Talks

2024

  • “The Cultural Value of Play.” Women in Games UK 20th Anniversary Panel convening online, October 11, 2024.
  • “AI and Education.” Plenary, The Impact of AI in work and education, Ditchley Foundation, Oxfordshire, February 22-24, 2024.

2023

  • “How to See What’s Missing.” Keynote, Edinburgh Centre for Data, Culture and Society, December 13, 2023.
  • “Nothing Epic Here.” Keynote, GameZ and RuleZ Symposium, “The Power of Gameworlds,” ZHdK Zürich CH, October 19, 2023.
  • “Colluding|Channeling]Mediating]Glitching,” The Dartmouth AI Conference at The Tuck School of Business, September 29, 2023.
  • “Driving Impact Through Dartmouth’s Innovative Ecosystem,” Panel at Dartmouth Presidential inauguration, September 21, 2023.
  • “Sharing Desired Futures: Practices of Futurecasting.” Keynote, Unesco-sponsored, Linz Austria, May 18-22, 2023.
  • “A Lawyer, a Philosopher, a Tech Engineer and an Artist Walk into ChatGPT.” Roundtable at American College of the Mediterranean, Aix-en-Provence, France, April 27, 2023.
  • “The Myth of Innocent Play: Colonialism and Boardgames.” Board Game Studies Colloquium, Ephesus, Turkey, April 12.
  • “Games as Critical Practice.” Keynote, Hochschule für Musik, Basel Switzerland, January 26-29.
  • “Computational Poetics: Language and Technology.” Panel discussion on the exhibition curated by Hannah B. Higgins and David Familian, January 12, 2023.

2022

  • “Operations and Encounters,” Live Performance and Video Games: Appropriations, Inspirations and Mutual Transfers, 6th of October International Online Symposium organized by Zurich University of the Arts, Center for Mediation University of Lorraine, and Centre d’études théâtrales, University de Lausanne), October 6, 2022.
  • “Uncanny Spaces: Machine Learning as Artistic Collaborators.” Mary Flanagan with Daniel Ambrosi, Alice Chung, and Liaizon Wakest, replicate.com, August 20, 2022.
  • “Creating a Feminist Take on Creative AI.” ML Weekends: Visual Artist and the Machine, August 20, 2022.
  • “Social Impact of Games.” Keynote, Gen Con Trade Day, Indianapolis, IN, August 3, 2022.
  • “‘Tilting’ Games for Change: Tiltfactor Lab at 19.” Games for Change, New York City, NY, July 12-14, 2022.
  • “Values and Enculturation in Board Games.” USC Games, March 11, 2022.
  • “Artist Talk.” Artists NOW, Peck School for the Arts, University of Milwaukee-Wisconsin, Milwaukee WI, March 9, 2022.
  • “Critical Play,” Shenkar University, Ramat Gan, Israel February 23, 2022.

2021

  • “Values and Enculturation in Tabletop Games.” GENeration Analog Virtual Conference, Indianapolis IN, August 2021.
  • Love in the Glitch: Humanizing the Future.The Future of Humanity Conference, Dartmouth College, Hanover NH, June 2021.
  • “Game Design for Prosocial Causes.” United Nations & Game Industry Joint Initiative – Playing for the Planet – Harnessing the Power of Games to Tackle Climate Change Green Game Jam, New York NY, March 2021.
  • “Games as Social Transformation.” Cornell Tech Digital Life Initiative, Cornell Tech University, New York NY, February 2021.
  • Linking Art Practice and Games.” Columbus College of Art, Columbus OH, January 2021.

2020

  • “Designing Transformative Games.” Games for Impact Poland: International Festival of Games with a Social Impact, National Film Archive, Warsaw Poland, December 2020.
  • “Talk and Demo with Mary Flanagan.” Dicebreaker, December 2020.
  • “Talk and Demo with Mary Flanagan.” Awshucks, Shut Up & Sit Down Twitch, October 2020.
  • “Games and Society.” Tsinghua University, Beijing China, July 2020.
  • “Games and Society.” University of Southern California and Tencent, Los Angeles CA, July 2020.
  • “Ludology.” Dice Tower Network, June 2020.
  • “Game Research.” New York University Graduate Program in Games, New York NY, April 2020.
  • “Cross-Campus Collaborations.” Game Developers Conference (GDC) March 2020 (cancelled due to Coronavirus)

2019

  • “Mary Flanagan at the NeMe Arts Centre.” Artist’s Talk, NeMe Arts Centre, Limassol Cyprus, November 2019.
  • “Algorithms of Encounter, Algorithms for Surprise.” Computational Models and Mimesis, Dartmouth College, Hanover NH, July-August 2019.
  • “Research: Faculty and Students.” panel for Dartmouth’s Trustees, Dartmouth College, Hanover NH, July 2019.
  • “More Darling Vampire: Metaphors on Addiction.” Dartmouth Healthcare Foundations Intensive, Dartmouth College, Hanover NH, July 2019.
  • “Dawn Chan and Mary Flanagan: On Power and Play in Virtual Worlds.” School of the Art Institute of Chicago, Chicago IL, April 2019.
  • “Artist’s Talk.” Robert Rauschenberg Foundation, New York NY, January 2019.

2018

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  • “Interactive Narrative and Game Mechanics is Design and Culture.” GameZ & RuleZ Symposium, Zurich Switzerland, November 2018.
  • “Prix Forum Art Talks: Interactive Art+ Jury and Award Winners.” Linz Austria, September 2018.
  • “My Darling Vampire: Metaphors on Addiction.” Dartmouth Healthcare Foundations Intensive, Dartmouth College, Hanover NH, July 2018.
  • “Arts and Humanities.” Lightning Talks at Dartmouth, Dartmouth College, Hanover NH, July 2018.
  • “Experimental Humanities.” Excellence in Pedagogy and Innovative Classrooms (EPIC) Program Inaugural Conference, University of California, Los Angeles, Division of Humanities, Los Angeles CA, April 2018.
  • “Change Right Now.” World Economic Forum Tech Pioneers Meeting, San Francisco CA, March 2018.
  • “Art Games: Play at the Margins, Play at the Center.” Univeristy of California, Los Angeles Design|Media Arts, Los Angeles CA, February 2018.
  • “Game Changers: Playing Gaming for Good.” World Economic Forum Annual Meeting, Davos Switzerland, January 2018.
  • “Human By Design.” Panel with Tim Brown, Ideo; Atul Gawande, Harvard; Will.i.am; Stuart Butterfield, founder of Slack, World Economic Forum, Davos Switzerland, January 2018.
  • “Putting Jobs Out of Work.” Panel with Andy Serwer, Yahoo Finance; Yuval Noah Harari, writer; CVK Vijayakumar, CEO; Arlie Hothschild, Anthropologist, World Economic Forum, Davos Switzerland, January 2018.
  • “The Learning Revolution: It’s not about Classrooms.” Panel with John Goodwin, Lego Foundation; Brian Ballard, Founder of Upskill; World Economic Forum, Davos Switzerland, January 2018.

