Recent Highlights: Interview in American Journal of Play. “Please Touch the Artwork,” Baltimore Sun. “AI meets Emily Dickinson,” Houston Chronicle. “The Power of Possibility.” “Games that Change Minds.” World’s Largest Joystick, National Public Radio.
“Hope is the thing with feathers” 2022 exhibition catalog
Select a year or scroll down.
2024 | 2023 | 2022 | 2021 | 2020 | 2019 | 2018 | 2017 | 2016 | 2015 | 2014 | 2013 | 2012 | 2011 | 2010 | 2009 | 2008 | 2007 | 2006 | 2005 | 2004 | 2003 | 2002 | 2001 | 2000 | 1999
2024
- Day, Felicia. “I Thought I Had More Time.” Felicia Day’s Tik-Tok (487,100 followers) 1 May 2024
- Love to Hate Games. “Avant Carde: A Non-Gamer’s Review of this Elegant DeckBuilder.” 31 April 2024
- Vasel, Tom. The Dice Tower. “Avant Carde Review: Uno Más.” 29 April 2024
- Frisch vom Tisch- Brettspiel. Neuheiten, vol 62, “Spiel doch mal ! « Top oder Flop ? »” March 20, 2024
- Frisch vom Tisch- Brettspiel. Neuheiten, vol 62, Spiel doch mal ! « Top oder Flop ? » March 20, 2024
- QVO Games, “Games coming to Retail” (includes a review of Avant Carde). O Games North America, 17 March 2024
- The Gamecasters. “Episode 31” (review of various games including Avant Carde). 10 March 2024
- Iverson, Emily. “5 Small Businesses That Are Making Tabletop Games Popular Again,” US Chamber of Commerce, 11 March 2024
2023
- Staff. “The Best Books of 2023.” Featuring “Playing Oppression: The Legacy of Conquest and Empire in Board Games“, PopMatters. 19 December 2023.
- McCauley, Mary Carole. “Please Touch the Artwork: Baltimore Museum of Art Opens Expanded Education Center after 25 Million Renovation,” The Baltimore Sun 29 November 2023
- Dieterle, Marcus. “Baltimore Museum of Art to reopen renovated education center with interactive installations, artmaking spaces, and more,” Baltimore Fishbowl 29 November 2023
- Obenour, David C. “Retrograde’s Mary Flanagan & Max Seidman,” Off Shelf 15 November 2023
- Sheard, Brody. “’Retrograde’ Gets You Back to the Arcade,” The Fandomentals 14 November 2023
- Shut Up and Sit Down, “Is Phantom Ink the Perfect Halloween Game?” Shut Up and Sit Down, 28 October 2023
- Shahar, Seher. “Glitch Squad Educates How Forensics Can Fail in an Entertaining Game,” The Fandomentals, 22 September 2023
- Williams, Leah J. “Surrealist Dinner Party,” Gameshub.com 16 September 2023
- Board Game Empire, “Surrealist Dinner Party Game Overview & Review,” 11 August 2023
- Jarvis, Matt. “Avant Carde turns Uno into literal art (and a better game),” Dicebreaker, 19 July 2003
- Perez, Jason. “Spirit Island, Cultural Analysis with Mary Flanagan and Cole Wherle”, Shelf Stories,18 May 2023
- Purkis, Jon, “10 Small Games You Should Know About.” 24 May 2023
- Joachim Evangelos, “Top 100 Board Games,” So many games, so little time, 16 May 2023
- Liu, Jonathan H. “Stack Overflow: World-Building.” GeekDad.com, 1 May 2023, https://geekdad.com/2023/05/stack-overflow-world-building/
- Aguasvivas, Luis. “Cultural Self-Aggrandizement Has Us ‘Playing Oppression,” Pop Matters 13 March 2023,
- Melcher, Miranda. “Interview with Mary Flanagan,” New Books Network Podcast 16 March 2023.
- Perez, Jason and Davidson, Liz. “Playing Oppression: Review and Analysis,” Shelf Stories, 4 March 2023
- “Les Jeux du Moment: Phantom Ink.” Ludovox châine critique, 21 April 2023.
- Serval, Fred and Aguasvivas, Luis. “Playing Colonialism: Board Game Ethics.” Homo Ludens, Livestreamed panel discussion, 26 February 2023.
- “Retrograde.” Board Game Review, Legends of Nerdvana, Youtube.com, 26 February, 2023.
- “Retrograde Review: Classic Arcade Brought to the Tabletop.” Roll For Crit, Youtube.com, 25 February 2023.
- “RDTN Episode 282: Bamboo, Lofoten, 1815-Scum of the Earth, Beer & Bread, Atiwa, Retrograde.” Rolling Dice & Taking Names, 21 February 2023.
- “Episode 236: Marrakesh.” (Includes Review of Retrograde). Blue Peg Pink Peg, 6 February 2023.
- “‘Surrealist Dinner Party’ is a Love Letter to Surrealism.” The Fandomentals, 1 February 2023.
- “Podcast #102: American Tabletop Awards, gaming at bars, culling (guest: What’s Eric Playing?).” (Featuring Surrealist Dinner Party). Going Analog, 26 January 2023.
- Minbiole, Aimee. “The Power of Possibility: For Artist and Game Designer Mary Flanagan, Making Art is a Form of Optimism.” Dartmouth News, 20 January 2023.
- “‘Phantom Ink’ Puts A Lot Of Spirit Into Party Puzzling.” The Fandomentals, 12 January 2023.
2022
- Demps, Phinesse. “BMA Announces Major Renovation to Joseph Education Center with Artist-Designed Interactives.” The Baltimore Times, 20 December 2022.
- Silverman, Dwight. “If you can type it, you can see it: Text2image AI turns words into pictures.” Houston Chronicle, 20 October 2022.
- Elliott, Amber. “5 Houston Art Exhibits and Performances Worth Seeing this Weekend.” Houston Chronicle, 11 October 2022.
- Elliott, Amber. “15 Artists Explore the Concept of a Modern Metropolis in ‘Urban Impressions’ on Rice Campus.” Houston Chronicle, 19 September 2022.
- Bahr, Jens and Reinhold, Sascha. “Interview with Mary Flanagan: Values at Play in Digital Games.” The Playful Library, 18 August 2022.
- Vernall, Matthew. “Phantom Ink Review.” Tabletop Gaming, 28 July 2022.
- Wray, Chris. “Phantom Ink.” Gamers Alliance, Summer Issue 2022.
- Garcia, Zee. “Phantom Ink Review.” The Dice Tower, 22 June 2022.
- Glentzer, Molly. “AI Meets Emily Dickinson in Mary Flanagan exhibit.” Houston Chronicle, 20 June 2022.
- Stegmaier, Jamey. “Phantom Ink: My Favorite Game Mechanism.” Stonemaier Games, 7 June 2022.
- Medina, Raina. “Phantom Ink.” 1 Minute Board Games, 31 May 2022.
- Quackalope. “Glitch Squad.” youtube.com, 16 May 2022.
- Standring, Danielle. “Review of Glitch Squad.” TikTok, 2 May 2022
- Costello, Ryan. “Game Design Unboxed 35: Phantom Ink.” Known Direction Podcast, 20 April 2022.
- Profdecube. “Phantom Ink Review.” Zatu Games, 19 April 2022.
- King, Dan. “Phantom Ink: A Thematic Team Vs. Team Word Based Deduction Party Game.” TheGameBoyGeek, 15 April 2022.
- Lampert, Nicolas. “Artist Now Talk: Mary Flanagan.” University of Wisconsin-Milwaukee, 9 March 2022.
- Davidson, Liz. “Mary Flanagan on Games that Change Minds.” Beyond Solitaire Podcast, Episode 70, 28 February 2022.
- Hart, Alex. “Review of Retrograde.” Might I Suggest A Game, 18 February 2022.
- Fonseca Bone, Sammy. “Resonym nos presenta su más reciente juego de mesa, Retrograde.” Collectible506.com, 26 Febrero 2022.
