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2010

2009

  • Clark-Flory, Tracy. “A Real-Life Video Game Heroine.Broadsheet, Salon.com, 19 November 2009.
  • Gondek, Chris. . “Mary Flanagan Talks Radical Game Design.MIT Podcast, 19 October 2009.
  • “Critical Play.” I.D. International Design Magazine, October 2009.
  • Critical Play Book Review.Slam Multimedia, October 2009.
  • Sullivan, Adam. “Can Videogames Help Kids?” WCAX.com, 29 September 2009.
  • “Dartmouth Humanities Professor Awarded Grant to Design Internet Game that will Assist Libraries with Archival Data Tagging.” States News Service, 3 September 2009.
  • Beja, Marc. “Labeling Library Archives is a Game at Dartmouth College.” Chronicle of Higher Education, 25 August 2009.
  • Abbott, Michael. “Interview with Mary Flanagan.Brainy Gamer Podcast , Episode 23, 6 May 2009.
  • Elder, Robert. “Save Money, Not Your Conscience: Online Video Game Personalizes Layoffs, Poses Difficult Choices About Cutting Positions.The Chicago Tribune, 23 March 2009.
  • Abrams, Stephanie. “‘Layoff’ Game Gives Players Points For Job Cuts.” CBS2 News, 22 March 2009.
  • Kneale, Klaus. . “The Weekly Layoff Report: This Is Not A Game.” Forbes, 20 March 2009.
  • Wood, Peter. “Thursday Threnodies.National Association of Scholars, 19 March 2009.
  • Smith, Lauren. “Dartmouth Professor’s ‘Layoff’ Depicts Today’s Recession in Video Game Format.” College News, 19 March 2009.
  • Molina, Brad. “Play Layoff the Game!” USA Today, 18 March 2009.
  • “Wired Campus.” Chronicle of Higher Education, 18 March 2009.
  • McWhertor, Michael. “Layoffs the Videogame is Depressing Fun. Kotaku, 16 March 2009.
  • Heibel, Suzanne. “Layoff Game: Biting Satire Permeates Challenging Online Play,” Hispanic Business, 19 March 2009.
  • Takahashi, Dean. “Layoff Game Meant as Salve for Corporate Doublespeak,” Venture Beat, 17 March 2009.
  • Perman, Cointy. “Layoff: The Videogame – There’s Got To Be A Pony In Here Somewhere.” cNBC, 20 March 2009.
  • Boomer, Kim. “Be the Boss: Play the Layoff Game,” WQAD, 20 March 2009.
  • Kirschenbaum, Matthew. “Where Computer Science and Cultural Studies Collide.” The Chronicle of Higher Education, 23 January 2009.

2008

  • Debolt, David. “How Video Games Can Help in the Classroom, and in the World.The Chronicle of Higher Education, 24 October 2008.
  • Downs, Martin. “’Social Activist’ with a Joystick.” Concord Monitor, 11 September 2008.
  • Downs, Martin. “Video Games Designed for Better World.” Valley News, 10 September 2008.
  • Brooks, David. “New Endowed Humanities Professor at Dartmouth Has Got Game.” Nashua Telegraph, 9 September 2008.
  • Schneider, Lindsay and Bravo, Chris. “Virtual Verse: Move Over Whitman, There’s a New Poetry in Town.FLYP, Issue 3, 12 April, 2008.
  • Navas, Eduardo. “Interview with Mary Flanagan.University of California, San Diego, Gallery@Calit2, 17 March 2008.
  • Navas, Eduardo. “An 8-Bit Moment In Gameplay.REMIXTheory, 20 February 2008.
  • Reed, Jim. ” We Have Technology: Where Art & Electronics Meet.” Connect Savannah, pp 16-17, 23 January 2008.
  • Hersch, Alison. “A Glimpse of the Future.”  Savannah Now, 21 January 2008.

2007

  • “Feminist Activist Art, a Roundtable Forum.” Ed. Amelia Jones, National Women’s Studies Association Journal (Special Issue: Feminist Activist Art) Vol 19, Num 1, pp 1-22, 2007.
  • Gijon, Miguel Moran. “Por fin, un museo del siglo XXI (1) (2).”El Comercio, 31 March 2007.
  • Del Gallo, Patricia. “La Laboral pone a Gijon en vanguardia.El Mundo, 31 March 2007.
  • Puldo, Natividad. “Gijon apuesta por el arte y la tecnologia con un pionero laboratorio de ideas.” ABC Spain, 31 March 2007.
  • Ors, J. “Los videojuegos ganan la partida al arte.La Razón, 31 March 2007.
  • G, J.C. ” Los Primeros Visitantes del Centro Alternaron Diversion y Asombro: Las Exposiciones “Gameworld” y “Feedback” Tumbaron Prejuicios Sobre La Frialdad del Arte Digital y Multimedia.” La Nueva España, p 49, 31 March 2007.
  • Gutierrez, Blanca. “Laboratorio Para el Arte.” La Voz de Asturias, p 5, 31 March 2007.

