2009
digital game
tiltfactor.org
The Story
Layoff was developed during the financial crisis of 2008 as part of the Values at Play project, and is a game used to study empathy, with the financial crisis as a background context.
Developed by Tiltfactor Lab and the Rochester Institute of Technology (RIT) Game Design and Development program, LAYOFF is a casual game that that explores how empathy operates in a game based on a time of crisis.
Game Play
Both friends and strangers face tough times in an unstable economy. In the game, players play from the side of management needing to cut jobs. Players match types of workers in groups in order to lay the workers off and increase workforce efficiency. Who do you empathize with and why?