- Standring, Danielle. “Review of Retrograde.” TikTok, 21 February 2022.
- “Pure Nostalgia in a Chaotic Roll and Write! Retrograde Kickstarter Review.” Kidsplaining, 18 February 2022.
- Laeuchli, Naomi. “Casual Games on Kickstarter: Wombats, Crabs, and Ninjas.” Casual Game Revolution, 16 February 2022.
- Kelley, Michael. “Retrograde Solo Impressions.” One Stop Co-op Shop, 15 February 2022.
- Hayward, Stephen, Sydnor-Collins, Megan and Collins, Derek. “Retrograde from Resonym.” Board Game House, 15 February 2022.
- Liu, Jonathan. “Kickstarter Tabletop Alert: Fast-Paced Arcade Action in ‘Retrograde.” GeekDad, 15 February 2022.
- Jungck, Jonathan and Jungck, Mackenzie. “Retrograde: Dice Rolling Droid Blasting MADNESS!” TerreDice Games, 12 February 2022.
- “Phantom Ink: Board Game Review.” #BoardGameRundown, 12 February, 2022.
- Standring, Danielle. “Surrealist Dinner Party Playthrough.” TikTok, 27 January 2022.
- Elliott, Amber. “5 Houston Art Exhibits and Performances Worth Seeing this Weekend.” Houston Chronicle, 11 October 2022
- Elliott, Amber. “15 Artists Explore the Concept of a Modern Metropolis in ‘Urban Impressions’ on Rice Campus.” Houston Chronicle, 19 September 2022.
- Bahr, Jens and Reinhold, Sascha. “Interview with Mary Flanagan: Values at Play in Digital Games.” The Playful Library, 18 August 2022.
- Vernall, Matthew. “Phantom Ink Review.” Tabletop Gaming, 28 July 2022.
- Wray, Chris. “Phantom Ink.” Gamers Alliance, Summer Issue 2022.
- Garcia, Zee. “Phantom Ink Review.” The Dice Tower, 22 June 2022.
- Glentzer, Molly. “AI Meets Emily Dickinson in Mary Flanagan exhibit.” Houston Chronicle, 20 June 2022.
- Stegmaier, Jamey. “Phantom Ink: My Favorite Game Mechanism.” Stonemaier Games, 7 June 2022.
- Medina, Raina. “Phantom Ink.” 1 Minute Board Games, 31 May 2022.
- Quackalope. “Glitch Squad.” youtube.com, 16 May 2022.
- Standring, Danielle. “Review of Glitch Squad.” TikTok, 2 May 2022
- Costello, Ryan. “Game Design Unboxed 35: Phantom Ink.” Known Direction Podcast, 20 April 2022.
- Profdecube. “Phantom Ink Review.” Zatu Games, 19 April 2022.
- King, Dan. “Phantom Ink: A Thematic Team Vs. Team Word Based Deduction Party Game.” TheGameBoyGeek, 15 April 2022.
- Lampert, Nicolas. “Artist Now Talk: Mary Flanagan.” University of Wisconsin-Milwaukee, 9 March 2022.
- Davidson, Liz. “Mary Flanagan on Games that Change Minds.” Beyond Solitaire Podcast, Episode 70, 28 February 2022.
- Hart, Alex. “Review of Retrograde.” Might I Suggest A Game, 18 February 2022.
- Fonseca Bone, Sammy. “Resonym nos presenta su más reciente juego de mesa, Retrograde.” Collectible506.com, 26 Febrero 2022.
- Standring, Danielle. “Review of Retrograde.” TikTok, 21 February 2022.
- “Pure Nostalgia in a Chaotic Roll and Write! Retrograde Kickstarter Review.” Kidsplaining, 18 February 2022.
- Laeuchli, Naomi. “Casual Games on Kickstarter: Wombats, Crabs, and Ninjas.” Casual Game Revolution, 16 February 2022.
- Kelley, Michael. “Retrograde Solo Impressions.” One Stop Co-op Shop, 15 February 2022.
- Hayward, Stephen, Sydnor-Collins, Megan and Collins, Derek. “Retrograde from Resonym.” Board Game House, 15 February 2022.
- Liu, Jonathan. “Kickstarter Tabletop Alert: Fast-Paced Arcade Action in ‘Retrograde.” GeekDad, 15 February 2022.
- Jungck, Jonathan and Jungck, Mackenzie. “Retrograde: Dice Rolling Droid Blasting MADNESS!” TerreDice Games, 12 February 2022.
- “Phantom Ink: Board Game Review.” #BoardGameRundown, 12 February, 2022.
- Standring, Danielle. “Surrealist Dinner Party Playthrough.” TikTok, 27 January 2022.
2021
- Standring, Danielle. “Biggest Gaming Surprises of 2021.” TikTok, 23 December 2021.
- Moore, Tom. “Top Games of 2021 Roundup.” Nerds of the West, 10 December 2021.
- Associated Press. “Game On: 9-foot Video Game Joystick on Record as Largest.” Camden News, 12 November 2021.
- “Giant joystick Celebrated by Guinness World Records.” Female First, 11 November 2021.
- Associated Press. “Giant Joystick, at Nine Feet Tall, gets Guinness World Records Recognition as World’s Largest.” Chicago Sun Times (AP), 9 November 2021.
- CNN. , “A 9-foot Video Game Joystick Now holds a Guinness World Record.” 7 News Boston (from CNN), 9 November 2021.
- Sheildlower, N. and Radhika, M. “A 9-foot Video Game Joystick Now Holds a Guinness World Record.” CNN, 8 November 2021.
- Associated Press. “Game on: Nine Foot Video game Joystick on Record as Largest.” The Star.com, 8 November 2021.
- Associate Press. “Dartmouth College Professor’s 9-foot-tall Joystick Sets World Record.” WMUR9, 8 November 2021.
- Hooper, Ben. “10-foot-high Gaming Joystick Named World’s Largest by Guinness World Records.” UPI, 8 November, 2021.
- “10-foot-high Gaming Joystick Named World’s Largest by Guinness World Records.” MarketScreener, 8 November, 2021.
- “Giant Joystick, Hyena Health, Moose on Loose: News from around our 50 states.” USA Today, 8 November 2021.
- Associated Press. “Game on: 9-foot Video Game Joystick on Record as Largest.” Fox News10 (AP), 7 November 2021.
- Liang, Lu-Hai. “9-foot Gaming Joystick Isn’t Great for Dark Souls but Claims Guinness World Record.” thegamer.com, 7 November 2021.
- Associated Press. “Game on: 9-foot Video Game Joystick on Record as Largest.” AP News, 6 November 2021.
- Associated Press. “Game on: Nine Foot Video Game Joystick on Record as Largest.” Houston Chronicle, 6 November 2021.
- Associated Press. “Game on: 9-foot Video Game Joystick on Record as Largest.” The Washington Post (AP), 6 November 2021.
- Associated Press. , “This 9-foot Atari Video Game Joystick Claims the Record as the World’s Largest.” National Public Radio, NPR.org (AP), 5 November 2021.
- Associated Press. “Game on: Nine Foot Video Game Joystick on Record as Largest.” Boston.com, 5 November 2021.
- Olsen, Amy. “Atari-style Artwork Makes the ‘Guinness World Records 2022′ Book.” Dartmouth News, 29 October 2021.
- Katic, Gordon. “EP37: Save the Whales (Ft. Torulf Jernstrom, Mary Flanagan, and Maru Nihoniho.” Darts and Letters Podcast, 22 October 2021.
- “Surrealist Dinner Party.” Thinker Themer, Small Talk, 18 October 2021.
- Deming, Paula. “Artificial Intelligence.” Things Get Dicey (Board game sketch comedy featuring Mechanica), Youtube, 12 October 2021.
- “Largest Joystick.” Game Tech Section, Guinness World Records Book 2022, 14 September 2021.
- Delgadillo, Elena. “Unboxing of Surrealist Dinner Party.” GeekandPink on Instagram, August 2021.