2006

  • Ramocki, Marcin and Strawhand, Justin. “8 Bit: A Documentary About Art and Video Games.” 2006.
  • “Turning 8-bit Video Games Into Art.” ABC News, 2006.
  • Blueprint Review, October 2006.
  • National Art and Architecture Magazine, 29 July 2006.
  • Kane, Pat. “Of Art and Fun — The Game/Play Blog.DeepFun, 28 August 2006.
  • Top 5 Strangest Atari Gadgets. Techeblog, 27 August 2006.
  • Wu, Irene. “A new Play-List.Rhizome, 31 July 2006.
  • National Art and Architecture Magazine, 29 July 2006.
  • Krotoski, Aleks. “Giant Joystick On Exhibition in UK.” The Guardian, 26 July 2006. 
  • Joystick Envy.” Gay Gamer, 26 July 2006.
  • Torrone, Phillip. “Giant Atari 2600 Joystick.Make: Magazine, 19 July 2006.
  • Regine. “[giantJoystick]We Make Money Not Art, 16 July 2006.
  • Blais, Joline and Ippolito, Jon. “At the Edge of Art.” NY: Thames + Hudson, 2006.
  • Galloway, Alexander. “Gaming: Essays on Algorithmic Culture.” Minneapolis: University of Minnesota Press, 2006.
  • O’Riordan, Ryan. “The Taking Part that counts!” BBC Online, 2006.
  • Paul, Christiane. “Giant Atari Joystick.Game Play, 28 June 2006.
  • Dillon, Beth. “Event Wrap-Up: Girls ‘N Games 2006.Gamasutra, 18 May 2006.
  • Greenberg, Ira. “Foundation Processing.” Friends of Ed Press, 2006.
  • Tribe, Mark and Reena, Jane. “New Media Art.” Taschen: London, 2006.
  • Clark, Robert. “Giant Joystick Preview.” Guardian Guide North and London, 2006.
  • King, Elaine and Levin, Gail. “Ethics And the Visual Arts.” Allworth Press, 2006.
  • White, Gillian. “Creative Europe/Game Play.” 2006.

2005

  • Lee-Duffy, Jade. “Culture as Play.” South China Morning Post, p 3, 20 October 2005.
  • Taylor, Laurie. “Recess: Interview with Mary Flanagan.” WUFT-FM, University of Florida’s Center for Children’s Literature and Culture, 13 July 2005.
  • Calvelli, Eleonora. “[ineffable]neural.it, 15 January 2005.

2004

2003

  • Thursz, Michele. “[phage]” Allure. Wood Street Galleries Catalog, 2003.
  • Williams, Alena. “The Variable Media Approach: Permanence Through Change.” Guggenheim Press: New York, pp 39-42, 2003.
  • Taquel, Jacqui. “Quite Contrary.” The Sydney Morning Herald, 2003.
  • Manktelow, Nicole. “Fringe Dwellers.” The Sydney Morning Herald, 25 October 2003.
  • Sampson, Mike. “Digital Art.” KWMU Radio Interview, May 2003.
  • Gao, Jessica. “Josie True Two!” KMTR-TV, May 2003.
  • Carolli, Linda. “Reload.” Fine Art Forum, 2003.

2002

  • Farbrook, Joe. “Mapping Transitions and Rethinking the Visual: Two Conferences at the University of Colorado, Boulder.” FineArtForum, 10 October 2002.
  • Gluckstern, J. “Mapping Transitions: Online Exhibition is Part of a Weekend of Internet Art at CU Boulder.” Daily Camera, 13 September 2002.
  • Lautman, Victoria and Matt Mirapaul. “Internet Art.” WBEZ 848 Chicago Public Radio, 2002.
  • Webb, Carol. “’Virus’ Art Takes Viewers on Journey to Heart of Computer.” Asia Africa Intelligence Wire, 5 August 2002.
  • Korotkin, Joyce. “Communal Curation.” New York Arts Magazine, Vol.7, No.6, June 2002.
  • Ludovico, Alessandro. “I Love You Virus Show / Virus Charms and Self-Creating Code.neural.it, 23 May 2002.
  • Cotter, Holland. “Never Mind the Art Police, These Six Matter.The New York Times, 5 May 2002.
  • Cotter, Holland. “Visions of Childhood, Showing Purity and Evil.The New York Times, 19 April 2002.
  • Cowan, Ron. “Bush Features Avant-garde.” Statesman Journal, 11 April 2002.
  • Rodgers, Michael. “The Practical Futurist: Are Museums Obsolete?Newsweek, 18 March 2002.
  • Ludovico, Alessandro. “Whitney Biennial: L’Arte Telematica a New York.” MyTech Italia, 2002.
  • Fox, Catherine. “Variety Spans in Whitney Biennial. Atlanta Journal and Constitution, 17 March 2002.
  • Sozanski, Edward. “Biennial Steers Clear of Cutting Edge.” The Philadelphia Inquirer, 17 March 2002.
  • Zuninga, Ricardo Miranda. “The Whitney + Net Art.” The Spleen, Vol 2, Issue 26, 17 March 2002.
  • Keefer, Bob. “Relating to Bytes.” The Daily Triplicate, 16 March 2002.
  • Hine, Dirk. “Whitney Biennial Includes Ten Net Art Works.” Subterranean Notes, March 2002.
  • Mirapaul, Matthew. “If You Can’t Join ‘Em, You Can Always Tweak ‘Em.” Arts Online, The New York Times, 4 March 2002.
  • Amiot, Marie-Andree. “Le jeu vidéo, ‘Nouvelle culture, Nouvel art?'” BabelGame.nu: La Tour des Jeux Video, 2002.
  • Jon Ippolito & Joline Blais. “Looking for Art in All the Wrong Places.”

