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MARY FLANAGAN’s

creative career pushes the boundaries of medium and genre across writing, visual arts, science, and design. She works in the gallery space, but also invades commercial game design, pop culture, and academia with provocative ideas about authorship, politics, aesthetics and play. She has achieved acclaim for her novel interdisciplinary work that weaves a studio art practice with humanities research, creative writing, and scientific inquiry. She also founded & directs Tiltfactor.  [read more]

 

  • philosospam: Our greatest weakness lies in giving up.The most certain way to succeed is always to try just one more time. ClickHere4paymnt

    critical play about 1 days ago
  • RT @tpizza: Hey check it out, @criticalplay playtesting Monarch at @NYUGameCenter Playtest Thursday this week! cc @tiltfactor http://t.co/2…

    critical play about 6 days ago
  • Like your car's windshield wipers? Invented by a woman. Also the dishwasher and the computer programming lang COBOLhttp://ow.ly/RjTDT

    critical play about 8 days ago
  • Did you know Margaret Hamilton coined "software engineering" & literally sent people to the moon? You should. http://t.co/Un8wipiEYq

    critical play about 8 days ago
  • Kevlar, non reflective glass used in cameras, coffee filters-- invented by women http://t.co/iPTUqvHvqS

    critical play about 9 days ago
featured-press

Featured Press

Business Innovation Factory write up on my work: Playing Games and Finding Our Humanity. by Maureen Tuthill

Leigh Alexander’s Gamasutra Article: Can games change minds?

Game Changer Article in the Dartmouth Alumni Magazine by Jennifer Wulff.

books

Books

VALUES AT PLAY IN DIGITAL GAMES
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articles-journalism-fiction

Articles + Journalism + Fiction

Video game industry needs to be more gender inclusive - SFGate
usaToday-Flanagan-2014
Technology as a classroom distraction for students (essay) @insidehighered 2
HuffPost-2014-darkSideOf-Play
selected-works
talks-videos


Talks + Videos