Through Playful Research.” Princeton Club of Dartmouth Alumni, Dartmouth College, Hanover NH, May 2014.
  • “Who Plays?” RE:Humanities’14: Play, Power, Production.” Haverford College, Haverford PA, April 2014.
  • “Awkward Moments at Work.” Your Future in Science, Dartmouth College Career Building Workshop For Women in Science, Dartmouth College, Hanover NH, April 2014.
  • “Experiential Learning,” President’s Leadership Council Gathering, Dartmouth College, Hanover NH, April 2014.
  • “Games and Gender-Based Violence.” Games for Change Conference, New York NY, April 2014.
  • “Games for Social Change 2.0.” Games for Change Conference, New York NY, April 2014.
  • “How to Think.” Panel for Game Developer’s Conference (GDC) Education Summit, San Francisco CA, March 2014.
  • “Teaching Games with Games: Eight Exercises in Play.” Panel for Game Developer’s Conference (GDC) Education Summit, San Francisco CA, March 2014.
  • “Playing With Your Metadata.” WebWise, Institute of Museum and Library Services (IMLS) Innovation Conference, Baltimore MD, February 2014.
  • “Making a Difference In and Through Playful Design.” Computer Supported Cooperative Work Annual Conference (ACM), Baltimore MD, February 2014.
  • “Values in Action Workshop,” Playing for Change Conference, Manchester UK, February 2014.
  • “A Psychological Approach to Games for Impact.” Psychology and Brain Sciences ColloquiumDartmouth College, Hanover NH, February 2014.
  • “Humanist Inquiry through Critical Play: Designing and Enacting our Enduring Questions.” Massachusetts Institute of Technology, Cambridge MA, January 2014.

2013

  • “Critical Design.” The New School for Social Research, Design and Technology Program, New York NY, December 2013.
  • “Three Stories of Social Impact.” Comparative Media Studies, Massachusetts Institute of Technology, Cambridge MA, November 2013.
  • “Three Stories of Social Change.” Business Innovation Factory, Providence RI, September 2013.
  • “Tales of Transformation and Creative Entrepreneurship,” Computer Science Department, Trinity College, Dublin Ireland, September 2013.
  • “Citizen Archivists at Play: Game Design for Gathering Metadata for Cultural Heritage Institutions.” Digital Games Research Association (DiGRA), Atlanta GA, August 2013
  • “Changing minds with games.” NSF Social Computing SoCS PI Meeting, Seattle WA, June 2013.
  • “Designing and Researching Games to Reduce Stereotypes and Biases: A Psychological Approach.” Workshop at Games, Learning and Society Conference, Madison WI, June 2013.
  • “Playfully Changing Stereotypes and Biases.” Games, Learning and Society Conference, Madison WI, June 2013.
  • “Critical Play.” The New School for Social Research, Design and Technology Program, Media Studies, New York NY, May 2013.
  • “Poverty, Equity, &…Play? The Possibility of ‘Unlearning’ Inhibiting Social Biases Through Games.” American Educational Research Association (AERA) Annual Meeting, San Francisco CA, April 2013.
  • “The Psychology of Games For Change.” Association of Professional Futurists, Orlando FL, April 2013.
  • “Different Games.” Different Games Conference, New York Univeristy Polytechnic, New York NY, April 2013.
  • “RePlay Health.” Peer Reviewed Workshop Game, The Society of General Internal Medicine, Denver CO, April 2013.
  • “Hippies, Hackers, & Wargames (A Secret History of War & Peace).” New York University Game Center, New York NY, March 2013.
  • “Game Design Curriculum Deathmatch.” Game Developers Conference (GDC) Education Summit, San Francisco CA, March 2013.
  • “Games for Good: A Psychological Approach.” Dartmouth Hitchcock Medical Center, Psychiatric Research Center,  Lebanon NH, March 2013.
  • “Never Mind the Body, Here’s a Gamepad! Considering Embodiment in the Age of Play.” Minding the Body Conference, City University of New York Graduate Center, New York NY, February 2013.
  • “Playing for Change.” Dartmouth Alumni Gathering, Dartmouth College, Hanover NH, February 2013.
  • “Playful Aesthetics.” panel for Video Games, Modern Language Association Annual Convention, Boston MA, January 2013.

