Press

Recent Highlights: Interview in American Journal of Play. “Please Touch the Artwork,” Baltimore Sun. “AI meets Emily Dickinson,” Houston Chronicle. “The Power of Possibility.” “Games that Change Minds.” World’s Largest Joystick, National Public Radio.

“Hope is the thing with feathers” 2022 exhibition catalog

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2010

2009

  • Clark-Flory, Tracy. “A Real-Life Video Game Heroine.Broadsheet, Salon.com, 19 November 2009.
  • Gondek, Chris. . “Mary Flanagan Talks Radical Game Design.MIT Podcast, 19 October 2009.
  • “Critical Play.” I.D. International Design Magazine, October 2009.
  • Critical Play Book Review.Slam Multimedia, October 2009.
  • Sullivan, Adam. “Can Videogames Help Kids?” WCAX.com, 29 September 2009.
  • “Dartmouth Humanities Professor Awarded Grant to Design Internet Game that will Assist Libraries with Archival Data Tagging.” States News Service, 3 September 2009.
  • Beja, Marc. “Labeling Library Archives is a Game at Dartmouth College.” Chronicle of Higher Education, 25 August 2009.
  • Abbott, Michael. “Interview with Mary Flanagan.Brainy Gamer Podcast , Episode 23, 6 May 2009.
  • Elder, Robert. “Save Money, Not Your Conscience: Online Video Game Personalizes Layoffs, Poses Difficult Choices About Cutting Positions.The Chicago Tribune, 23 March 2009.
  • Abrams, Stephanie. “‘Layoff’ Game Gives Players Points For Job Cuts.” CBS2 News, 22 March 2009.
  • Kneale, Klaus. “The Weekly Layoff Report: This Is Not A Game.” Forbes, 20 March 2009.
  • Wood, Peter. “Thursday Threnodies.National Association of Scholars, 19 March 2009.
  • Smith, Lauren. “Dartmouth Professor’s ‘Layoff’ Depicts Today’s Recession in Video Game Format.” College News, 19 March 2009.
  • Molina, Brad. “Play Layoff the Game!” USA Today, 18 March 2009.
  • “Wired Campus.” Chronicle of Higher Education, 18 March 2009.
  • McWhertor, Michael. “Layoffs the Videogame is Depressing Fun”. Kotaku, 16 March 2009.
  • Heibel, Suzanne. “Layoff Game: Biting Satire Permeates Challenging Online Play,” Hispanic Business, 19 March 2009.
  • Takahashi, Dean. “Layoff Game Meant as Salve for Corporate Doublespeak,” Venture Beat, 17 March 2009.
  • Perman, Cointy. “Layoff: The Videogame – There’s Got To Be A Pony In Here Somewhere.” cNBC, 20 March 2009.
  • Boomer, Kim. “Be the Boss: Play the Layoff Game,” WQAD, 20 March 2009.
  • Kirschenbaum, Matthew. “Where Computer Science and Cultural Studies Collide.” The Chronicle of Higher Education, 23 January 2009.

2008

  • Debolt, David. “How Video Games Can Help in the Classroom, and in the World.The Chronicle of Higher Education, 24 October 2008.
  • Downs, Martin. “’Social Activist’ with a Joystick.” Concord Monitor, 11 September 2008.
  • Downs, Martin. “Video Games Designed for Better World.” Valley News, 10 September 2008.
  • Brooks, David. “New Endowed Humanities Professor at Dartmouth Has Got Game.” Nashua Telegraph, 9 September 2008.
  • Schneider, Lindsay and Bravo, Chris. “Virtual Verse: Move Over Whitman, There’s a New Poetry in Town.FLYP, Issue 3, 12 April, 2008.
  • Navas, Eduardo. “Interview with Mary Flanagan.University of California, San Diego, Gallery@Calit2, 17 March 2008.
  • Navas, Eduardo. “An 8-Bit Moment In Gameplay.REMIXTheory, 20 February 2008.
  • Reed, Jim. ” We Have Technology: Where Art & Electronics Meet.” Connect Savannah, pp 16-17, 23 January 2008.
  • Hersch, Alison. “A Glimpse of the Future.”  Savannah Now, 21 January 2008.

2007

  • “Feminist Activist Art, a Roundtable Forum.” Ed. Amelia Jones, National Women’s Studies Association Journal (Special Issue: Feminist Activist Art) Vol 19, Num 1, pp 1-22, 2007.
  • Gijon, Miguel Moran. “Por fin, un museo del siglo XXI (1) (2).”El Comercio, 31 March 2007.
  • Del Gallo, Patricia. “La Laboral pone a Gijon en vanguardia.El Mundo, 31 March 2007.
  • Puldo, Natividad. “Gijon apuesta por el arte y la tecnologia con un pionero laboratorio de ideas.” ABC Spain, 31 March 2007.
  • Ors, J. “Los videojuegos ganan la partida al arte.La Razón, 31 March 2007.
  • G, J.C. ” Los Primeros Visitantes del Centro Alternaron Diversion y Asombro: Las Exposiciones “Gameworld” y “Feedback” Tumbaron Prejuicios Sobre La Frialdad del Arte Digital y Multimedia.” La Nueva España, p 49, 31 March 2007.
  • Gutierrez, Blanca. “Laboratorio Para el Arte.” La Voz de Asturias, p 5, 31 March 2007.