2017

  • “Games for Global Justice.” Games to Inspire in Youth Work and Global Development Education, Tipperary Ireland, November 2017.
  • “Making Play Matter: Games for Social Good.” Intelligent Games and Game Intelligence Symposium (IGGI), York UK, September 2017.
  • “Evidence Based Design.” Games for Change Festival, New York NY, July – August 2017.
  • “VIVE la Révolution.” 48th International Simulation and Gaming Association (ISAGA) Conference, Delft Netherlands, July 2017.
  • “Critical Play.” Royal Danish Academy of Fine Arts, Copenhagen Denmark, May 2017.
  • “Special Address: Playing Colonialism.” Board Game Studies Colloquium, University of Copenhagen, Copenhagen Denmark, May 2017. 
  • “Othering Algorithms.” Cornell’s “Skin Practice”: Society for the Humanities Fellows’ Workshop, Cornell University, Ithica NY, April 2017.
  • “Art and the Anthropocene,” Cornell University Society for the Humanities, Master class/Seminar, Cornell University, Ithica NY, April 2017.
  • “Social Activist Design.” University of Southern California Class Talk, Los Angeles CA, March 2017.
  • “Designing Public Participatory Play.” Getty Museum Education Group, Los Angeles CA, March 2017.
  • “Working Interventions.” University of California, Los Angeles Art|Sci Leonardo Art Science Rendezvous (LASER), Los Angeles CA, February 2017.
  • “Twenty Years of Game Studies.” Panel with Janet Murray, Ian Bogost, John Sharp, College Art Association/ New Media Caucus, New York University, New York NY, February 2017.
  • “Interpretations of a Science Bias Narrative Vary by Gender.” Poster with Melanie Green and Gili Freedman, Society for Personality and Social Psychology, Washington DC, January 2017.

2016

  • “Let’s Play – Games with Mary Flanagan.” Centennial Circle Forum, Dartmouth College, Hanover NH, April 2016.
  • “Digital Rights and the Artist.” DEN, Dartmouth College, Hanover NH, April 2016.
  • “Critical Games.” Berkeley Center for New Media’s History and Theory of New MediaLecture Series, Berkeley CA, March 2016.
  • “Connected Play.” Oxford Internet Institute’s Connected Life Conference, Oxford UK, June 2016.
  • “Teaching Analog Game Design.” Panel for Game Developer’s Conference (GDC) Education Summit, San Francisco CA, March 2016.
  • “Who owns What and Why: Faculty and Student IP.” Panel for Game Developer’s Conference (GDC) Education Summit, San Francisco CA, March 2016.
  • “Critical Play and Embedded Design.” Carnegie Mellon Center for Arts and Society,  Pittsburgh PA, February 2016.
  • “Identity in Gaming.” Panel with Naomi Clark, Joey Lee and others, Sexuality Women & Gender Project & the Office of Diversity Affairs at Teachers College, Columbia University, New York NY, February 2016.

2015

  • “Embedded Design for Social Innovation.” Segal Design Institute, Segal Seminar Series, Evanston IL, December 2015.
  • “Games that Change the World: What’s Possible?” Public Library, Bergen Norway, September 2015.
  • “Ludics Seminar.” Department of the Classics, Harvard University, Boston MA, September 2015.
  • “Creating a #CrowdCON.” Engaging the Public: Best Practices for Crowdsourcing Across the Disciplines, University of Maryland, College Park MD, May 2015.
  • “The Psychology of Interventionist Design.” School of Visual Arts, New York NY, March 2015.
  • “Humanist Games: Playful Systems for Critical Thinking.” Fordham University Inaugural Digital, Media Lecture Series, Bronx NY, March 2015.
  • “Design, Research, and Play.” University of Southern California Games Program Documentary and Activist Games, Los Angeles CA, March 2015.
  • “Global Interventions Through Play.” Global Issues in Design and Visuality of the 21st Century, Parsons/The New School for Design, New York NY, March 2015.
  • “Games as a Medium.” Panel for Games and Gambits in Contemporary Art, College Art Association Annual Meeting, New York NY, February 2015.
  • “Diversity in Audience, Diversity in Creators.” IndieCade International Festival of Independent Games East, American Museum of the Moving Image, Queens NY, February 2015.