- Fagell, Ben. “Professors Share Six Words of Life Advice with the Class of 2021.” The Dartmouth, 12 June 2021.
- Garcia, Zee. “Surrealist Dinner Party Review.” The Dicetower, June 2021.
- Martin, W. Eric. “Games for Groups: Become a Ghost Writer, Catch a Wolf, and Act Like a Mean Girl.” Board Game Geek, 12 May 2021.
- Milne, Sandy. “This ‘Post-Soviet Sad 3D’ Game Is Not About Having Fun.” Wired.com, 5 May 2021.
- Adkins, Michael. “Picture This: Four Fun Picture-Based Tabletop Games.” Nerds on Earth, 2 May 2021.
- Scott, Becca. “Ghost Writer Playthrough.” Featuring Youtube personalities Jessica Parsons, Ash Minnick, Morgan Peter Brown, Paula Deming, and Joseph Limbaugh. GoodTimeSociety, Youtube Channel, 24 April 2021.
- Roberts, Sam. “Interview with Mary Flanagan: Iron Game Designer.” IndieCade Twitch, 5 April 2021.
- “Top 10 Games on Kickstarter.” ThinkerThemer, 28 March 2021.
- Schulz, Fredrik. “Interviewing Mary Flanagan, Professor in Digital Humanities and Game Designer.” Table for ONE, 27 March 2021.
- Goodwin, Lance and Goodwin, Samantha. “Unboxing of Surrealist Dinner Party.” Love2Hate, 27 March 2021.
- Dickinson, Fiona. “The Digital Game Shelf: Still Gaming Online during COVID-19.” The Game Shelf, 27 March 2021.
- Mahoney, Havana, del Funstillo, Sebastian et al. “Ghost Writer Playthrough.” Emporium, 24 March 2021.
- Scott, Becca. “Good Lookin’ Kickstarters features Ghost Writer.” Good Times Society, 24 March 2021.
- Hayward, Stephen, Sydnor, Megan and Collins, Derek. “Ghost Writer by Resonym.” Board Game House, 23 March 2021.
- Langsworthy, Billy. “Resonym’s Mary Flanagan on the Spiritualist Inspirations Behind Her New Word Game, Ghost Writer.” Mojo Nation, 22 March 2021.
- Park, William. “The Ancient Invention that Ignited Game Play.” BBC, Future, 18 March 2021.
- Meehan, Alex. “Ghost Writer is a Haunted Party Game Mixture of Mysterium and Decrypto from Mechanica Creators.” Dicebreaker, 17 March 2021.
- Mahoney, Vana. “Ghost Writer Unboxing.” What’s in the Box?! ,15 March 2021.
- Fitch, Mik and Fitch, Starla. “Preview of Ghost Writer.” Our Family Plays Games, 4 March 2021.
- Yurko, Eric. “#725 – Ghost Writer (preview).” What’s Eric Playing, 15 March 2021.
- Moore, Tom. “Phantom Ink Boardgame Preview & Playthrough.” Nerds of the West, 14 March 2021.
- Hart, Alex. “Ghost Writer.” Might I Suggest a Game, March 2021.
- Gonzales, Thomas. “Ghost Writer,” Elympian, March 2021 (twitch.tv).
- Estis, Jonathan and Keeler, Will. “Preview: Surrealist Dinner Party.” Roll for Crit. 2021.
- “How to Find Your Inner Gamer.” Ask the Expert, Dartmouth Alumni Magazine. January-February 2021.
2020
- Connell, Ross. “Resonym Game Art.” Demo and Interview, More Games Please, December 2020.
- Shah, Sarah. “Mechanica.” Board Games in a Minute, 14 December 2020.
- Wheels, Johnny, and Lolies. “Let’s Play Mechanica with Mary from Resonym.” Dicebreaker, 13 December 2020.
- Lees, Matt. “Live Game Demo: Mechanica.” Shut up and Sit down, AwSHUX Festival, 17 November 2020.
- Hongoltz-Hetling, Matt. “Playing Through Pandemics.” The Weather Channel, 13 October 2020.
- de Diego, Matías. “Octavia E. Butler, la escritora negra que rompió el techo de cristal de la ciencia ficción.” El Diario, 10 August 2020.
- Yurko, Eric. “#651 – Surrealist Dinner Party (Preview).” What’s Eric Playing, 6 July 2020.
- “Surrealist Dinner Party.” Date Night Dice, beginning at minute 63, 14 June 2020.
- de Vincent, José Luis, “New Perspectives on Digital Leisure“, Centre de Cultura Contemporania de Barcelona, 10 June 2020.
- Larkins, Emma and Hova, Gil. “Buffalo Buffalo Buffalo…” Ludology Podcast, The Dice Tower, June 2020.
- Xiao, Tansy. “The Question of Intelligence — AI and the Future of Humanity” Interview with Curator Christiane Paul.” ARTEFUSE, 5 May 2020.
- Escrig, Ferran. “Gameplay.” El Eco Sin Pasos, 20 Enero 2020.
- “Mechanica Solo Game Play and Final Thoughts.” Rahdo Runs Through, February, 2020.
- Chatel, Marie. “Discussing ‘The Question of Intelligence’ with Curator Christiane Paul.” Digicult, 2020.
- “The exhibition ‘The Question of Intelligence – AI and the Future of Humanity.’” Digicult, 2020.
- Marchese, Kieron. “‘Ping Pond’ and Other Twisted Classics at MAAT’s Playmode Exhibition.” designboom, 12 January 2020.
- Rockmore, Dan. “The Mechanical Muse.” The New Yorker, 7 January 2020.
- Press release. “The Question of Intelligence.” The New School. January 2020.
2019
- Julbe, Violeta “«Game On» para «Gameplay»: los videojuegos se cuelan en el museo” Gerente.com, 19 December 2019.
- Angel Montanes, José. “!A jugar… en el CCB! Luces y sombras de los videojuegos, en una exposición que aborda su impacto en la cultura y sociedad contemporáneas.” El País, 18 Dic 2019.
- Press release. “Gameplay: Video Game Culture.” Centre de Cultura Contemporània de Barcelona, December 2019.
- O’Connor, Joshua. “Interview: Games for Social Change.” NationSwell, 6 November, 2019.
- McArthur, Victoria. “HCI in Praxis: Teaching Augmented Reality Storytelling in a Journalism Classroom.” Interactions, 6 November, 2019.
- O’Dwyer, Rachel. “Interview with Mary Flanagan.” Neural Magazine Issue 61, Autumn 2018 published in 2019, ISSN: 2037-108X.
- Rama, Havana. “Visitor in Blackwood Grove.” What’s in the Box, 23 September, 2019.
- “How to Play Buffalo, Reduce Bias.” Interview, Board Game Geek, Gen Con, 2019.
- Gebhart, Andrew. “Tech Infiltrates Board Games of the Future at Gen Con 2019.” CNET, 6 August 2019.
- Weber, Jordan Erica. “Gaming for Abortion Rights: Chips with Everything Podcast.” The Guardian, 22 July 2019.
- Knoy, Laura. “Video Game Design: How it Impacts Us, and How We Study It’s Impacts.” Interview, The Exchange, New Hampshire Public Radio, 15 July 2019.
- “What’s Next for New Hampshire’s Workforce?” Panel Discussion, The Exchange, New Hampshire Public Radio, 23 May 2019.
- Bigas, Jan. “Interview with Mechanica’s Designers.” Way Too Many Games, 25 March 2019.
- “Mechanica.” BGG Twitch Live Stream with Max Seidman, Live at GAMA 2019 Trade Show 2019 – Day 2 (starts at 45:40), 13 March 2019.
- Langsworthy, Billy. “Resonym’s Mary Flanagan on the Origins of Her New Engine-Building Game, Mechanica.” Mojo Nation, 28 February 2019.
- Revia, Kimberly. “Interview: Mary Flanagan & Max Seidman from Resonym.” Granite Games Summit, 25 February 2019.
