[arborescence]

[arborescence] Paper, models, software, computerdimensions variable2006 [arborescence] is an interactive installation using the gradual growth patterns of forests and trees as a metaphorical structure to map time, space and language. Making physical the routine internet actions of searching, tagging and streaming RSS feeds [arborescence] creates a contextual time-scape in which interests grow and change over time.… Continue reading [arborescence]

[giantJoystick]

Video [giantJoystick] Wood, steel, paint, electronics, Atari games, projector9′ x 9′3m x 3m [giantJoystick] is a large, functioning game controller and serves as an interface to a shift in embodied experience. [giantJoystick] explores group collaboration in play. A 10 foot tall joystick, modeled after a classic Atari 2600 joystick, is situated in the gallery or in… Continue reading [giantJoystick]

[kaleidoglobe]

[kaleidoglobe] Projection onto sphere4′ x 4′122cm x 122cm2004 [kaleidoglobe] is a video projection on a large spherical projection surface utilizing images of routine domestic work typically performed by women. The images began as documentation of three generations of women in my family preparing traditional holiday foods like popcorn balls. These images and others were digitally manipulated… Continue reading [kaleidoglobe]

[habituation cage]

[habituation cage] Performance, locked roomDimensions variable2003 [habituation cage] was a 24 hour, site specific performative experiment organized and masterminded by Sara Diamond of Code Zebra and enacted at the Dutch Electronic Arts Festival in Rotterdam, March 2003. I was locked in the paraSITE structure for 24 hours with Tom Donaldson, another inventor. In our time… Continue reading [habituation cage]

[domestic]

Video [domestic] Controller, computer, projection, softwaredimensions variable2003 [domestic] uses a software engine normally used to generate violent first-shooter video games (UNREAL) in order to reconstruct a remembered childhood space where a dramatic event has taken place: a house fire. In the work, players navigate a dream space, an oddly constructed world that is actually a… Continue reading [domestic]

[double]

Video [double] video (QuickTime .mov) [double] Bed, projection, performance38″ x 80″96cm x 203cm2002 Hotels are places where we bring bits of our lives, exist for a while in their liminal space, and move on. Sometimes moving on means returning home. Or it may mean relocating to another city, entering into marriage or even passing into… Continue reading [double]

[ravelling]

[ravelling] Performance, software2001 [ravelling] is a spoken word performance for human and multiple computers that explores mechanic collaboration. Three or more computers and a human listen and read iterations of the starting until the poems ravel or unravel.

[corporate ladder]

[corporate ladder] Projection, software, sensors, computerdimensions variable2000 A physical computing based installation, [corporate ladder] is a changing commentary about alienation in corporate workforces. As participants move closer and close to examine the canned images of women using technology or performing business tasks or positions, the images blur, problematizing the notion of legibility in these roles. How would… Continue reading [corporate ladder]

[phage]

Video [phage] Software, hard drivesDimensions variable2000 [phage] is an application that scans the user’s hard drive and randomly selects images, snippets of text, sounds and other content to create a continually shifting visual spatialization of the user’s information. Dredging through countless images, sound files, cached web files, and emails, the program creates a living visual… Continue reading [phage]