2012

  • “Digital Aesthetics, Gender, and Genre.” Gender and Genre Workshop, University of Birmingham, Birmingham UK, November 2012.
  • “Games for Health & Human Rights: Approaches and Efficacy.” Salzburg Global Seminar #500, Right to Health with the Dartmouth Center for Health Care Delivery Science and World Bank, Salzburg Austria, November 2012.
  • “Century of the Child.” with Eric Zimmerman, Visiting Tour, Museum of Modern Art, New York University Game Center MFA Program, New York NY, October 2012.
  • “Hippies, Hackers, & Wargames (A Secret History of War & Peace).” Indiecade International Festival of Independent Games, Culver City CA, October 2012.
  • “Border Walks and Psychogeography.” Conflux Art Festival, New York NY, October 2012.
  • “Digital Humanities and Games.” Upper Valley Alumni Panel, Dartmouth College, Hanover NH, October 2012.
  • “Critical Play.” panel at University of California Santa Cruz, Santa Cruz CA, October 2012.
  • “Senior Faculty Thought Leader.” panel at Dartmouth College, Hanover NH, September 2012.
  • “Play and Aesthetics.” The Society for Literature, Science, and the Arts Annual Conference, Milwaukee WI, September 2012.
  • “Serious Play.” University of Tampere, Tampere Finland, September 2012.
  • “Digital Culture.” Introduction to Film, Dartmouth College, Hanover NH, August 2012.
  • Serious Games.” Woodstock Digital Media Festival, Woodstock VT, June 2012.
  • “The Use of Simulations, Board Games and Virtual Games in the Teaching of Politics, International Relations and Related Fields.” University of Westminster, London England, June 2012.
  • “Unlearning Biases and Stereotypes.” Games for Change Festival, New York NY, June 2012.
  • “Artistic Research through Critical Play.” Hanze University, Groningen Netherlands, June 2012.
  • “Gaming Biases and Stereotypes.” Feminists in Games, York University, Toronto Canada, May 2012.
  • “The Art of Videogames: Society and Culture.” The Smithsonian Museum of American Art, Washington DC, May 2012.
  • “Critical Play.” Keynote at the Critical Play Symposium, Museum of Modern Art, New York NY, May 2012.
  • “Can Games Do Good?” Senior Honors Program, Dartmouth College, Hanover NH, May 2012.
  • “Art and Science.” Distinguished Lecture, Department of Computer Science, University of North Carolina, Charlotte NC, April 2012.
  • “Humanist Design.” Keynote at Yesterday & Today: Georgia Institute of Technology’s Digital Media Program, Atlanta GA, April 2012.
  • “How Games are Good for You.” Academic Spotlight, Dartmouth College, Hanover NH, April 2012.
  • “TransTalks: Practice Makes Practice.” Transdisciplinary Design Program, Parsons School of Design, New York NY, March 2012.
  • “From Left Field: Values in Games.” Game Developers Conference (GDC) Game Design Microtalks, San Francisco CA, March 2012.
  • “A Pile of Secrets: The Ludic Language.” Telfair Museum of Art, Savannah GA, March 2012.
  • “Building and Growing A Game Lab.” Game Developers Conference (GDC) Education Summit, San Francisco CA, March 2012.
  • “Game Education Rant.” Game Developers Conference (GDC) Education Summit, San Francisco CA, March 2012.

