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MARY FLANAGAN’s

creative career pushes the boundaries of medium and genre across writing, visual arts, science, and design. She works in the gallery space, but also invades commercial game design, pop culture, and academia with provocative ideas about authorship, politics, aesthetics and play. She has achieved acclaim for her novel interdisciplinary work that weaves a studio art practice with humanities research, creative writing, and scientific inquiry. She also founded & directs Tiltfactor.  [read more]

 

featured-press

Featured Press

Business Innovation Factory write up on my work: Playing Games and Finding Our Humanity. by Maureen Tuthill

Leigh Alexander’s Gamasutra Article: Can games change minds?

Game Changer Article in the Dartmouth Alumni Magazine by Jennifer Wulff.

books

Books

VALUES AT PLAY IN DIGITAL GAMES
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articles-journalism-fiction

Articles + Journalism + Fiction

Video game industry needs to be more gender inclusive - SFGate
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Technology as a classroom distraction for students (essay) @insidehighered 2
HuffPost-2014-darkSideOf-Play
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Talks + Videos