2014

  • “Freedom at Play in Digital Games.” Philosophy of Computer Games, Istanbul Turkey, November 2014.
  • “Values at Play in Smart Technologies.” University of Toronto, Toronto Canada, September 2014.
  • “Methodologies to Study Games.” University of Toronto, Toronto Canada, September 2014.
  • “Power, Information, & Pleasure.” University of Toronto, Toronto Canada, September 2014.
  • “#1reasonwhybodiesstillmatter.” University of Toronto, Toronto Canada, September 2014. 
  • “Humor, Play, and Games.” University of Toronto, Toronto Canada, September 2014.
  • “Playful Aging.” University of Toronto, Toronto Canada, September 2014.
  • “Values at Play in Designed Technology.” The New School, New York NY, September 2014.
  • “Experiential Learning Through Playful Research.” Princeton Club of Dartmouth Alumni, Dartmouth College, Hanover NH, May 2014.
  • “Who Plays?” RE:Humanities’14: Play, Power, Production.” Haverford College, Haverford PA, April 2014.
  • “Awkward Moments at Work.” Your Future in Science, Dartmouth College Career Building Workshop For Women in Science, Dartmouth College, Hanover NH, April 2014.
  • “Experiential Learning,” President’s Leadership Council Gathering, Dartmouth College, Hanover NH, April 2014.
  • “Games and Gender-Based Violence.” Games for Change Conference, New York NY, April 2014.
  • “Games for Social Change 2.0.” Games for Change Conference, New York NY, April 2014.
  • “How to Think.” Panel for Game Developer’s Conference (GDC) Education Summit, San Francisco CA, March 2014.
  • “Teaching Games with Games: Eight Exercises in Play.” Panel for Game Developer’s Conference (GDC) Education Summit, San Francisco CA, March 2014.
  • “Playing With Your Metadata.” WebWise, Institute of Museum and Library Services (IMLS) Innovation Conference, Baltimore MD, February 2014.
  • “Making a Difference In and Through Playful Design.” Computer Supported Cooperative Work Annual Conference (ACM), Baltimore MD, February 2014.
  • “Values in Action Workshop,” Playing for Change Conference, Manchester UK, February 2014.
  • “A Psychological Approach to Games for Impact.” Psychology and Brain Sciences ColloquiumDartmouth College, Hanover NH, February 2014.
  • “Humanist Inquiry through Critical Play: Designing and Enacting our Enduring Questions.” Massachusetts Institute of Technology, Cambridge MA, January 2014.

2013

  • “Critical Design.” The New School for Social Research, Design and Technology Program, New York NY, December 2013.
  • “Three Stories of Social Impact.” Comparative Media Studies, Massachusetts Institute of Technology, Cambridge MA, November 2013.
  • “Three Stories of Social Change.” Business Innovation Factory, Providence RI, September 2013.
  • “Tales of Transformation and Creative Entrepreneurship,” Computer Science Department, Trinity College, Dublin Ireland, September 2013.
  • “Citizen Archivists at Play: Game Design for Gathering Metadata for Cultural Heritage Institutions.” Digital Games Research Association (DiGRA), Atlanta GA, August 2013
  • “Changing minds with games.” NSF Social Computing SoCS PI Meeting, Seattle WA, June 2013.
  • “Designing and Researching Games to Reduce Stereotypes and Biases: A Psychological Approach.” Workshop at Games, Learning and Society Conference, Madison WI, June 2013.
  • “Playfully Changing Stereotypes and Biases.” Games, Learning and Society Conference, Madison WI, June 2013.
  • “Critical Play.” The New School for Social Research, Design and Technology Program, Media Studies, New York NY, May 2013.
  • “Poverty, Equity, &…Play? The Possibility of ‘Unlearning’ Inhibiting Social Biases Through Games.” American Educational Research Association (AERA) Annual Meeting, San Francisco CA, April 2013.
  • “The Psychology of Games For Change.” Association of Professional Futurists, Orlando FL, April 2013.
  • “Different Games.” Different Games Conference, New York Univeristy Polytechnic, New York NY, April 2013.
  • “RePlay Health.” Peer Reviewed Workshop Game, The Society of General Internal Medicine, Denver CO, April 2013.
  • “Hippies, Hackers, & Wargames (A Secret History of War & Peace).” New York University Game Center, New York NY, March 2013.
  • “Game Design Curriculum Deathmatch.” Game Developers Conference (GDC) Education Summit, San Francisco CA, March 2013.
  • “Games for Good: A Psychological Approach.” Dartmouth Hitchcock Medical Center, Psychiatric Research Center,  Lebanon NH, March 2013.
  • “Never Mind the Body, Here’s a Gamepad! Considering Embodiment in the Age of Play.” Minding the Body Conference, City University of New York Graduate Center, New York NY, February 2013.
  • “Playing for Change.” Dartmouth Alumni Gathering, Dartmouth College, Hanover NH, February 2013.
  • “Playful Aesthetics.” panel for Video Games, Modern Language Association Annual Convention, Boston MA, January 2013.

2012

  • “Digital Aesthetics, Gender, and Genre.” Gender and Genre Workshop, University of Birmingham, Birmingham UK, November 2012.
  • “Games for Health & Human Rights: Approaches and Efficacy.” Salzburg Global Seminar #500, Right to Health with the Dartmouth Center for Health Care Delivery Science and World Bank, Salzburg Austria, November 2012.
  • “Century of the Child.” with Eric Zimmerman, Visiting Tour, Museum of Modern Art, New York University Game Center MFA Program, New York NY, October 2012.
  • “Hippies, Hackers, & Wargames (A Secret History of War & Peace).” Indiecade International Festival of Independent Games, Culver City CA, October 2012.
  • “Border Walks and Psychogeography.” Conflux Art Festival, New York NY, October 2012.
  • “Digital Humanities and Games.” Upper Valley Alumni Panel, Dartmouth College, Hanover NH, October 2012.
  • “Critical Play.” panel at University of California Santa Cruz, Santa Cruz CA, October 2012.
  • “Senior Faculty Thought Leader.” panel at Dartmouth College, Hanover NH, September 2012.
  • “Play and Aesthetics.” The Society for Literature, Science, and the Arts Annual Conference, Milwaukee WI, September 2012.
  • “Serious Play.” University of Tampere, Tampere Finland, September 2012.
  • “Digital Culture.” Introduction to Film, Dartmouth College, Hanover NH, August 2012.
  • Serious Games.” Woodstock Digital Media Festival, Woodstock VT, June 2012.
  • “The Use of Simulations, Board Games and Virtual Games in the Teaching of Politics, International Relations and Related Fields.” University of Westminster, London England, June 2012.
  • “Unlearning Biases and Stereotypes.” Games for Change Festival, New York NY, June 2012.
  • “Artistic Research through Critical Play.” Hanze University, Groningen Netherlands, June 2012.
  • “Gaming Biases and Stereotypes.” Feminists in Games, York University, Toronto Canada, May 2012.
  • “The Art of Videogames: Society and Culture.” The Smithsonian Museum of American Art, Washington DC, May 2012.
  • “Critical Play.” Keynote at the Critical Play Symposium, Museum of Modern Art, New York NY, May 2012.
  • “Can Games Do Good?” Senior Honors Program, Dartmouth College, Hanover NH, May 2012.
  • “Art and Science.” Distinguished Lecture, Department of Computer Science, University of North Carolina, Charlotte NC, April 2012.
  • “Humanist Design.” Keynote at Yesterday & Today: Georgia Institute of Technology’s Digital Media Program, Atlanta GA, April 2012.
  • “How Games are Good for You.” Academic Spotlight, Dartmouth College, Hanover NH, April 2012.
  • “TransTalks: Practice Makes Practice.” Transdisciplinary Design Program, Parsons School of Design, New York NY, March 2012.
  • “From Left Field: Values in Games.” Game Developers Conference (GDC) Game Design Microtalks, San Francisco CA, March 2012.
  • “A Pile of Secrets: The Ludic Language.” Telfair Museum of Art, Savannah GA, March 2012.
  • “Building and Growing A Game Lab.” Game Developers Conference (GDC) Education Summit, San Francisco CA, March 2012.
  • “Game Education Rant.” Game Developers Conference (GDC) Education Summit, San Francisco CA, March 2012.