2011

  • “Artists and AI.” KillScreen Dialogues, The New Museum, New York NY, December 2011.
  • “Playful Systems.” ZKM -Center for Art and Media, Karlsruhe Germany, November 2011.
  •  “Disruptive Play: Games and Art.” NextLevel Conference, Köln Germany, November 2011.
  • “Critical Play.” PLAYful Interaction Conference at STRP Festival with the Department of Industrial Design, Eindhoven University of Technology, Eindhoven Netherlands, November 2011.
  • “Propositions from a Critical Play Perspective.” University of California Santa Cruz, Santa Cruz CA, November 2011.
  • “Gaming Metadata.” New York Public Library Labs Lunchtime Lecture, New York NY, October 2011.
  • “PONG,” panel for Action Speaks Radio, AS220, Providence RI, October 2011.
  • “Critical Play.” Washington State University, Vancouver WA, October 2011.
  • “Playful Interventions.” University of Southern California, Los Angeles CA, October 2011.
  • “Game Salon: Gamification Guest.” University of Southern California, Los Angeles CA, October 2011.
  • “Values at Play” Festival Keynote, IndieCade International Festival of Independent Games, Culver City CA, October 2011.
  • “Influences Panel.” IndieCade International Festival of Independent Games, Culver City CA, October 2011.
  • “Salzburg Seminar.” faculty member University of Salzburg, Salzburg Austria, September – October 2011.
  • “rethink, redesign, replay.” Digital Games Research Association (DiGRA), Hilversum, Netherlands, September 2011
  • “Critical Play and Fluxus.” Hood Museum of Art, Hanover NH, July 2011.
  • “Bringing a ‘Humanist Approach’ to Games for Learning.” Microsoft Research, Redmond WA, July 2011.
  • “New Media Art.” Panel with Christiane Paul, Marcin Ramocki, Joe McKay, Kristin Lucas, 1st Woodstock Digital Media Festival, Woodstock VT, June 2011.
  • “Real World Games for Civic Action Platforms.” Panel at DML: Designing Learning Futures Conference, Long Beach CA, March 2011.
  • “Building and Growing a Game Lab.” Panel at Game Developers Conference (GDC) Education Summit, San Francisco CA, March 2011.
  • “Game Education Rant.” Game Developers Conference (GDC) Education Summit, San Francisco CA, March 2011.
  • “Artist Talk.” Bloomfield College, Bloomfield NJ, February 2011.
  • “Relational Aesthetics and Mediation: Rule systems.” Parsons MA program, New York NY, February 2011.
  • “Art/Tech Global Sample.” Panel with Mark Tribe, Chris Csikszentmihályi, Centennial Panel, College Art Association Annual Conference, New York NY, February 2011.

2010

  • “Challenges to Critical Play.” Pervasive Media Studio, University of Bristol, Bristol UK, October 2010.
  • “Pecha Kucha.” METAL Arts Organization, Southend-on-Sea UK, October 2010.
  • “Visualising Our World.” with Respondents Ruth Catlow, Furtherfield; and Rachel Lichtenstein, Author; METAL Arts Organization, Leigh-on-Sea UK, October 2010.
  • “Critical Play.” Science Gallery, Trinity College, Dublin Ireland, September 2010.
  • “Playing Critically.” 3GSummit: Future of Girls, Gaming & Gender, Columbia University, Chicago IL, August 2010.
  • “Artists Re:thinking Games.” Birkbeck University, London England, June 2010.
  • “Data-ism and Perception.” MFA Program in Interactive Design and Technology, Parsons School of Design, June 2010.
  • “Grow-a-Game.” Games for Change conference, New York NY, May 2010.
  • “Values in Design Symposium.” New York University, New York NY, May 2010.
  • “Contemporary Digital Life,” Visitor to Professor Mark Williams’ Dartmouth Class, Dartmouth College, Hanover NH, May 2010.
  • “Values in Play,” DIGITEL 2010, Institute of Electrical and Electronics Engineers 3rd International Conference on Digital Game and Intelligent Toy Enhanced Learning, Kaohsiung Taiwan, April 2010.
  • “Urban Spaces, Human Values.” Playing the City/Giocando la città, Modena Italy, March 2010.
  • “Digital Humanities Meets Digital Arts” Public Dialog, Cornell University, Ithica NY, February 2010.
  • “Utopias are not Enough.” Artist Talk, Cornell University, Ithica NY, February 2010.
  • “Meaning in Games.” New York University Videogame Theory Seminar, New York NY, February 2010.