- Regonini, Alberto. “Mechanica: Su Kickstarter il gioco da tavolo dove si progettano i robot aspirapolvere.” Justnerd.it, 25 Feb 2019.
- Vasel, Tom, Garcia, Zee and Healey, Sam. “Mechanica.” Crowdsurfing (VIDEO; starts at 27:00), The Dice Tower, 20 February, 2019.
- Lees, Matt and Quinton. “Game News.” Shut Up & Sit Down, 18 February 2019.
- “Build the Best Factory in Mechanica, now on Kickstarter.” Dice Tower News, 17 February, 2019.
- Leeman, Nichols. “Mechanica Kickstarter Preview,” Everything Board Games, 11 February 2019.
- Laeuchli, Naomi. “Casual Games on Kickstarter: Puzzles, Psychics, and Parks.” Casual Game Revolution 11 February 2019.
- Stegmaier, Jamey. “Kickstarter Potpourri: 4 Things in 4 Minutes.” Stonemaier Games, 11 February 2019.
- van der Upwich, Mark. “Mechanica.” The Final Roll – Kickstarter News & Game Reviews, Episode #233, 8 February, 2019.
- Liu, Jonathan. “Kickstarter Tabletop Alert: Welcome Your Tidy Robot Overlords in ‘Mechanica’.” Geek Dad, 7 February 2019.
- Kalajian, Rob. . “Mechanica Preview.” A Pawn’s Perspective, 5 February 2019.
- Estis, Jonathan and Keeler, Will. “Mechanica Kickstarter Preview.” Roll for Crit, 5 February 2019.
- Roberts, Sam. “Interview with Mary Flanagan.” Indiecade Twitch Channel, February 2019.
- “Monarch.” The Tilted Table, #280 Game Review, 3 January 2019.
2018
- Hsu, Dan. “The Top 3 Favorite Video Games For These Famous Board Game Designers.” Going Analog, 17 December 2018.
- Khadaroo, Stacy Teicher. ““Stopping Sexual Assault: How Video Games Help Empower Bystanders.” Christian Science Monitor Daily, 15 November 2018.
- D’Auria, Veronica. “[help me know the truth] Mary Flanagan (US)-a Software-Driven Participatory Artwork for Ars Electronica.” Digital Performance, 7 October 2018.
- Hoffman, Mackenzie. “Review of Monarch.” Meeple Street, 11 September, 2018.
- “Interactive Installation [help me know the truth] by Mary Flanagan Opens at Ars Electronica.” Ars Electronica. 6 September 2018.
- Wong, Alia. “The Rapid Retraction of a School-Shooter Video Game.” The Atlantic, 5 June 2018.
- “Mary Flanagan on Ghosts.” fieldsmagazine.com, 15 May 2018.
- Quimby, Taylor and Henry, Ben. “A Video Game Odyssey: Pinball, Pong, & The True King of Kong,” Word of Mouth, New Hampshire Public Radio, 11 May 2018.
- Cook, Wally. “Researchers Study Perceptions of Anxiety and Women in STEM.” The Dartmouth, 27 March 2018.
- “Your Gender May Affect How You Perceive A Woman’s Anxiety In STEM.” Neuroscience News.com, 18 March 2018.
- “Your Gender May Affect How You Perceive A Woman’s Anxiety In STEM.” TechBee Press, 16 March 2018.
- Matthews, Michael. “The New Monopoly Game Reflects Reality In A Different Way Than The Original.” Business Insider, 2 March 2018.
- Kamisha, Kampire. “Davos 2018: Gender Parity is About Men and Women, Not Women Alone.” New Times Rwanda, 15 February 2018.
- Franklin, Mark. “Career Buzz,” Radio Interview, CIUT.FM Toronto, 14 February 2018.
- Ratner, Paul. “Video Games Can Have a Meaningful Social Impact, Proves Davos Expert.” BigThink, 4 February 2018.
- Short, Eva. “4 Career Takeaways From the WEF 2018 Annual Meeting in Davos.” Silicon Republic, 29 January 2018.
- Staff. “Foro de Davos 2018: crear un futuro compartido en un mundo fracturado.” Canvas: Estrategias sostenibles. 26 January 2018.
- Serwer, Andy. “Tech Industry Needs One Million Workers Now.” Yahoo Finance, 26 January 2018.
- Goudreau, Jenna. “At Davos, Top Execs Discuss the Me Too Movement and Women at Work.” CNBC, 26 January 2018.
- Staff. “Game Changer: Power of Computer Games in Davos Focus.” RTE Ireland, 25 January 2018.
- Staff. “Game-Changers: Playing Games for Good.” Yicai Global, 24 January 2018.
- Becker, Andreas. “Davos Such Nacht (Davos is Looking for Jobs).” Deutsche Welle, 24 January 2018.
- Da, Redação. “Bill Gates, Sundar Pichai, Ginni Rometty e outros líderes debatem futuro em Davos.” idgnow.com, 22 January 2018.
- Magee, Tamlin. “WEF 2018: Futurists, Technologists and Entrepreneurs Speaking at Davos.” Computerworld India, 22 January 2018.
- Singh, Maanvi. “Fighting Bias with Board Games, “CODE SWITCH: Race and Identity, Remixed: You, Me, Them: Discrimination in America.” National Public Radio, 9 January 2018.
2017
- Singh, Maanvi. “Board Games to Fight Bias,” National Public Radio, 30 December 2017.
- Hongoltz-Hetling, Matt. “The Land of Iowa: Why the Incredible Shrinking Hawkeye State Cannot Be Saved By Science. But Propaganda Might Work.” The Weather Channel, 14 December 2017.
- Diaz, Paka. “Las Gamers son Guerreras.” Cosmopolitan Spain, pp 116-119, October 2017.
- “Visitor in Blackwood Grove: GenCon50 Designer Interview.” Cardboard Vault, 11 September 2017.
- Webb, Danny. “Preview: Visitor in Blackwood Grove.” Nerdbloggers, 11 August 2017.
- Kalajian, Rob. “Preview—VISITOR in Blackwood Grove.” Pawnsperspective, 25 July 2017.
- LaFlamme, Ryan. “Previewing: Visitor in Blackwood Grove.” The Cardboard Republic, 25 July 2017.
- Morse, Douglas. “Wizards of the Tabletop.” Grandfather Films Press, p 75, 2017.
- Blumberg, Joseph. “Mary Flanagan Honored by Educational Video Game Organization.” Dartmouth News, 31 March 2017
- La 2 RTE, “Arte, Redes y (ciber)feminismos (Carta blanca a Remedios Zafra).” METROPOLIS, Contemporary Art Program, 15 March 2017.
- Fisher, Jessica. “Women Game Designers Kick Butt.” Gameosity, 8 March 2017.
- Wheaton, Wil and Geek & Sundry Productions. “MONARCH: with Ashley Clements, Brea Grant & Satine Phoenix.” TableTop: Season 4, 1 February 2017.
- Feldman, Melissa. “Push Play.” Catalogue, p 6, January 2017.
2016
- Del Gallo, Patricia. “’Los monstruos de la máquina’, reflexiona sobre el temor de la sociedad a los avances.” El Mundo, 24 de noviembre de 2016.
- La Voz de Austurias. “Los monstruos de la máquina»: el espíritu de Frankenstein, en LABoral.” Álbumes, 19 de noviembre de 2016.
- Villacorta, Azahara. El Comercio. “El tiempo de los monstrous tecnologicos llega a Laboral.” 19 de noviembre de 2016.
- “?Los monstruos de la máquina? una muestra dramática.” Canal 10 (video), El Comercio, 18 de noviembre de 2016.
- Mahdawi, Arwa. “From Twister’s ‘Sex In a Box’ to Pokémon Go’s New Reality—How Games Define the Times.” The Guardian, 1 August 2016.
- Pilcher, David. “Keep Proust on Paper, Says Research.” Freeport Press, 7 June 2016.
- Fenton, , William. “How the Internet Affects What (and How) We Read.” PCMag, 19 May 2016.