2011

  • “Artists and AI.” KillScreen Dialogues, The New Museum, New York NY, December 2011.
  • “Playful Systems.” ZKM -Center for Art and Media, Karlsruhe Germany, November 2011.
  •  “Disruptive Play: Games and Art.” NextLevel Conference, Köln Germany, November 2011.
  • “Critical Play.” PLAYful Interaction Conference at STRP Festival with the Department of Industrial Design, Eindhoven University of Technology, Eindhoven Netherlands, November 2011.
  • “Propositions from a Critical Play Perspective.” University of California Santa Cruz, Santa Cruz CA, November 2011.
  • “Gaming Metadata.” New York Public Library Labs Lunchtime Lecture, New York NY, October 2011.
  • “PONG,” panel for Action Speaks Radio, AS220, Providence RI, October 2011.
  • “Critical Play.” Washington State University, Vancouver WA, October 2011.
  • “Playful Interventions.” University of Southern California, Los Angeles CA, October 2011.
  • “Game Salon: Gamification Guest.” University of Southern California, Los Angeles CA, October 2011.
  • “Values at Play” Festival Keynote, IndieCade International Festival of Independent Games, Culver City CA, October 2011.
  • “Influences Panel.” IndieCade International Festival of Independent Games, Culver City CA, October 2011.
  • “Salzburg Seminar.” faculty member University of Salzburg, Salzburg Austria, September – October 2011.
  • “rethink, redesign, replay.” Digital Games Research Association (DiGRA), Hilversum, Netherlands, September 2011
  • “Critical Play and Fluxus.” Hood Museum of Art, Hanover NH, July 2011.
  • “Bringing a ‘Humanist Approach’ to Games for Learning.” Microsoft Research, Redmond WA, July 2011.
  • “New Media Art.” Panel with Christiane Paul, Marcin Ramocki, Joe McKay, Kristin Lucas, 1st Woodstock Digital Media Festival, Woodstock VT, June 2011.
  • “Real World Games for Civic Action Platforms.” Panel at DML: Designing Learning Futures Conference, Long Beach CA, March 2011.
  • “Building and Growing a Game Lab.” Panel at Game Developers Conference (GDC) Education Summit, San Francisco CA, March 2011.
  • “Game Education Rant.” Game Developers Conference (GDC) Education Summit, San Francisco CA, March 2011.
  • “Artist Talk.” Bloomfield College, Bloomfield NJ, February 2011.
  • “Relational Aesthetics and Mediation: Rule systems.” Parsons MA program, New York NY, February 2011.
  • “Art/Tech Global Sample.” Panel with Mark Tribe, Chris Csikszentmihályi, Centennial Panel, College Art Association Annual Conference, New York NY, February 2011.

2010

  • “Challenges to Critical Play.” Pervasive Media Studio, University of Bristol, Bristol UK, October 2010.
  • “Pecha Kucha.” METAL Arts Organization, Southend-on-Sea UK, October 2010.
  • “Visualising Our World.” with Respondents Ruth Catlow, Furtherfield; and Rachel Lichtenstein, Author; METAL Arts Organization, Leigh-on-Sea UK, October 2010.
  • “Critical Play.” Science Gallery, Trinity College, Dublin Ireland, September 2010.
  • “Playing Critically.” 3GSummit: Future of Girls, Gaming & Gender, Columbia University, Chicago IL, August 2010.
  • “Artists Re:thinking Games.” Birkbeck University, London England, June 2010.
  • “Data-ism and Perception.” MFA Program in Interactive Design and Technology, Parsons School of Design, June 2010.
  • “Grow-a-Game.” Games for Change conference, New York NY, May 2010.
  • “Values in Design Symposium.” New York University, New York NY, May 2010.
  • “Contemporary Digital Life,” Visitor to Professor Mark Williams’ Dartmouth Class, Dartmouth College, Hanover NH, May 2010.
  • “Values in Play,” DIGITEL 2010, Institute of Electrical and Electronics Engineers 3rd International Conference on Digital Game and Intelligent Toy Enhanced Learning, Kaohsiung Taiwan, April 2010.
  • “Designing Games for Learning: Insights from Conversations with Designers,” Notes Paper, CHI, Katherine Isbister, Mary Flanagan, Chelsea Hash, Atlanta, GA, April 2010.
  • “Urban Spaces, Human Values.” Playing the City/Giocando la città, Modena Italy, March 2010.
  • “Digital Humanities Meets Digital Arts” Public Dialog, Cornell University, Ithica NY, February 2010.
  • “Utopias are not Enough.” Artist Talk, Cornell University, Ithica NY, February 2010.
  • “Meaning in Games.” New York University Videogame Theory Seminar, New York NY, February 2010.