2006

  • Ramocki, Marcin and Strawhand, Justin. “8 Bit: A Documentary About Art and Video Games.” 2006.
  • “Turning 8-bit Video Games Into Art.” ABC News, 2006.
  • Blueprint Review, October 2006.
  • National Art and Architecture Magazine, 29 July 2006.
  • Kane, Pat. “Of Art and Fun — The Game/Play Blog.DeepFun, 28 August 2006.
  • Top 5 Strangest Atari Gadgets. Techeblog, 27 August 2006.
  • Wu, Irene. “A new Play-List.Rhizome, 31 July 2006.
  • National Art and Architecture Magazine, 29 July 2006.
  • Krotoski, Aleks. “Giant Joystick On Exhibition in UK.” The Guardian, 26 July 2006. 
  • Joystick Envy.” Gay Gamer, 26 July 2006.
  • Torrone, Phillip. “Giant Atari 2600 Joystick.Make: Magazine, 19 July 2006.
  • Regine. “[giantJoystick]We Make Money Not Art, 16 July 2006.
  • Blais, Joline and Ippolito, Jon. “At the Edge of Art.” NY: Thames + Hudson, 2006.
  • Galloway, Alexander. “Gaming: Essays on Algorithmic Culture.” Minneapolis: University of Minnesota Press, 2006.
  • O’Riordan, Ryan. “The Taking Part that counts!” BBC Online, 2006.
  • Paul, Christiane. “Giant Atari Joystick.Game Play, 28 June 2006.
  • Dillon, Beth. “Event Wrap-Up: Girls ‘N Games 2006.Gamasutra, 18 May 2006.
  • Greenberg, Ira. “Foundation Processing.” Friends of Ed Press, 2006.
  • Tribe, Mark and Reena, Jane. “New Media Art.” Taschen: London, 2006.
  • Clark, Robert. “Giant Joystick Preview.” Guardian Guide North and London, 2006.
  • King, Elaine and Levin, Gail. “Ethics And the Visual Arts.” Allworth Press, 2006.
  • White, Gillian. “Creative Europe/Game Play.” 2006.

2005

  • Lee-Duffy, Jade. “Culture as Play.” South China Morning Post, p 3, 20 October 2005.
  • Taylor, Laurie. “Recess: Interview with Mary Flanagan.” WUFT-FM, University of Florida’s Center for Children’s Literature and Culture, 13 July 2005.
  • Calvelli, Eleonora. “[ineffable]neural.it, 15 January 2005.

2004

2003

  • Williams, Alena. “The Variable Media Approach: Permanence Through Change.” Guggenheim Press: New York, pp 39-42, 2003.
  • Taquel, Jacqui. “Quite Contrary.” The Sydney Morning Herald, 2003.
  • Manktelow, Nicole. “Fringe Dwellers.” The Sydney Morning Herald, 25 October 2003.
  • Sampson, Mike. “Digital Art.” KWMU Radio Interview, May 2003.
  • Gao, Jessica. “Josie True Two!” KMTR-TV, May 2003.
  • Carolli, Linda. “Reload.” Fine Art Forum, 2003.

2002

  • Farbrook, Joe. “Mapping Transitions and Rethinking the Visual: Two Conferences at the University of Colorado, Boulder.” FineArtForum, 10 October 2002.
  • Gluckstern, J. “Mapping Transitions: Online Exhibition is Part of a Weekend of Internet Art at CU Boulder.” Daily Camera, 13 September 2002.
  • Lautman, Victoria and Matt Mirapaul. “Internet Art.” WBEZ 848 Chicago Public Radio, 2002.
  • Webb, Carol. “’Virus’ Art Takes Viewers on Journey to Heart of Computer.” Asia Africa Intelligence Wire, 5 August 2002.
  • Korotkin, Joyce. “Communal Curation.” New York Arts Magazine, Vol.7, No.6, June 2002.
  • Ludovico, Alessandro. “I Love You Virus Show / Virus Charms and Self-Creating Code.neural.it, 23 May 2002.
  • Cotter, Holland. “Never Mind the Art Police, These Six Matter.The New York Times, 5 May 2002.
  • Cotter, Holland. “Visions of Childhood, Showing Purity and Evil.The New York Times, 19 April 2002.
  • Cowan, Ron. “Bush Features Avant-garde.” Statesman Journal, 11 April 2002.
  • Rodgers, Michael. “The Practical Futurist: Are Museums Obsolete?Newsweek, 18 March 2002.
  • Ludovico, Alessandro. “Whitney Biennial: L’Arte Telematica a New York.” MyTech Italia, 2002.
  • Fox, Catherine. “Variety Spans in Whitney Biennial. Atlanta Journal and Constitution, 17 March 2002.
  • Sozanski, Edward. “Biennial Steers Clear of Cutting Edge.” The Philadelphia Inquirer, 17 March 2002.
  • Zuninga, Ricardo Miranda. “The Whitney + Net Art.” The Spleen, Vol 2, Issue 26, 17 March 2002.
  • Keefer, Bob. “Relating to Bytes.” The Daily Triplicate, 16 March 2002.
  • Hine, Dirk. “Whitney Biennial Includes Ten Net Art Works.” Subterranean Notes, March 2002.
  • Mirapaul, Matthew. “If You Can’t Join ‘Em, You Can Always Tweak ‘Em.” Arts Online, The New York Times, 4 March 2002.
  • Amiot, Marie-Andree. “Le jeu vidéo, ‘Nouvelle culture, Nouvel art?'” BabelGame.nu: La Tour des Jeux Video, 2002.
  • Jon Ippolito & Joline Blais. “Looking for Art in All the Wrong Places.”