- Buscell, Prucia. “Reading on Screens Can Influence the Way We Think.” Plexus Institute, 16 May 2016.
- Devarajan, Sunjay. R. “Reading on a Screen Rather Than Paper May Affect What You Learn, Study Shows.” ABC News 12, 12 May 2016.
- “Reading on a Screen Rather Than Paper May Affect What You Learn, Study Shows.” ABC News Radio via WTOP, 12May 2016.
- Krans, Brian. “Digital Reading Can Cause You to Miss the Bigger Picture.” Healthline News, 12 May 2016.
- Jacobs, Tom. “Why It’s Preferable to Read David Sedaris on Paper.” The Pacific Standard, 11 May 2016.
- “Here’s How Reading on Tablets Can Sap Your Creativity.” Gizbot, 11 May 2016.
- Ranosa, Ted. “Reading on Laptop, Tablet Screen Can Alter the Way You Think.” Tech Times, 11 May 2016.
- Campbell, Tanya. “Digital media May Be Affecting Our Likelihood of Using Abstract Thought, Researchers Say.” Maine News Online, 11 May 2016.
- Singh, Megha. “Reading On Digital Platforms Like Tablet and Laptop May Change The Way You Think.” TeCake, 11 May 2016.
- “Do You Use Digital Platforms for Reading? Well, it May Change the Way You Think.” News Nation India, 11 May 2016.
- “Want To Think Differently? Try Reading on a Tablet or Laptop.” DNA India PTI, 11 May 2016.
- Mishra, Rohit Raj. “Reading on Digital Platform Like Tablet and Laptop May Change the Way You Think.” TeCake 11 May 2016.
- Holmes, Lindsay. “Reading On Your Screen May Impair The Way You Think.” Huffington Post, 10 May 2016.
- Dean, Jeremy. “Reading Off Paper Has A Useful Cognitive Benefit Over Tablets or Laptops.” PsyBlog, 10 May 2016.
- Loftus, Tom. . “The Morning Download: Pace of IT Job Growth and IT Spending Hit by Uncertainties.” CIO Journal; The Wall Street Journal, 10 May 2016.
- Garcia, Denise. “Reader Beware: This May Be Changing the Way You Think.” CNBC, 10 May 2016.
- Woollaston, Victoria. “Is Your Kindle Making You ‘Miss the Bigger Picture?’ Reading Digital Books Can Hinder Your Ability to Think Abstractly.” The Daily Mail, 10 May 2016.
- “Reading on Digital Devices Can Alter Thinking—Study.” Gulf News PTI, 10 May 2016.
- “Reading on Tablets, Laptops May Change the Way You Think.” Jagran Post News Desk, Post in India, 10 May 2016.
- “Reading on Tablets, Laptops May Change the Way You Think, Claims Study.” Tech First Post PTI , 10 May 2016. Picked up by Business Standard, Economic Times, Hindustan Times, The Times of India, Deccan Chronicle, 9 May 2016.
- Raphael, John. “How Digital Media May Change the Way you Think.” Nature World News, 10 May 2016.
- Waghorn, Mike. “Tablets and Laptops Shorten Attention Spans.” Belfast Newsletter, 10 May 2016.
- Waghorn, Mike. “Smartphones and iPads Change How the Human Brain Works – and are Destroying Our Memories.” Mirror Online, 9 May 2016.
- Peterson, Andrea. “Researchers Say Computer Screens Change How You Think About What You Read.” The Washington Post, 9 May 2016.
- Bergland, Christopher. “How Are Digital Devices Changing the Way We Think?” Psychology Today, 9 May 2016.
- Friedman, Lindsay. “Digital Media May Be Hindering Your Ability to Think Abstractly, Study Says.” Entrepreneur.com, 9 May 2016. Picked up by Fox News, 9 May 2016.
- Titcomb, James. “Reading On Computer Screens Changes How Your Brain Works, Scientists Say.” The Telegraph, 9 May 2016.
- Nauert, Rick. “Reading on Digital Media May Inhibit Abstract Thought.” Psych Central, 9 May 2016.
- Toobin, Adam. “It’s Easier to Understand Nietzsche’s Writings on Paperback Than on an iPad, Study Finds.” Inverse, 9 May 2016.
- “Here’s How Reading on Tablets Can Sap Your Creativity.” The Statesman, 9 May 2016. Picked up by The New Indian Express, Big News Network, 9 May 2016.
- “Study Says Reading on Tablets Can Affect Your Memory and Creativity.” The Health Site, 9 May 2016.
- “Reading on Smartphone Will Change the Way You Think.” livemint.com, 9 May 2016.
- “Digital Media May Be Changing How You Think: Study.” The Bangalore Mirror, 9 May 2016.
- Qayam. “Can Digital Media Limit Our Thinking?” The Siasat Daily, 9 May 2016. Picked up by Newsx.com, New Kerala, 9 May 2016.
- “Can Digital Media Limit Our Thinking?” Newsx.com 9 May 2016.
- Famularo, Jessica. “Monarch is a Tabletop Game About Matriarchal Authority, and it’s Beautiful.” Geek & Sundry, 5 April 2016.
- Bennett, Christopher S. “HTNM – Mary Flanagan, “Critical Play.” Berkeley Center for New Media, 5 April 2016.
- Blackwell, Jeffrey. “A Playful Turn for Libraries.” Harvard Gazette, 8 January 2016.
- Bennett, Dierdre. “Mary Flanagan – Digital Media Artist – Columbia University Talk.” 6 January 2016.
2015
- Dell’Antonia, KJ. “Eight Gifts for Family Game Night.” The New York Times, 21 December 2015.
- LaFlamme, Ryan. “Indie Spotlight of the Month: Monarch.” Cardboard Republic, 10 December 2015.
- Staff. “Best Games to play This Thanksgiving.” Ars Technica, 21 November 2015.
- Francis, Bryant. . “How Monarch redefines What Winning Means in Strategy Games.” Gamasutra, 11 November 2015.
- Wilson, Mark. “A Simple Card Game Designed To Rewrite Gender And Racial Stereotypes: The Neatest Thing? It’s Been Proven to Work.” Fast Company, 28 October 2015.
- Shapiro, Lila. “This Game Can Make People Less Prejudiced. Here’s How.” The Huffington Post, 28 October 2015.
- Smith, Steve. “Dartmouth College Researchers Say Newly Designed Game Will Reduce Social Bias And Spread Diversity.” Medical Daily, 27 October 2015.
- Kuznetsov, Daniil. “Games Have Been Recognized as an Effective Means of Fighting Prejudice and Stereotypes.” N + 1, 26 October 2015.
- Кузнецов, Даниил. “Игры признали эффективным.” N + 1, 26 October 2015.
- “Study Illustrates How Game Design Can Reduce Stereotypes and Social Biases.” Medical Press, 26 October 2015.
- Clark Flory, Tracy. “Sexist Stereotypes Defied With Smart Game Design, Study Shows.” Vocative, 26 October 2015.
- Jackson, Latoya. “Girl Gamers: Who gets to call themselves Gamers?” Fusion Network Series, October 2015.
- Brin, Sarah. “Games and Play at the Museum.” SFMOMA, September 2015.
- Graham, Ruth. “Tackling Social Engineering Through Play.” Boston Globe, 31 May 2015.
- “Playing Games Can Shift Attitudes, Study Shows.” Science News, 13 May 2015.
- Stoelker, Tom. “Building Bridges Between Tech and the Humanities.” Fordham News, 8 May 2015.
- Prescott, Virginia. “Monarch the Board Game.” Word of Mouth Radio, New Hampshire Public Radio, 5 May 2015.
- Sneesby-Koch, Ann. “Higher Education Video Game Alliance Honors Dr. Mary Flanagan with an Advancing Theory and Research Award.” Office of the Digital Humanities, National Endowment for the Humanities, Featured Project, 11 March 2015.
- Silverstein, Hannah. “A Crowd-Funded Game that takes the Stereotype out of Fantasy.” The Dartmouth Now, 3 March 2015.