2009

  • “The Art of Sonia Landy Sheridan.” The Hood Museum, Dartmouth College, Hanover NH, November 2009.
  • “Purple Blurb.” Artist Talk, Massachusetts Institute of Technology, Cambridge MA, November 2009.
  • “Introduction to Critical Game Studies.” MIT-Singapore GAMBIT Laboratory, Massachusetts Institute of Technology, Cambridge MA, November 2009.
  • “The Digital Revolution.” Dartmouth, Inaugural Activities for President Jim Yong Kim, Dartmouth College, Hanover NH, September 2009.
  • “Some Assembly Required: Starting and Growing a Game Lab.” panel at Digital Games Research Association, Brunel University London, Uxbridge UK, September 2009.
  • Positive Games,” with Jonathan Belman, SIGGRAPH, New Orleans, LA August 2009.
  • “Small Things Games Teach us Well,” with K. Isbister (NYU- Poly) Games, Learning & Society, Madison WI, June 2009.
  • “Games 101 Workshop: Values at Play and Grow-a-Game.” Games for Change, New York NY, May 2009.
  • “Issue Literacy Panel.” Panel with J. Sharp, C. Macklin, B. Josh, Games for Change, New York NY, May 2009.
  • “Grow a Game Workshop.” Games for Change, New York NY, May 2009.
  • “VEXATA Game Demo.” Games for Change, New York NY, May 2009.
  • “The Nature of Creativity: Arts and the Environment.” Panel with DJ Spooky, Ross Virginia, Michael Casey, Dartmouth College, Hanover NH, April 2009.
  • “State of the Field: The Digital Arts and Humanities.” City University of Hong Kong, Kowloong Hong Kong, March 2009.
  • “Using Research as a Model for Teaching: Learning in The Digital Age.” City University of Hong Kong, Kowloong Hong Kong, March 2009.
  • “Creativity and Technology Case Studies.” City University of Hong Kong, Kowloong Hong Kong, March 2009.
  • “Web 2.0 in the Arts.” School of Creative Media, City University of Hong Kong, Kowloong Hong Kong, March 2009.
  • “Serious Play, Serious Games.” Dartmouth Alumni Association of Los Angeles, Los Angeles CA, March 2009.
  • “Artist Talk” Transart Institute, Brooklyn NY, February 2009.

2008

  • “Game Theory, Play Money.” Digital Games Research Association (DiGRA), New York NY, November 2008.
  • “Artist Talk.” Rhode Island Sschool of Design Digital Media Program, Providence RI, November 2008.
  • “Affective Games and Networked Art.” School of Visual Arts, New York NY, October 2008.
  • “Humanistic Computing.” Keynote Address, Vienna Games Conference: Future and Reality of Gaming (F.R.O.G.), Vienna Austria, October 2008.
  • “Whose Computer Space?’ Software, Games, and Human Values Computer Space Conference, Sofia Bulgaria, 2008.
  • “Values in Design Workshop.” Santa Clara University, Santa Clara CA, August 2008.
  • “Values in Games Workshop.” Games, Learning + Society Conference, Madison WI, July 2008.
  • “Values in Games Workshop.” Games for Change, New York NY, June 2008.
  • “Space Time Play.” V2 lab, Rotterdam Netherlands, May 2008.
  • “Humanistic Games and Feminist Theory.” Cornell University, Ithica NY, April 2008.
  • “Leadership Panel For Girls: Games.” Trendsetters Series, Brooklyn Polytechnic, Brooklyn NY, March 2008.
  • “Values in Games Workshop.” Technology for Peace Conference, Carnegie Mellon University, Pittsburgh PA, April 2008.
  • “Gender and Heuristics,” panel at Beyond Barbie to Mortal Kombat: Educational Research Association Conference, New York NY, March 2008.
  • “Video Games for Social Change.” Workshop at Grassroots Media Conference, New York NY, March 2008.
  • “Social Action and Games.” SouthXSouthwest, Austin TX, March 2008.
  • “Conceptual Art and the Game.” Cal IT2, San Diego CA, February 2008.
  • “Designing with Values for Girls and Other Audiences.” Gamelab, New York NY, February 2008.
  • “Funded Game Research.” Game Developers Conference (GDC) Education Summit and International Game Developers Association (IGDA) Special Interest Group (SIG), San Francisco CA, February 2008.
  • “Case Studies: Game Design Curriculum.” Game Developers Conference (GDC) Education Summit and International Game Developers Association (IGDA) Special Interest Group (SIG), San Francisco CA, February 2008.
  • “VideoGames as Expressive Media.” Leadership Challenge Course, Georgia Institute of Technology, Atlanta GA, January 2008.
  • “The Video Game as an Expressive Medium.” Keynote Address, Art and Technology Week, Telfair Museum of Art, Savannah GA, January 2008.

2007

  • “Values in Game Systems.” City University of New York IT Conference, New York NY, November 2007.
  • ““Designing for Difference.” CineKid New Media Symposium, Amsterdam Netherlands, October 2007.
  • “GrandTextAuto Symposium.” University of California Irvine, Irvine CA, October 2007.
  • “Games Without Genres.” Panel at Digital Games Research Association (DiGRA) Conference, Tokyo Japan, September 2007.
  • “Values at Play: Board Game Modding Workshop.” Digital Games Research Association (DiGRA) Conference, Tokyo Japan, September 2007.
  • “Games, Values, and Art.” Maine College of Art, Portland ME, July 2007.
  • “States of Psychogeography.” Mobilized Conference Eyebeam/Metrotech, New York NY, May 2007.
  • “Activist Design Methods: Studies in Alternatives for Game Designers Interested in Social Change.” Keynote, Women in Games Conference, University of Wales, Newport UK, April 2007.
  • “Artists Talk.” Rutgers University, Newark NJ, April 2007.
  • “Heading in Different Directions.” Emerging Terrain in Games and Simulation Symposium, Rensselaer Polytechnic Institute, Troy NY, April 2007.
  • “Artists Talk.” Film Program, University of Wisconsin, Milwaukee WI, April 2007.
  • “Artists Talk.” School of Visual Arts, New York NY, March 2007.
  • “eVALUating Games.” New York University Workshop, New York NY, March 2007.
  • “Gaming Visualities.” Feminist Visualities Conference, Cornell University, Ithica NY, February 2007.
  • “Graduate Colloquium and Exhibition Talk.” Georgia Institute of Technology, Atlanta GA, January 2007.