2009

  • “The Art of Sonia Landy Sheridan.” The Hood Museum, Dartmouth College, Hanover NH, November 2009.
  • “Purple Blurb.” Artist Talk, Massachusetts Institute of Technology, Cambridge MA, November 2009.
  • “Introduction to Critical Game Studies.” MIT-Singapore GAMBIT Laboratory, Massachusetts Institute of Technology, Cambridge MA, November 2009.
  • “The Digital Revolution.” Dartmouth, Inaugural Activities for President Jim Yong Kim, Dartmouth College, Hanover NH, September 2009.
  • “Some Assembly Required: Starting and Growing a Game Lab.” panel at Digital Games Research Association, Brunel University London, Uxbridge UK, September 2009.
  • “Games 101 Workshop: Values at Play and Grow-a-Game.” Games for Change, New York NY, May 2009.
  • “Issue Literacy Panel.” Panel with J. Sharp, C. Macklin, B. Josh, Games for Change, New York NY, May 2009.
  • “Grow a Game Workshop.” Games for Change, New York NY, May 2009.
  • “VEXATA Game Demo.” Games for Change, New York NY, May 2009.
  • “The Nature of Creativity: Arts and the Environment.” Panel with DJ Spooky, Ross Virginia, Michael Casey, Dartmouth College, Hanover NH, April 2009.
  • “State of the Field: The Digital Arts and Humanities.” City University of Hong Kong, Kowloong Hong Kong, March 2009.
  • “Using Research as a Model for Teaching: Learning in The Digital Age.” City University of Hong Kong, Kowloong Hong Kong, March 2009.
  • “Creativity and Technology Case Studies.” City University of Hong Kong, Kowloong Hong Kong, March 2009.
  • “Web 2.0 in the Arts.” School of Creative Media, City University of Hong Kong, Kowloong Hong Kong, March 2009.
  • “Serious Play, Serious Games.” Dartmouth Alumni Association of Los Angeles, Los Angeles CA, March 2009.
  • “Artist Talk” Transart Institute, Brooklyn NY, February 2009.

2008

  • “Game Theory, Play Money.” Digital Games Research Association (DiGRA), New York NY, November 2008.
  • “Artist Talk.” Rhode Island Sschool of Design Digital Media Program, Providence RI, November 2008.
  • “Affective Games and Networked Art.” School of Visual Arts, New York NY, October 2008.
  • “Humanistic Computing.” Keynote Address, Vienna Games Conference: Future and Reality of Gaming (F.R.O.G.), Vienna Austria, October 2008.
  • “Values in Design Workshop.” Santa Clara University, Santa Clara CA, August 2008.
  • “Values in Games Workshop.” Games, Learning + Society Conference, Madison WI, July 2008.
  • “Values in Games Workshop.” Games for Change, New York NY, June 2008.
  • “Space Time Play.” V2 lab, Rotterdam Netherlands, May 2008.
  • “Humanistic Games and Feminist Theory.” Cornell University, Ithica NY, April 2008.
  • “Leadership Panel For Girls: Games.” Trendsetters Series, Brooklyn Polytechnic, Brooklyn NY, March 2008.
  • “Values in Games Workshop.” Technology for Peace Conference, Carnegie Mellon University, Pittsburgh PA, April 2008.
  • “Gender and Heuristics,” panel at Beyond Barbie to Mortal Kombat: Educational Research Association Conference, New York NY, March 2008.
  • “Video Games for Social Change.” Workshop at Grassroots Media Conference, New York NY, March 2008.
  • “Social Action and Games.” SouthXSouthwest, Austin TX, March 2008.
  • “Conceptual Art and the Game.” Cal IT2, San Diego CA, February 2008.
  • “Designing with Values for Girls and Other Audiences.” Gamelab, New York NY, February 2008.
  • “Funded Game Research.” Game Developers Conference (GDC) Education Summit and International Game Developers Association (IGDA) Special Interest Group (SIG), San Francisco CA, February 2008.
  • “Case Studies: Game Design Curriculum.” Game Developers Conference (GDC) Education Summit and International Game Developers Association (IGDA) Special Interest Group (SIG), San Francisco CA, February 2008.
  • “VideoGames as Expressive Media.” Leadership Challenge Course, Georgia Institute of Technology, Atlanta GA, January 2008.
  • “The Video Game as an Expressive Medium.” Keynote Address, Art and Technology Week, Telfair Museum of Art, Savannah GA, January 2008.