- Brownstein, Andrew. “Women Get In the Game.” AAUW Outlook, Spring/Summer 2015 issue.
- McGahan, Sara. “Professor Develops Board Game for Social Change.” The Dartmouth, 3 March 2015.
2014
- Knowles, Claire. “Weekend With the Gallimaufry: : Edinburgh University Images Added To Metadata Games.” 8 December 2014.
- Schank, Hana. “What’s the Deal with Board Game Cafes?” The Atlantic, 23 November 2014.
- Wulff, Jennifer. “Game Changer.” Dartmouth Alumni Magazine, Nov-Dec 2014.
- Parasnis-Samar, Anjali. “Crowdsourced Metadata Games: A Primer.” School of Information Studies, Syracuse University, 10 October 2014.
- AAS. “Come Play with US: AAS Collections Launch in Metadata Games.” American Antiquarian Almanac, September 2014.
- Wallace, Kimberly. “Demon Slayers: Gaming Tackles Real Issues.” GameInformer, 25 June 2014.
- Fuller, Cameron. “Women In Tech Industry Few And Far Between, And Some Say Male Prejudices Are To Blame.” International Business Times, 20 June 2014.
- LeJacq, Yannick. “In Defense of Zombie Games.” Kotaku, 1 May 2014.
- Lien, Tracy. “Tapping Into Player Psychology for Games for Change.” Polygon, 23 April 2014.
- “Women in STEM.” PinkThink, 2014.
- Lahey, Jessica. “This Is Not Your Father’s STEM Job.” The Atlantic, 28 March 2014.
- Skarda, Erin. “Inside the Push for Equality in the Gaming Industry.” NationSwell, 21 March 2014.
- Kirby, Phil. “Digital Zoo at Trinity Leeds.’ The Culture Vulture, 14 February 2014.
- Mauro, Sari. “Metadata Games.” Congregational Library & Archives History Matters, 11 February 2014.
- Groves, Kaylyn. “Metadata Games Crowdsources Data Collection through Gaming.” Association of Research Libraries, 24 January 2014.
- Zeamer, Vicky. “Using Games to Collect Metadata: Introducing Metadata Games.” Digital Public Library of America, 23 January 2014.
- Smith, Elizabeth. “Game Adds Metadata to Digital Collections.” The Dartmouth, 21 January 2014.
2013
- Tuthill, Maureen. “Playing Games and Finding Our Humanity.” Business Innovation Factory, September 2013.
- Price, Gary. “Metadata Games at Dartmouth Help Tag College Photo Archives.” The Dartmouth, 23 July 2013.
- Recchia, Gabriel. “Can Games Change Minds?” Gamasutra, 30 June 2013.
- “Game On: SPACES’ New Public Project Presents Video Games As Performance Art.” SPACES, 29 April 2013.
- Alexander, Leigh. . “How Can Games Contain and Convey Values?” Gamasutra, 26 April 2013.
- Owens, Trevor. “The Metadata Games Crowdsourcing Toolset for Libraries and Archives: An Interview with Mary Flanagan.” The Library of Congress Digital Preservation, 13 April 2013.
- May, Michael. , “Playing Against the Virus.” Studio 360 on NPR, 8 March 2013.
- Fandray, Dayton. “Gamification.” Alaska Airlines Magazine, pp. 90-152, February 2013.
- Goddard-Scovel, Eric. “’Insert the Poetic Where We Least Expect It: An Interview with Mary Flanagan.” Sycamore Review Poetry Journal, January 2013.
- Ruiz, Susana, Stokes, Benjamin and Watson, Jeff. “Interview with Mary Flanagan.” In Mobile and Locative Games in the “Civid Tripod:” Activism, Art and Learning, p 33, 2013.
2012
- Rocks, Sean. “Radio Interview: Science and Games.” RTE Radio1 Irish Radio, November 16, 2012.
- Bonar, Aliya. “Participant Interview: Mary Flanagan.” Conflux Festival, October 2012.
- Karasic, Vickie. “Playing Games with Metadata.” PennWIC, 4 September 2012.
- Barber, Bonnie. “Professor Mary Flanagan Participates in White House Consortium.” Dartmouth Now, 16 August 2012.
- Chapman, Keith. “Dartmouth Mobile Research Lab on the Green this Summer.” Dartmouth Now, 12 July 2012.
- Pearson, Chrissy. “Investigator Spotlight: Mary Flanagan.” Dartmouth Now, 5 June 2012.
- Romero, Chris. “NYC’s Museum of Modern Art Evaluates Games as an Art Form.” MoMA, 18 May 2012.
- Alexander, Leigh. “GDC 2012: Humor, Meaning, Cooperation & Ambition at Microtalks.” Gamasutra, 8 March 2012.
- Langlois, Krista. “Valley Site Allies with Wikipedia.” The Valley News, 19 January 2012.
2011
- Larkin, Daniel. “What Does it Mean to Win in Video Game Art?” Hyperallergenic, 20 December 2011.
- Gannis, Carla and Patchen, Peter. “That Big Red Button Was Irresistible: Play Station at Postmasters.” Art Critical, 16 December 2011.
- “‘Play Station’ Exhibition Toys With Art of Video Games.” Huffington Post, 14 December 2011.
- Gunraj, Andrea, Ruiz, Susana, and York, Ashley. “Power to the People: Anti-Oppressive Game Design.” Designing Games for Ethics: Models, Techniques, Frameworks, K. Schrier and D. Gibson, Eds. Hershey NY: Information Science Reference, 2011, pp 253-274, 2011.
- “Health and Healthcare Series III, Innovating for Value in Health Care Delivery: Better Cross-Border Learning, Smarter Adaptation and Adoption.” Radio Interview, FM4, Salzburg Global Seminar, 2011.
- Sharfenberg, David. . “Our Games, Ourselves.” The Providence Phoenix, p 6, 13 October 2011.
- “1972 The Birth of Pong and Video Games.” Action Speaks Radio, 12 October 2011.
- Giles, Emilie. “Pox: Save the People: An Interview with Mary Flanagan.” 3 October 2011.
- Cummings, Chris. “Health and Healthcare Series III, Innovating for Value in Health Care Delivery: Better Cross-Border Learning, Smarter Adaptation and Adoption.” Radio Interview, FM4, Salzburg Global Seminar, 29 September 2011.
- Lifson, Amy. “Noteworthy: Save the Data!” Humanities 32.4, p 52, August 2011.
- Hoffmann, Leah. “Games & Learning: Seven Questions for Mary Flanagan.”Communications of the ACM, July 5, 2011.
- Doallas, Maureen. “Saturday Sharing (My Finds Are Yours).”Writing Without Paper, 18 June 2011.
- McDowell, Adam. . “How High Is Your Empathy Score?” The National Post, 3 June 2011.
- Natriello, Gary. “Gaming PK?”EdLab, 25 May 2011.
- Richards, Barbara. “Digital Game Helps Tag College Photo Archives.”The Dartmouth, 25 May 2011.
- “Dartmouth Creates Game To Tag Archival Gems.” History News Network, 24 May 2011.
- Mattera, Alexis. “Dartmouth’s New Metadata Game Makes Tagging Archives Fun.” Scholarships.com, 24 May 2011.
- Howard, Jennifer. “Gaming the Archives.” The Chronicle of Higher Education. 23 May 2011.
- Saslow, Rachel. “Immunization: Gaming Disease.” The Washington Post, 26 April 2011.
- Plenda, Melanie. “POX: Play The Game, Save The People.” New Hampshire Union Leader, 8 April 2011.
- “The Game of Pox.” New Hampshire Business Review, p 36, 8 April 2011.
- Ganley, Rick. “POX: The Board Game.” New Hampshire Public Radio Morning Edition, 4 April 2011.
- “Games Developed At Dartmouth Helps Players Understand Infectious Disease.” HealthNewsDigest.com, 4 April 2011.