2006

  • “Effective Outreach: Attracting Girls with Play.” Women Making Science: Problem, Progress, Power Symposium, City University of New York Graduate Center, New York NY, December 2006.
  • “Interactive Textualities.” University of Quebec, Montreal Canada, November 2006.
  • “Exploring Systems of Everyday Culture.” Duke University, Durham NC, November 2006.
  • “Artists as Experience Designers.” Bowling Green State University, Bowling Green OH, October 2006.
  • “Game Design for Plural Players.” Bowling Green State University, Bowling Green OH, October 2006.
  • “Experience Design.” The Virtual 2006: Designing Digital Experience, Södertörns University, Stockholm Sweden, September 2006.
  • “The Future of Nordic Games.” Panel at Nordic Game 2006 Conference, Malmo Sweden, September 2006.
  • “Using the Critical Play Framework: Values and Experience Design Workshop.” Virtual 2006 Conference, Malmo Sweden, September 2006.
  • “Computational Knowing.” Nordic Game 2006 Conference, Malmo Sweden, September 2006.
  • “Computing the Everyday.” Neuberger Museum, Purchase College, Harrison NY, April 2006.
  • “CODE.” Keynote, CODE Conference, International Digital Media + Arts  Association, Miami University, Oxford Ohio, April 2006.
  • “Computing Gender.” Women in Computing Group, Columbia University, New York NY, March 2006.
  • “Designing for Values.” Parsons School of Design, New York NY, March 2006.
  • “Art Mod.” Panel for Game Art: Game Developer’s Conference (GDC), San Jose CA, March 2006.
  • “Artist Talk.” Georgia Institute of Technology, School of Literature, Community and Culture, Atlanta GA, February 2006.
  • “Game Worlds are our Own Worlds.” Living Game Worlds: Design Processes and the Future of Expressive Computing, Georgia Institute of Technology, School of Literature, Communication and Culture, Atlanta GA, February 2006.
  • “Internet II Panel.” Panel at College Art Association Annual Conference, Boston MA, February 2006.
  • “Artist Talk.” Digital Technology and Culture Program, Washington State University, Pullman WA, February 2006.
  • “I Taught Myself Everything I Know: Autodidacticism in New Media Art.” American Folk Art Museum, New York NY, January 2006.

2005

  • “UW – Milwaukee Critical Studies Colloquium.” Univeristy of Wisconsin Milwaukee, Milwaukee WI, September 2005.
  • “iBody, iSelf.” Workshop, ICT and Humanities Summer School, Södertörns Hogskola (Södertörn University), Huddinge Sweden, June 2005.
  • “Reskinning the Everyday.” ICT and Humanities Summer School, Södertörns Hogskola (Södertörn University), Huddinge Sweden, June 2005.
  • “Playful Technologies.” Tuesday Night Talks with New Media Artists, Pace Digital Gallery, Pace University, New York NY, April 2005.
  • “Telling Technologies: Rewriting Narratives of Everyday Computing.” Georgia Institute of Technology, School of Literature, Communication and Culture, Atlanta GA, April 2005.
  • “Game Design: Current Issues.” Lifelong Kindergarten Group, Massachusetts Institute of Technology Media Lab, Cambridge MA, March 2005.
  • “alt.history.” Keynote Address, Playing with the Past: Revision, Reversion, and Pastiche in Video Games and Electronic Literature, University of Florida, Gainsville FL, March 2005.
  • “Current Work in Feminist Design.” Department of Literature, Richard Stockton College, Galloway Township NJ, March 2005.
  • “Contemporary Concerns in Software Art.” Keynote Address, American Visual Culture Lecture Series, Contemporary Art Museum, St. Louis MO, February 2005.
  • “Artist’s Talk.” MA in Narrative Virtual Environments, Central St. Martins College of Art and Design, London England, February 2005.
  • Game Design Heuristics.” EVA Conferences International, Intelligent Media Institute – London 3D Imaging Technology Conference, University College, London England, February 2005.
  • “b-tween Playing and Sharing: Designing 21st Century Games for Girls.” b.TWEEN Conference, Doncaster UK, February 2005.

2004

  • “Activist Games and [six.circles].” Art and Science Collaborations Inc, New York NY, December 2004.
  • “Practicing Play.” The Culture in the Game panel – Society + Games, The Institute for Information Law and Policy at New York Law School and the Information Society Project at Yale Law School, New York NY and New Haven CT, November 2004.
  • “Playculture: Work, Leisure, and the Digital Vernacular.” Leisure and Liberty in North America Conference, Université Paris IV-Sorbonne, Paris France, November 2004.
  • “The Space of The Sims.” Digital Games Research Association Conference (DiGRA), University of Utrecht, Utrecht Netherlands, November 2004.
  • SIMs and Doll Play.” Digital Arts and Culture Conference, Melbourne Australia, May 2004.
  • “Other Players.” Third Places, Steirischer Herbst Festival, Graz Austria, October 2004.
  • “RAPUNSEL.” Department of Computer Science, New York University, New York NY, October 2004.
  • “Code + Creativity IV: Games: Making + Unmaking the World.” University of Maine, Portland ME, September 2004.
  • “Cultural Softwares: Artistic Tools + DIY Networks.” Panel organized by Christiane Paul, InterSociety of Electronic Arts (ISEA) Conference, Helsinki Finland, August 2004.
  • “Artist’s Talk.” School of the Art Institute of Chicago, Chicago IL, July 2004.
  • “RAPUNSEL.” Research for Girls’ Empowerment, Microsoft Research, Seattle WA, June 2004.
  • “Translating Values into Design: Case Studies.” Panel organizer and speaker, 13th Annual World Wide Web Conference, New York NY, May 2004.
  • “Preserving Software Art.” Panel for Seeing Double Exhibition, Guggenheim Museum, New York NY, May 2004.
  • “Domestic Spaces & The Sims.” Joint Meeting Pop Culture/American Culture Associations, New Orleans LA, April 2004.
  • “Novel Methodologies.” Processing Novelty Symposium, University of Auckland, Auckland New Zealand, April 2004.
  • “Artist’s Talk.” Harvestworks, New York NY, April 2004.
  • “Aspects of Intermedia: Contemporary Art and The Digital.” Keynote Address, University of Auckland International Strategic Opportunities and Research Collaborations, Auckland New Zealnd, April 2004.
  • “Tiltfactor: Social Aspects of Technology.” University of Auckland International Strategic Opportunities and Research Collaborations, Auckland New Zealand, April 2004.
  • “The Language of Interactivity: Values in Design in Practice?” University of Auckland International Strategic Opportunities and Research Collaborations, Auckland New Zealand, April 2004.
  • “Values in Interactive Design: Case Studies.” New York University, New York NY, March 2004.
  • “Gender and Games.” Hunter College Presidential Roundtable, New York NY, March 2004.
  • “Media|Intervention.” Floating Points Lecture Series, Emerson College, Boston MA, March 2004.
  • “Values and Game Design.” Center for Games Research, IT University, Copenhagen Denmark, February 2004.
  • “Artists Talk.” Data::Event 16.0 Dublin Art and Technology Association, Media Lab, Dublin Ireland, February 2004.
  • “Gender, Computing & the Arts.” Department of Electronic and  Electrical Engineering, Trinity College, Dublin Ireland, February 2004.
  • “[search]-ing.” 9th Biennial Symposium for Arts and Technology, Ammerman Center for Arts and Technology at Connecticut College, New London CT, February 2004.
  • “Visualizing Time, Memory + Desire: [rootings], [search] & the Aesthetics of the Dynamic.” Interactive Futures – Victoria Independent Film and Video Festival, University of Victoria, Victoria British Columbia CA, February 2004.
  • “What if? Experiments in Art & Science.” Columbia University Inaugural Digital Media Center Lecture Series, New York NY, January 2004.