2001

  • Keefer, Bob. “Bits of Ourselves: A UO Art Professor Asks, What Would your Computer Files Reveal About You?” Register Guard, 16 December 2001.
  • Baumgärtel, Tilman. “Experimentelle Software.” Telepolis, 28 October 2001.
  • “Project Aims to Help Girls Gain High-Tech Advantages.” Be First of Buffalo, 16:4, 25 October 2001.
  • Ippolito, Jon and Blais, Joline. “Looking for Art in All the Wrong Places.” AEC.AT Festival, 2001.
  • Amiot, Marie-Andree. “Le jeu vidéo, “Nouvelle culture, nouvel art?” La presse, 3 October 2001.
  • Klinck, Patrick. “Daring Digital Artist.UB Today, pp 26-28, Fall Issue 2001.
  • Luzzi, Damiana. “‘Le Ultimissime’ sulla Net.Art.” Informazione, Didattica, Ricerca, Il Labrotorio Di Lettura I Scrittura, Universita di Siena, 2001.
  • Bosco, R and Caldana, S. “Género@femenino aborda la relación entre la mujer, el arte y la tecnología: El Museo Nacional Reina Sofía conmemora diez años de feminismo en Internet.” CIBERP@IS – EL PAIS, 2001.
  • Cooper, Gail and Garry. “New Virtual Field Trips.Greenwood, 2001.

2000

  • Leopoldseder, Hannes amd Schöpf, Christine. “Cyberarts 2000: International Compendium.” Prix Ars Electronica, 2000.
  • “Kvindelig ledelse findes ikke.” Forum for Kon og Kultur, 13 November 2000.
  • Swoger, Kate. “True Role Model in Cyberspace: University Professor Invents Free Internet Game to Empower Young Girls.” The Montreal Gazette, 2 November 2000.
  • Lichty, Patrick. “The Cybernetics of Performance and New Media Art.” Leonardo 33:5, pp 351-354, 2000.
  • Swift, Pat. “Program Aims to give Young Girls Access to Computers.” The Buffalo News, 2 October 2000.
  • Bosco, Roberta. “Virtual Dreams.” CIBERP@IS – EL PAIS, 2000.
  • “Digital Divide: Software Designed to Break Gender and Race Barriers.” The School Daily, 2000.
  • Parent, Sylvie. “[The Perpetual Bed] Reviewed.” Le Magazine Electronique du CIAC, June 2000.
  • “Josie True, Game for Girls.” Center for Women and Information Technology News, April 2000.
  • Adelson, Andrea. “Is Anybody Not Out for E-Billions? Josie True, For One.” The New York Times, 29 March 2000.
  • Willdorf, Nina. “Scholar Develops Computer Adventure Game for Girls.” Chronicle of Higher Education, 10 March 2000.
  • Donovan, Patricia. “Game Designed with Girls in Mind.” United University Professions, March 2000.
  • Tosca, Susana Pajares. “DAC Dialogue.” Hypertext Kitchen, 2000.
  • Farrell, Jodie Mailander. “Cyberspace: Where the Girls Aren’t — Yet: Computer and Online Games for Girls are Becoming the Next Frontier for Developers.” Office.com, 11 February 2000.
  • Montfort, Nick. “Interactive Art: Digital Decay.” MIT’s Technology Review, pp 92-93, January-February 2000.
  • “The Adventures of Josie True.” Chinese World Journal, 17 January 2000.
  • Friedman, Matthew. “Discontent: From Indie Musicians and Game Developers to Mainstream Advertising Houses and Filmmakers, Businesses are Still Reaching for a Content Model that Works.” The Montreal Gazette Industry Watch, January 2000.

1999

  • “Project Aims to Help Girls Gain High-Tech Advantages.” Be First of Buffalo, 16:4, 25 October 1999.
  • Klinck, Patrick. “Daring Digital Artist.UB Today, pp 26-28, Fall Issue 1999.