- Miranda, Carolina A. “Let The Games Begin: Artists Are Designing Or Adapting To Video Games To Comment On Politics, Art, and Games Themselves.” ARTnews, pp 79-85, 1 April 2011.
- Clifford, Stephanie. “No Dice, No Money, No Cheating. Are You Sure This Is Monopoly?” The New York Times 15 February 2011.
2010
- “Interview with Mary Flanagan.” Resonance FM, 27 October 2010.
- Jeffries, L.B. “Mary Flanagan’s ‘Critical Play’.” Popmatters, 10 August 2010.
- Barber, Bonnie. “Flanagan Awarded ACLS Digital Innovation Fellowship.” Dartmouth News, 24 June 2010.
- Barber, Bonnie. “A Humanist Approach to Game Design.” Dartmouth Now, 5 June 2010.
- Jones, Annie. “Profs. Discuss ‘Digital Humanities.’” The Dartmouth, 17 May 2010.
- Brewer, Lindsay. “In 18 Minutes, TEDx Tackles Issues.” The Dartmouth, 19 April 2010.
2009
- Clark-Flory, Tracy. “A Real-Life Video Game Heroine.” Broadsheet, Salon.com, 19 November 2009.
- Gondek, Chris. . “Mary Flanagan Talks Radical Game Design.” MIT Podcast, 19 October 2009.
- “Critical Play.” I.D. International Design Magazine, October 2009.
- “Critical Play Book Review.” Slam Multimedia, October 2009.
- Sullivan, Adam. “Can Videogames Help Kids?” WCAX.com, 29 September 2009.
- “Dartmouth Humanities Professor Awarded Grant to Design Internet Game that will Assist Libraries with Archival Data Tagging.” States News Service, 3 September 2009.
- Beja, Marc. “Labeling Library Archives is a Game at Dartmouth College.” Chronicle of Higher Education, 25 August 2009.
- Abbott, Michael. “Interview with Mary Flanagan.” Brainy Gamer Podcast , Episode 23, 6 May 2009.
- Elder, Robert. “Save Money, Not Your Conscience: Online Video Game Personalizes Layoffs, Poses Difficult Choices About Cutting Positions.” The Chicago Tribune, 23 March 2009.
- Abrams, Stephanie. “‘Layoff’ Game Gives Players Points For Job Cuts.” CBS2 News, 22 March 2009.
- Kneale, Klaus. “The Weekly Layoff Report: This Is Not A Game.” Forbes, 20 March 2009.
- Wood, Peter. “Thursday Threnodies.” National Association of Scholars, 19 March 2009.
- Smith, Lauren. “Dartmouth Professor’s ‘Layoff’ Depicts Today’s Recession in Video Game Format.” College News, 19 March 2009.
- Molina, Brad. “Play Layoff the Game!” USA Today, 18 March 2009.
- “Wired Campus.” Chronicle of Higher Education, 18 March 2009.
- McWhertor, Michael. “Layoffs the Videogame is Depressing Fun”. Kotaku, 16 March 2009.
- Heibel, Suzanne. “Layoff Game: Biting Satire Permeates Challenging Online Play,” Hispanic Business, 19 March 2009.
- Takahashi, Dean. “Layoff Game Meant as Salve for Corporate Doublespeak,” Venture Beat, 17 March 2009.
- Perman, Cointy. “Layoff: The Videogame – There’s Got To Be A Pony In Here Somewhere.” cNBC, 20 March 2009.
- Boomer, Kim. “Be the Boss: Play the Layoff Game,” WQAD, 20 March 2009.
- Kirschenbaum, Matthew. “Where Computer Science and Cultural Studies Collide.” The Chronicle of Higher Education, 23 January 2009.
2008
- Debolt, David. “How Video Games Can Help in the Classroom, and in the World.” The Chronicle of Higher Education, 24 October 2008.
- Downs, Martin. “’Social Activist’ with a Joystick.” Concord Monitor, 11 September 2008.
- Downs, Martin. “Video Games Designed for Better World.” Valley News, 10 September 2008.
- Brooks, David. “New Endowed Humanities Professor at Dartmouth Has Got Game.” Nashua Telegraph, 9 September 2008.
- Schneider, Lindsay and Bravo, Chris. “Virtual Verse: Move Over Whitman, There’s a New Poetry in Town.” FLYP, Issue 3, 12 April, 2008.
- Navas, Eduardo. “Interview with Mary Flanagan.” University of California, San Diego, Gallery@Calit2, 17 March 2008.
- Navas, Eduardo. “An 8-Bit Moment In Gameplay.” REMIXTheory, 20 February 2008.
- Reed, Jim. ” We Have Technology: Where Art & Electronics Meet.” Connect Savannah, pp 16-17, 23 January 2008.
- Hersch, Alison. “A Glimpse of the Future.” Savannah Now, 21 January 2008.
2007
- “Feminist Activist Art, a Roundtable Forum.” Ed. Amelia Jones, National Women’s Studies Association Journal (Special Issue: Feminist Activist Art) Vol 19, Num 1, pp 1-22, 2007.
- Gijon, Miguel Moran. “Por fin, un museo del siglo XXI (1) (2).”El Comercio, 31 March 2007.
- Del Gallo, Patricia. “La Laboral pone a Gijon en vanguardia.” El Mundo, 31 March 2007.
- Puldo, Natividad. “Gijon apuesta por el arte y la tecnologia con un pionero laboratorio de ideas.” ABC Spain, 31 March 2007.
- Ors, J. “Los videojuegos ganan la partida al arte.” La Razón, 31 March 2007.
- G, J.C. ” Los Primeros Visitantes del Centro Alternaron Diversion y Asombro: Las Exposiciones “Gameworld” y “Feedback” Tumbaron Prejuicios Sobre La Frialdad del Arte Digital y Multimedia.” La Nueva España, p 49, 31 March 2007.
- Gutierrez, Blanca. “Laboratorio Para el Arte.” La Voz de Asturias, p 5, 31 March 2007.
2006
- Ramocki, Marcin and Strawhand, Justin. “8 Bit: A Documentary About Art and Video Games.” 2006.
- “Turning 8-bit Video Games Into Art.” ABC News, 2006.
- Blueprint Review, October 2006.
- National Art and Architecture Magazine, 29 July 2006.
- Kane, Pat. “Of Art and Fun — The Game/Play Blog.” DeepFun, 28 August 2006.
- “Top 5 Strangest Atari Gadgets.“ Techeblog, 27 August 2006.
- Wu, Irene. “A new Play-List.” Rhizome, 31 July 2006.
- National Art and Architecture Magazine, 29 July 2006.
- Krotoski, Aleks. “Giant Joystick On Exhibition in UK.” The Guardian, 26 July 2006.
- “Joystick Envy.” Gay Gamer, 26 July 2006.
- Torrone, Phillip. “Giant Atari 2600 Joystick.” Make: Magazine, 19 July 2006.
- Regine. “[giantJoystick]” We Make Money Not Art, 16 July 2006.
- Blais, Joline and Ippolito, Jon. “At the Edge of Art.” NY: Thames + Hudson, 2006.
- Galloway, Alexander. “Gaming: Essays on Algorithmic Culture.” Minneapolis: University of Minnesota Press, 2006.
- O’Riordan, Ryan. “The Taking Part that counts!” BBC Online, 2006.
- Paul, Christiane. “Giant Atari Joystick.” Game Play, 28 June 2006.
- Dillon, Beth. “Event Wrap-Up: Girls ‘N Games 2006.” Gamasutra, 18 May 2006.
- Greenberg, Ira. “Foundation Processing.” Friends of Ed Press, 2006.
- Tribe, Mark and Reena, Jane. “New Media Art.” Taschen: London, 2006.
- Clark, Robert. “Giant Joystick Preview.” Guardian Guide North and London, 2006.
- King, Elaine and Levin, Gail. “Ethics And the Visual Arts.” Allworth Press, 2006.
- White, Gillian. “Creative Europe/Game Play.” 2006.
2005
- Lee-Duffy, Jade. “Culture as Play.” South China Morning Post, p 3, 20 October 2005.