2003

  • “Systems of the Everyday.” University of Colorado, Colorado Springs CO, December 2003.
  • “System.Perception.” Panel for Department of Film and Media Studies, Hunter College, New York NY, November 2003.
  • “Practicing Play,” The Culture in the Game panel – Society + Games, The Institute for Information Law and Policy at New York Law School and the Information Society Project at Yale Law School, 13-15 November 2003.
  • “The Space of The Sims,” Digital Games Research Association Conference Univ. Utrecht, Netherlands, 4-6 November 2003.
  • “Playculture.” Keynote Address, Plaything: Choose your Weapons Digital Games Art Symposium and Exhibition, Dlux Media Arts, University of Sydney, Sydney Australia, October 2003.
  • “Let Down Your Long Hair: Projects for Girls.” Panel for Boys & Girls Come Out to Play at Plaything: Choose your Weapons Digital Games Art Symposium and Exhibition, Dlux Media Arts, University of Sydney, Sydney Australia, October 2003.
  • “Artists Talk.” Upgrade, Eyebeam, New York NY, September 2003.
  • “Fur and Other Projects-Theorizing and Making the Impossible.” Banff New Media Institute, Carbon Versus Silicon: Thinking Small/Thinking Fast Summit, Alberta Canada, August 2003.
  • “Savvy Plugged In: The Role of Digital Art.” St. Louis Artist’s Guild, St. Louis MO, May 2003.
  • SIMs and Doll Play,” Digital Arts and Culture Conference, Melbourne Australia, 19-23 May 2003.
  • “Round Table: New Media Difference New Media Futures.” Panel with Espen Aarseth, Susana Tosca, Noah Wardrip Fruin, Adrian Miles, Andrew Murphie, and Anna Munster, State Library of Victoria, Melbourne Australia, May 2003.
  • “Visiting Artist / Presentation.” State Library of Victoria, Experimedia Space, Melbourne Australia, May 2003.
  • “Co-Lateral Disciplines Panel.” School of Architecture and Allied Arts, University of Oregon, Eugene OR, May 2003.
  • “Artist Talk.” New Media Program, Purchase College, New York NY, April 2003.
  • “Domestic Spaces & The Sims,” Joint Mtg Pop Culture/American Culture Assns, New Orleans, LA 16-19 April 2003.
  • “Searching for Net.Art.” Keynote, ArtStream, University of Arizona Museum of Art, Tuscon  AZ, March 2003.
  • “Gaming Culture & Cyberfeminist Practices.” Keynote Address, Genero @ femino: Dos Conferencias Sobre Ciberfeminismo, Museo Nacional Centro de Arte – Reina Sofia, Madrid Spain, March 2003.
  • “Software for Girls.” New York University Department of Computer Science, New York NY, March 2003.
  • “[search]-ing” (accepted) 9th Biennial Symposium for Arts and Technology, Ammerman Center for Arts and Technology at Connecticut College, 27 February -1 March 2003.
  • “Play and New Media Studies.” The New School MA Program in Media Studies, New York NY, February 2003.
  • “Artist Talk.” Department of Film and Media Studies, Hunter College, New York NY, February 2003.
  • “Artist Talk.” Visiting Artist/Artist Presentation: Contemporary Voices Series, Computer Art Graduate Program, School of Visual Arts, New York NY, February 2003.
  • “Visualizing Time, Memory + Desire: [rootings], [search] & the Aesthetics of the Dynamic” INTERACTIVE FUTURES  Victoria Independent Film + Video Fest, U. of Victoria British Columbia CA 7-9 February 2003.
  • “permeations.interventions.”  School of Architecture and Allied Arts, University of Oregon, Eugene OR, January 2003.

2002

  • “Virtually Personal.” Digital Media Working Group, Walter Chapin Simpson Center for the Humanities, University of Washington, Seattle WA, November 2002.
  • “The ‘Nature’ of Networks: Space and Place in the ‘Silicon Forest’.” Nature and Progress: Interactions, Exclusions, Mutations, University of Paris-Sorbonne, Paris France, November 2002.
  • “Net.Art and Everyday Life.” Rethinking the Visual: New Technologies in the Context of Society and Culture, University of Colorado, Boulder CO, September 2002.
  • “Digital Art as Map: Tracing / Creating an Evolving Discipline.” 2nd European Conference of the International Society for Literature and Science: “Experimenting Arts and Sciences,” Aarhus Denmark, May 2002.
  • “Whitney Biennial 2002 Net Artist Panel.” Center for New Design, Parsons School of Design, New York NY, March 2002.

2001

  • “Content and its Discontents: Creating Meaning in Multimedia.” Communications and Multimedia Lab, National Taiwan University, Taipei Taiwan, May 2001.
  • “Intersections: Computer Science and the Arts.” Computer Science and Info Engineering, National Taiwan University, Taipei Taiwan, May 2001.
  • “Gaming Culture and Cyberfeminist Practices.” Genero @ femino: Dos Conferencias Sobre Ciberfeminismo, Museo Nacional Centro de Arte – Reina Sofia, Madrid Spain, March 2001.
  • “Electronic Games as Art: HyperMedia as Surrealism.” Panel for The Surreal, the Hyperreal, and the Virtually Real: College Art Association Conference, Chicago IL, February 2001.
  • “New Technologies in the Arts” Panel with Herve Fischer, Bill Vorn, Ingrid Bachman, Concordia University, Montreal Canada, January 2001.