2007

  • “Values in Game Systems.” City University of New York IT Conference, New York NY, November 2007.
  • ““Designing for Difference.” CineKid New Media Symposium, Amsterdam Netherlands, October 2007.
  • “GrandTextAuto Symposium.” University of California Irvine, Irvine CA, October 2007.
  • “Games Without Genres.” Panel at Digital Games Research Association (DiGRA) Conference, Tokyo Japan, September 2007.
  • “Values at Play: Board Game Modding Workshop.” Digital Games Research Association (DiGRA) Conference, Tokyo Japan, September 2007.
  • “Games, Values, and Art.” Maine College of Art, Portland ME, July 2007.
  • “States of Psychogeography.” Mobilized Conference Eyebeam/Metrotech, New York NY, May 2007.
  • “Activist Design Methods: Studies in Alternatives for Game Designers Interested in Social Change.” Keynote, Women in Games Conference, University of Wales, Newport UK, April 2007.
  • “Artists Talk.” Rutgers University, Newark NJ, April 2007.
  • “Heading in Different Directions.” Emerging Terrain in Games and Simulation Symposium, Rensselaer Polytechnic Institute, Troy NY, April 2007.
  • “Artists Talk.” Film Program, University of Wisconsin, Milwaukee WI, April 2007.
  • “Artists Talk.” School of Visual Arts, New York NY, March 2007.
  • “eVALUating Games.” New York University Workshop, New York NY, March 2007.
  • “Gaming Visualities.” Feminist Visualities Conference, Cornell University, Ithica NY, February 2007.
  • “Graduate Colloquium and Exhibition Talk.” Georgia Institute of Technology, Atlanta GA, January 2007.

2006

  • “Effective Outreach: Attracting Girls with Play.” Women Making Science: Problem, Progress, Power Symposium, City University of New York Graduate Center, New York NY, December 2006.
  • “Interactive Textualities.” University of Quebec, Montreal Canada, November 2006.
  • “Exploring Systems of Everyday Culture.” Duke University, Durham NC, November 2006.
  • “Artists as Experience Designers.” Bowling Green State University, Bowling Green OH, October 2006.
  • “Game Design for Plural Players.” Bowling Green State University, Bowling Green OH, October 2006.
  • “Experience Design.” The Virtual 2006: Designing Digital Experience, Södertörns University, Stockholm Sweden, September 2006.
  • “The Future of Nordic Games.” Panel at Nordic Game 2006 Conference, Malmo Sweden, September 2006.
  • “Using the Critical Play Framework: Values and Experience Design Workshop.” Virtual 2006 Conference, Malmo Sweden, September 2006.
  • “Computational Knowing.” Nordic Game 2006 Conference, Malmo Sweden, September 2006.
  • “Computing the Everyday.” Neuberger Museum, Purchase College, Harrison NY, April 2006.
  • “CODE.” Keynote, CODE Conference, International Digital Media + Arts  Association, Miami University, Oxford Ohio, April 2006.
  • “Computing Gender.” Women in Computing Group, Columbia University, New York NY, March 2006.
  • “Designing for Values.” Parsons School of Design, New York NY, March 2006.
  • “Art Mod.” Panel for Game Art: Game Developer’s Conference (GDC), San Jose CA, March 2006.
  • “Artist Talk.” Georgia Institute of Technology, School of Literature, Community and Culture, Atlanta GA, February 2006.
  • “Game Worlds are our Own Worlds.” Living Game Worlds: Design Processes and the Future of Expressive Computing, Georgia Institute of Technology, School of Literature, Communication and Culture, Atlanta GA, February 2006.
  • “Internet II Panel.” Panel at College Art Association Annual Conference, Boston MA, February 2006.
  • “Artist Talk.” Digital Technology and Culture Program, Washington State University, Pullman WA, February 2006.
  • “I Taught Myself Everything I Know: Autodidacticism in New Media Art.” American Folk Art Museum, New York NY, January 2006.

2005

  • “UW – Milwaukee Critical Studies Colloquium.” Univeristy of Wisconsin Milwaukee, Milwaukee WI, September 2005.
  • “iBody, iSelf.” Workshop, ICT and Humanities Summer School, Södertörns Hogskola (Södertörn University), Huddinge Sweden, June 2005.
  • “Reskinning the Everyday.” ICT and Humanities Summer School, Södertörns Hogskola (Södertörn University), Huddinge Sweden, June 2005.
  • “Playful Technologies.” Tuesday Night Talks with New Media Artists, Pace Digital Gallery, Pace University, New York NY, April 2005.
  • “Telling Technologies: Rewriting Narratives of Everyday Computing.” Georgia Institute of Technology, School of Literature, Communication and Culture, Atlanta GA, April 2005.
  • “Game Design: Current Issues.” Lifelong Kindergarten Group, Massachusetts Institute of Technology Media Lab, Cambridge MA, March 2005.
  • “alt.history.” Keynote Address, Playing with the Past: Revision, Reversion, and Pastiche in Video Games and Electronic Literature, University of Florida, Gainsville FL, March 2005.
  • “Current Work in Feminist Design.” Department of Literature, Richard Stockton College, Galloway Township NJ, March 2005.
  • “Contemporary Concerns in Software Art.” Keynote Address, American Visual Culture Lecture Series, Contemporary Art Museum, St. Louis MO, February 2005.
  • “Artist’s Talk.” MA in Narrative Virtual Environments, Central St. Martins College of Art and Design, London England, February 2005.
  • Game Design Heuristics.” EVA Conferences International, Intelligent Media Institute – London 3D Imaging Technology Conference, University College, London England, February 2005.
  • “b-tween Playing and Sharing: Designing 21st Century Games for Girls.” b.TWEEN Conference, Doncaster UK, February 2005.