- Taylor, Laurie. “Recess: Interview with Mary Flanagan.” WUFT-FM, University of Florida’s Center for Children’s Literature and Culture, 13 July 2005.
- Calvelli, Eleonora. “[ineffable]” neural.it, 15 January 2005.
2004
- Kirkpatrick, Graeme. “Critical Technology: A Social Theory of Personal Computing.” Ashgate, January 2004.
- Ludovico, Allesandro. “[ineffable]” neural.it, 2004.
- Getlein, Mark. “Living With Art.” McGraw Hill, 2004.
- Lovejoy, Margot. “Digital Currents: Art in the Electronic Age.” Routledge: New York, 2004.
- Gauntlett, David and Horsley, Ross. “Web.Studies.” A Hodder Arnold: New York, 2004.
- Thurlow, Crispin, Lengel, Laura, and Tomic, Alice. “Computer Mediated Communication.” Sage: New York, 2004.
- Thursz, Michele. “[phage]” Allure. Wood Street Galleries Catalog, 2003.
2003
- Williams, Alena. “The Variable Media Approach: Permanence Through Change.” Guggenheim Press: New York, pp 39-42, 2003.
- Taquel, Jacqui. “Quite Contrary.” The Sydney Morning Herald, 2003.
- Manktelow, Nicole. “Fringe Dwellers.” The Sydney Morning Herald, 25 October 2003.
- Sampson, Mike. “Digital Art.” KWMU Radio Interview, May 2003.
- Gao, Jessica. “Josie True Two!” KMTR-TV, May 2003.
- Carolli, Linda. “Reload.” Fine Art Forum, 2003.
2002
- Farbrook, Joe. “Mapping Transitions and Rethinking the Visual: Two Conferences at the University of Colorado, Boulder.” FineArtForum, 10 October 2002.
- Gluckstern, J. “Mapping Transitions: Online Exhibition is Part of a Weekend of Internet Art at CU Boulder.” Daily Camera, 13 September 2002.
- Lautman, Victoria and Matt Mirapaul. “Internet Art.” WBEZ 848 Chicago Public Radio, 2002.
- Webb, Carol. “’Virus’ Art Takes Viewers on Journey to Heart of Computer.” Asia Africa Intelligence Wire, 5 August 2002.
- Korotkin, Joyce. “Communal Curation.” New York Arts Magazine, Vol.7, No.6, June 2002.
- Ludovico, Alessandro. “I Love You Virus Show / Virus Charms and Self-Creating Code.” neural.it, 23 May 2002.
- Cotter, Holland. “Never Mind the Art Police, These Six Matter.” The New York Times, 5 May 2002.
- Cotter, Holland. “Visions of Childhood, Showing Purity and Evil.” The New York Times, 19 April 2002.
- Cowan, Ron. “Bush Features Avant-garde.” Statesman Journal, 11 April 2002.
- Rodgers, Michael. “The Practical Futurist: Are Museums Obsolete?” Newsweek, 18 March 2002.
- Ludovico, Alessandro. “Whitney Biennial: L’Arte Telematica a New York.” MyTech Italia, 2002.
- Fox, Catherine. “Variety Spans in Whitney Biennial. Atlanta Journal and Constitution, 17 March 2002.
- Sozanski, Edward. “Biennial Steers Clear of Cutting Edge.” The Philadelphia Inquirer, 17 March 2002.
- Zuninga, Ricardo Miranda. “The Whitney + Net Art.” The Spleen, Vol 2, Issue 26, 17 March 2002.
- Keefer, Bob. “Relating to Bytes.” The Daily Triplicate, 16 March 2002.
- Hine, Dirk. “Whitney Biennial Includes Ten Net Art Works.” Subterranean Notes, March 2002.
- Mirapaul, Matthew. “If You Can’t Join ‘Em, You Can Always Tweak ‘Em.” Arts Online, The New York Times, 4 March 2002.
- Amiot, Marie-Andree. “Le jeu vidéo, ‘Nouvelle culture, Nouvel art?'” BabelGame.nu: La Tour des Jeux Video, 2002.
- Jon Ippolito & Joline Blais. “Looking for Art in All the Wrong Places.”
2001
- Keefer, Bob. “Bits of Ourselves: A UO Art Professor Asks, What Would your Computer Files Reveal About You?” Register Guard, 16 December 2001.
- Baumgärtel, Tilman. “Experimentelle Software.” Telepolis, 28 October 2001.
- “Project Aims to Help Girls Gain High-Tech Advantages.” Be First of Buffalo, 16:4, 25 October 2001.
- Ippolito, Jon and Blais, Joline. “Looking for Art in All the Wrong Places.” AEC.AT Festival, 2001.
- Amiot, Marie-Andree. “Le jeu vidéo, “Nouvelle culture, nouvel art?” La presse, 3 October 2001.
- Klinck, Patrick. “Daring Digital Artist.” UB Today, pp 26-28, Fall Issue 2001.
- Luzzi, Damiana. “‘Le Ultimissime’ sulla Net.Art.” Informazione, Didattica, Ricerca, Il Labrotorio Di Lettura I Scrittura, Universita di Siena, 2001.
- Bosco, R and Caldana, S. “Género@femenino aborda la relación entre la mujer, el arte y la tecnología: El Museo Nacional Reina Sofía conmemora diez años de feminismo en Internet.” CIBERP@IS – EL PAIS, 2001.
- Cooper, Gail and Garry. “[the perpetual bed]”. New Virtual Field Trips. Greenwood, 2001.
2000
- Leopoldseder, Hannes amd Schöpf, Christine. “Cyberarts 2000: International Compendium.” Prix Ars Electronica, 2000.
- “Kvindelig ledelse findes ikke.” Forum for Kon og Kultur, 13 November 2000.
- Swoger, Kate. “True Role Model in Cyberspace: University Professor Invents Free Internet Game to Empower Young Girls.” The Montreal Gazette, 2 November 2000.
- Lichty, Patrick. “The Cybernetics of Performance and New Media Art.” Leonardo 33:5, pp 351-354, 2000.
- Swift, Pat. “Program Aims to give Young Girls Access to Computers.” The Buffalo News, 2 October 2000.
- Bosco, Roberta. “Virtual Dreams.” CIBERP@IS – EL PAIS, 2000.
- “Digital Divide: Software Designed to Break Gender and Race Barriers.” The School Daily, 2000.
- Parent, Sylvie. “[The Perpetual Bed] Reviewed.” Le Magazine Electronique du CIAC, June 2000.
- “Josie True, Game for Girls.” Center for Women and Information Technology News, April 2000.
- Adelson, Andrea. “Is Anybody Not Out for E-Billions? Josie True, For One.” The New York Times, 29 March 2000.
- Willdorf, Nina. “Scholar Develops Computer Adventure Game for Girls.” Chronicle of Higher Education, 10 March 2000.
- Donovan, Patricia. “Game Designed with Girls in Mind.” United University Professions, March 2000.
- Tosca, Susana Pajares. “DAC Dialogue.” Hypertext Kitchen, 2000.
- Farrell, Jodie Mailander. “Cyberspace: Where the Girls Aren’t — Yet: Computer and Online Games for Girls are Becoming the Next Frontier for Developers.” Office.com, 11 February 2000.
- Montfort, Nick. “Interactive Art: Digital Decay.” MIT’s Technology Review, pp 92-93, January-February 2000.
- “The Adventures of Josie True.” Chinese World Journal, 17 January 2000.
- Friedman, Matthew. “Discontent: From Indie Musicians and Game Developers to Mainstream Advertising Houses and Filmmakers, Businesses are Still Reaching for a Content Model that Works.” The Montreal Gazette Industry Watch, January 2000.
1999
- “Project Aims to Help Girls Gain High-Tech Advantages.” Be First of Buffalo, 16:4, 25 October 1999.
- Klinck, Patrick. “Daring Digital Artist.” UB Today, pp 26-28, Fall Issue 1999.