2000

  • “Girls, Women, and Games: Strategies of Resistance.” Femmes Branchee, Studio XX Electronic Media Center, Montreal Canada, December 2000. 
  • “Hyperbodies, Hyperknowledges.” Feminist Utopias Conference, IREWS, University of  Toronto, Toronto ON Canada, November 2000.
  • “Using Multimedia Courseware to Bring Together Theory and Practice.” WebNet 2000, San Antonio TX, October 2000.
  • “Interfacing Differently: Educating Girls in a Changing Digital Landscape,” WebNet 2000, San Antonio TX, October 2000.
  • “techARTS: Urban Girls Get a Handle on Computer Graphics.” SIGGRAPH 2000 Conference Educators Panel, New Orleans LA, July 2000.
  • “Women in Games, Women in Cyberpunk, and Strategies of Resistance.” Critical Studies Workshop: Writing Science, Stanford University, Stanford CA, May 2000.
  • “Arts and Technology for Urban Girls.” Urban Girls 2000 Conference, Technology Section, University of Buffalo, Buffalo NY, April 2000.
  • “The Adventures of Josie True.” Urban Girls 2000 Conference, Technology Section, University of Buffalo, Buffalo NY, April 2000.
  • “A Feminist Poetics of the Machine.” Matters of Representation: Feminism, Theory and The Arts Conference,  Buffalo NY, April 2000.
  • “Artist’s Talk.” Teledramatic Arts and Technology, California State University, Monterey Bay CA, March 2000.
  • “The Adventures of Josie True: Software to Challenge the Status Quo.” Communications in the CyberAge Conference, State University of New York, Canton NY, March 2000.
  • “Stretching the Boundaries: Digital Arts,” Communications in the Cyber Age Conference, State University of New York, Canton NY, March 2000.
  • “Girls and Technology: Narrowing the Gender Gap.” Association of American University Women (AAUW), Buffalo Branch, Buffalo NY, March 2000.
  • “It’s All About Interface: Gender, Culture, and Changing Interaction.” University of Hawai’i, Manoa Honolulu, March 2000.
  • “Stretching the Boundaries: Digital Arts’ New Interactions.” University of Hawai’i, Manoa Honolulu, March 2000

1999

  • “Viral Poetics.” Digital Arts and Culture International Conference, Georgia Institute of Technology, Atlanta GA, October 1999.
  • ” Reload: Redefining CyberPunk.” Massachusetts Institute of Technology, Media in Transition Conference, Cambridge MA, October 1999.
  • “Navigable Narratives: Gender and Narrative Spatiality in Virtual Worlds.” Exploring Cyber Society Conference, University of Northumbria at Newcastle, Newcastle upon Tyne UK, July 1999.
  • “[the perpetual bed]: Virtual World Making.” Interactive Frictions, University of Southern California and the Annenberg Center, Los Angeles CA, June 1999.
  • “Navigable Narratives: A Feminist Use of Virtual Space.” Third Annual UCCB Storytelling Symposium: “Women and Storytelling,” University College, Cape Breton Nova Scotia, May 1999.
  • “Knowing Through Lara: Game Hero Lara Croft and the Epistemology of 3D Games.” Knowing Mass Culture/Mediating Knowledge, Center for 20th Century Studies, Milwaukee WI, April 1999.
  • “A Feminist Use of of Virtual Space.” Posing Questions: Interrogating Performance, Exhibition, and Representation, State University of New York, Stony Brook NY, March 1999.
  • “Teaching Gender and Technology.” Gender and The Changing Curriculum: Educating With(out) Differenc(es) Conference, Institute for Research and Education on Women and Gender, Buffalo NY, March 1999.
  • “Practicing Stereotypes: Exploring Gender Stereotypes Online.” SITE’99 Conference,(Society for Info Technology and Teacher Education), San Antonio TX,  March 1999.
  • “Navigable Narratives.” Theorizing Performativity Conference, Trent University, Peterborough ON Canada, March 1999.
  • “Artist’s Talk.” Communication Design, Southwest Texas State University, San Marcos TX, March 1999.
  • “Creating VRML Artwork.” IT Group, National Taiwan Teacher’s College, Tainan Taiwan, January 1999.

1998

  • “Digital Video Workshop.” Faculty Training Center, Clayton College and State University, Atlanta GA,  November 1998.
  • “Providing Seminars on the Web.” WebNet 98: World Conference of the WWW, Internet and Intranet, Orlando FL,  November 1998.
  • “Artists Online.” Squeaky Wheel: Buffalo Media Resources Buffalo NY, October 1998.
  • “Animation Workshop.” Creative Arts and Technology Program, Bloomfield College, Bloomfield NJ, June 1998.
  • “Developing Virtual Performance Spaces.” CIT 98 Conference, State University of New York, Cortland NY, May 1998.
  • “Stepping Into Our Own Stories.” Panel Organizer at the Computer-Human Interaction Conference (CHI) 98, Los Angeles CA ,April 1998.
  • “Cool Curriculum Projects for Girls.” Macworld Conference, San Francisco CA, January 1998.

1997

  • “Developing Children’s Edutainment on the Web.” Webnet 97 Conference, Toronto ON Canada,  November 1997.
  • “Interface Design” and “Multimedia Authoring in a World of Hybrd Media.” Macworld Conference, Boston MA, August 1997.
  • “Conceptual Issues in Creating Edutainment.” SouthXSouthwest Conference, Austin TX, March 1997.
  • “Interface Design” and “Multimedia Authoring Tools.” Macworld Conference, San Francisco CA, January 1997.

1996

  • “Exploring Interface Design” and  “CDROM versus Internet Publishing.” Macworld Conference, Boston MA, Aug 1996.
  • “Understanding Hybrid and Bridge Technologies” and “Multimedia Authoring Tools.” Macworld Conference, San Francisco CA, January 1996.