2004

  • “Activist Games and [six.circles].” Art and Science Collaborations Inc, New York NY, December 2004.
  • “RAPUNSEL.” Department of Computer Science, New York University, New York NY, October 2004.
  • “Code + Creativity IV: Games: Making + Unmaking the World.” University of Maine, Portland ME, September 2004.
  • “Cultural Softwares: Artistic Tools + DIY Networks.” Panel organized by Christiane Paul, InterSociety of Electronic Arts (ISEA) Conference, Helsinki Finland, August 2004.
  • “Artist’s Talk.” School of the Art Institute of Chicago, Chicago IL, July 2004.
  • “Translating Values into Design: Case Studies.” Panel organizer and speaker, 13th Annual World Wide Web Conference, New York NY, May 2004.
  • “Preserving Software Art.” Panel for Seeing Double Exhibition, Guggenheim Museum, New York NY, May 2004.
  • “RAPUNSEL.” Research for Girls’ Empowerment, Microsoft Research, Seattle WA, June 2004.
  • “Novel Methodologies.” Processing Novelty Symposium, University of Auckland, Auckland New Zealand, April 2004.
  • “Artist’s Talk.” Harvestworks, New York NY, April 2004.
  • “Aspects of Intermedia: Contemporary Art and The Digital.” Keynote Address, University of Auckland International Strategic Opportunities and Research Collaborations, Auckland New Zealnd, April 2004.
  • “Tiltfactor: Social Aspects of Technology.” University of Auckland International Strategic Opportunities and Research Collaborations, Auckland New Zealand, April 2004.
  • “The Language of Interactivity: Values in Design in Practice?” University of Auckland International Strategic Opportunities and Research Collaborations, Auckland New Zealand, April 2004.
  • “Values in Interactive Design: Case Studies.” New York University, New York NY, March 2004.
  • “Gender and Games.” Hunter College Presidential Roundtable, New York NY, March 2004.
  • “Media|Intervention.” Floating Points Lecture Series, Emerson College, Boston MA, March 2004.
  • “Values and Game Design.” Center for Games Research, IT University, Copenhagen Denmark, February 2004.
  • “Artists Talk.” Data::Event 16.0 Dublin Art and Technology Association, Media Lab, Dublin Ireland, February 2004.
  • “Gender, Computing & the Arts.” Department of Electronic and  Electrical Engineering, Trinity College, Dublin Ireland, February 2004.
  • “What if? Experiments in Art & Science.” Columbia University Inaugural Digital Media Center Lecture Series, New York NY, January 2004.