2001

  • Keefer, Bob. “Bits of Ourselves: A UO Art Professor Asks, What Would your Computer Files Reveal About You?” Register Guard, 16 December 2001.
  • Baumgärtel, Tilman. “Experimentelle Software.” Telepolis, 28 October 2001.
  • “Project Aims to Help Girls Gain High-Tech Advantages.” Be First of Buffalo, 16:4, 25 October 2001.
  • Ippolito, Jon and Blais, Joline. “Looking for Art in All the Wrong Places.” AEC.AT Festival, 2001.
  • Amiot, Marie-Andree. “Le jeu vidéo, “Nouvelle culture, nouvel art?” La presse, 3 October 2001.
  • Klinck, Patrick. “Daring Digital Artist.UB Today, pp 26-28, Fall Issue 2001.
  • Luzzi, Damiana. “‘Le Ultimissime’ sulla Net.Art.” Informazione, Didattica, Ricerca, Il Labrotorio Di Lettura I Scrittura, Universita di Siena, 2001.
  • Bosco, R and Caldana, S. “Género@femenino aborda la relación entre la mujer, el arte y la tecnología: El Museo Nacional Reina Sofía conmemora diez años de feminismo en Internet.” CIBERP@IS – EL PAIS, 2001.
  • Cooper, Gail and Garry. “[the perpetual bed]”. New Virtual Field Trips. Greenwood, 2001.

2000

  • Leopoldseder, Hannes amd Schöpf, Christine. “Cyberarts 2000: International Compendium.” Prix Ars Electronica, 2000.
  • “Kvindelig ledelse findes ikke.” Forum for Kon og Kultur, 13 November 2000.
  • Swoger, Kate. “True Role Model in Cyberspace: University Professor Invents Free Internet Game to Empower Young Girls.” The Montreal Gazette, 2 November 2000.
  • Lichty, Patrick. “The Cybernetics of Performance and New Media Art.” Leonardo 33:5, pp 351-354, 2000.
  • Swift, Pat. “Program Aims to give Young Girls Access to Computers.” The Buffalo News, 2 October 2000.
  • Bosco, Roberta. “Virtual Dreams.” CIBERP@IS – EL PAIS, 2000.
  • “Digital Divide: Software Designed to Break Gender and Race Barriers.” The School Daily, 2000.
  • Parent, Sylvie. “[The Perpetual Bed] Reviewed.” Le Magazine Electronique du CIAC, June 2000.
  • “Josie True, Game for Girls.” Center for Women and Information Technology News, April 2000.
  • Adelson, Andrea. “Is Anybody Not Out for E-Billions? Josie True, For One.” The New York Times, 29 March 2000.
  • Willdorf, Nina. “Scholar Develops Computer Adventure Game for Girls.” Chronicle of Higher Education, 10 March 2000.
  • Donovan, Patricia. “Game Designed with Girls in Mind.” United University Professions, March 2000.
  • Tosca, Susana Pajares. “DAC Dialogue.” Hypertext Kitchen, 2000.
  • Farrell, Jodie Mailander. “Cyberspace: Where the Girls Aren’t — Yet: Computer and Online Games for Girls are Becoming the Next Frontier for Developers.” Office.com, 11 February 2000.
  • Montfort, Nick. “Interactive Art: Digital Decay.” MIT’s Technology Review, pp 92-93, January-February 2000.
  • “The Adventures of Josie True.” Chinese World Journal, 17 January 2000.
  • Friedman, Matthew. “Discontent: From Indie Musicians and Game Developers to Mainstream Advertising Houses and Filmmakers, Businesses are Still Reaching for a Content Model that Works.” The Montreal Gazette Industry Watch, January 2000.

1999

  • “Project Aims to Help Girls Gain High-Tech Advantages.” Be First of Buffalo, 16:4, 25 October 1999.
  • Klinck, Patrick. “Daring Digital Artist.UB Today, pp 26-28, Fall Issue 1999.