2003

  • “Systems of the Everyday.” University of Colorado, Colorado Springs CO, December 2003.
  • “System.Perception.” Panel for Department of Film and Media Studies, Hunter College, New York NY, November 2003.
  • “Playculture.” Keynote Address, Plaything: Choose your Weapons Digital Games Art Symposium and Exhibition, Dlux Media Arts, University of Sydney, Sydney Australia, October 2003.
  • “Let Down Your Long Hair: Projects for Girls.” Panel for Boys & Girls Come Out to Play at Plaything: Choose your Weapons Digital Games Art Symposium and Exhibition, Dlux Media Arts, University of Sydney, Sydney Australia, October 2003.
  • “Artists Talk.” Upgrade, Eyebeam, New York NY, September 2003.
  • “Fur and Other Projects-Theorizing and Making the Impossible.” Banff New Media Institute, Carbon Versus Silicon: Thinking Small/Thinking Fast Summit, Alberta Canada, August 2003.
  • “Savvy Plugged In: The Role of Digital Art.” St. Louis Artist’s Guild, St. Louis MO, May 2003.
  • “Round Table: New Media Difference New Media Futures.” Panel with Espen Aarseth, Susana Tosca, Noah Wardrip Fruin, Adrian Miles, Andrew Murphie, and Anna Munster, State Library of Victoria, Melbourne Australia, May 2003.
  • “Visiting Artist / Presentation.” State Library of Victoria, Experimedia Space, Melbourne Australia, May 2003.
  • “Co-Lateral Disciplines Panel.” School of Architecture and Allied Arts, University of Oregon, Eugene OR, May 2003.
  • “Artist Talk.” New Media Program, Purchase College, New York NY, April 2003.
  • “Searching for Net.Art.” Keynote, ArtStream, University of Arizona Museum of Art, Tuscon  AZ, March 2003.
  • “Gaming Culture & Cyberfeminist Practices.” Keynote Address, Genero @ femino: Dos Conferencias Sobre Ciberfeminismo, Museo Nacional Centro de Arte – Reina Sofia, Madrid Spain, March 2003.
  • “Software for Girls.” New York University Department of Computer Science, New York NY, March 2003.
  • “Play and New Media Studies.” The New School MA Program in Media Studies, New York NY, February 2003.
  • “Artist Talk.” Department of Film and Media Studies, Hunter College, New York NY, February 2003.
  • “Artist Talk.” Visiting Artist/Artist Presentation: Contemporary Voices Series, Computer Art Graduate Program, School of Visual Arts, New York NY, February 2003.
  • “permeations.interventions.”  School of Architecture and Allied Arts, University of Oregon, Eugene OR, January 2003.

2002

  • “Virtually Personal.” Digital Media Working Group, Walter Chapin Simpson Center for the Humanities, University of Washington, Seattle WA, November 2002.
  • “Whitney Biennial 2002 Net Artist Panel.” Center for New Design, Parsons School of Design, New York NY, March 2002.

2001

  • “Content and its Discontents: Creating Meaning in Multimedia.” Communications and Multimedia Lab, National Taiwan University, Taipei Taiwan, May 2001.
  • “Intersections: Computer Science and the Arts.” Computer Science and Info Engineering, National Taiwan University, Taipei Taiwan, May 2001.
  • “Gaming Culture and Cyberfeminist Practices.” Genero @ femino: Dos Conferencias Sobre Ciberfeminismo, Museo Nacional Centro de Arte – Reina Sofia, Madrid Spain, March 2001.
  • “Electronic Games as Art: HyperMedia as Surrealism.” Panel for The Surreal, the Hyperreal, and the Virtually Real: College Art Association Conference, Chicago IL, February 2001.
  • “New Technologies in the Arts” Panel with Herve Fischer, Bill Vorn, Ingrid Bachman, Concordia University, Montreal Canada, January 2001.

2000

  • “Girls, Women, and Games: Strategies of Resistance.” Femmes Branchee, Studio XX Electronic Media Center, Montreal Canada, December 2000. 
  • ““Women in Games, Women in Cyberpunk, and Strategies of Resistance.” Critical Studies Workshop: Writing Science, Stanford University, Stanford CA, May 2000.
  • “Artist’s Talk.” Teledramatic Arts and Technology, California State University, Monterey Bay CA, March 2000.
  • “Girls and Technology: Narrowing the Gender Gap.” Association of American University Women (AAUW), Buffalo Branch, Buffalo NY, March 2000.
  • “It’s All About Interface: Gender, Culture, and Changing Interaction.” University of Hawai’i, Manoa Honolulu, March 2000.
  • “Stretching the Boundaries: Digital Arts’ New Interactions.” University of Hawai’i, Manoa Honolulu, March 2000.

1999

  • “Artist’s Talk.” Communication Design, Southwest Texas State University, San Marcos TX, March 1999.
  • “Creating VRML Artwork.” IT Group, National Taiwan Teacher’s College, Tainan Taiwan, January 1999.

1998

  • “Digital Video Workshop.” Faculty Training Center, Clayton College and State University, Atlanta GA,  November 1998.
  • “Artists Online.” Squeaky Wheel: Buffalo Media Resources Buffalo NY, October 1998.
  • “Animation Workshop.” Creative Arts and Technology Program, Bloomfield College, Bloomfield NJ, June 1998.