Shows and Events
Press and Reviews


2019 Dawn Chan and I will be speaking at The Chicago Arts Institute, “On Power and Play in Virtual Worlds,” Thursday, April 18, 6:00 p.m.; Gene Siskel Film Center 164 N. State St., Chicago, IL.

2019 I will discuss games that follow a tradition of existentialism more than that of either art or technology @apexart New YorkApril 6th 4pm. This event is a part of Dire Jank, curated by Porpentine Charity Heartscape, at Apexart until May 19, 2019.

2018 INTERACTIVE INSTALLATION [help me know the truth] BY MARY FLANAGAN OPENS AT ARS ELECTRONICA, Ars Electronica Festival, OK Offenes Kulturhaus, Linz, Austria, 6 September 2018.

2018 Panel Discussion: Putting Jobs Out of Work, World Economic Forum Annual Meeting, Davos-Klosters, Switzerland, 24 January 2018.

2018 Talk: Game-Changers: Playing Games for Good, World Economic Forum Annual Meeting, Davos-Klosters, Switzerland, 25 January 2018.

2017    La 2 RTE, “Arte, Redes y (ciber)feminismos (Carta blanca a Remedios Zafra),” METROPOLIS, Contemporary Art Program Spain 15 March

2016 “’Los monstruos de la máquina’, reflexiona sobre el temor de la sociedad a los avances.” El Mundo, 24 de noviembre de 2016

2016 La Voz de Austurias. “«Los monstruos de la máquina»: el espíritu de Frankenstein, en LABoral .” 19 de noviembre de 2016. 

2016 How the Internet Affects What (and How) We Read, by William Fenton, PCMAG 19 May

2016 Reading on a screen rather than paper may affect what you learn, study shows. ABC News Radio via WTOP 12 May 2016

2015 A Simple Card Game Designed To Rewrite Gender And Racial Stereotypes: The Neatest Thing? It’s Been Proven to Work. by Mark Wilson. Fast Company, 28 October.

2015 Tackling Social Engineering Through Play, by Ruth Graham. Boston Globe 31 May.

2015 Women Get in the Game, by Andrew Brownstein for the AAUW Spring/Summer.

2015 Tackling Social Engineering Through Play, by Ruth Graham. Boston Globe 31 May.

2014 Game Changer Feature Article in the Dartmouth Alumni Magazine by Jennifer Wulff.

Cited in a 2014 The Atlantic concerning board games and the rise of board game cafes in an article by Hannah Schank

Business Innovation Factory write up on my work: Playing Games and Finding Our Humanity, by Maureen Tuthill

Leigh Alexander’s Gamasutra Article: Can games change minds?

Michael May’s Studio 360 piece on NPR: Playing against the Virus.

Interview: Insert the poetic where we’d least expect it, about electronic writing and poetry by Eric Goddard-Scovel

Panel discussion, Beyond Play – Game Change: Society and Culture, part of “The Art of Video Games” exhibit at the Smithsonian

Gamasutra article on GDC 2012: Humor, meaning, cooperation and ambition: the microtalks

ARTnews 2011 piece on game-related art, featuring Flangan’s work and others

A 2011 video of talk at the STRP Festival, Symposium Playful Post Digital Culture

A 2011 video of talk at Next Level Conference in Köln, Germany

A radio interview for FM4, as part of the 2011 Salzburg Global Seminar, “Health and Healthcare Series III, Innovating for Value in Health Care Delivery: Better Cross-Border Learning, Smarter Adaptation and Adoption”

A 2011 video interview about the POX game

Rick Ganley’s 2011 NHPR Morning Edition interview with Flanagan on POX

Stephanie Clifford’s piece on the new Monopoly game from Hasbro in the New York Times.

A 2010 interview with Vermont television about Metadata games; also here

With E. Navas for a gallery show at CalIT2

In a Podcast with MIT for Critical Play

Speaking in podcast with the Brainy Gamer

Caught the 2008 SXSWi conference in Austin TX

In an artist’s talk at Columbia University

Glimpsed in a video about a nifty robot show she co-curated in 2004.

Shows + Events (not always complete- check twitter)

January / Interactive installation [help me know the truth] by Mary Flanagan showing in “Future Humanity – Our Shared Planet” with together with Ars Electronica and the Central Academy of Fine Arts Beijing (CAFA), the Hyundai Motorstudio in Beijing

April /2019 Dawn Chan and I will be speaking at The Chicago Arts Institute, “On Power and Play in Virtual Worlds,” Thursday, April 18, 6:00 p.m.; Gene Siskel Film Center 164 N. State St., Chicago, IL.

October / PLAYMODE exhibition at the MAAT – Museum of Art, Architecture and Technology in Lisbon, co-curated by Filipe Pais and Patricia Gouveia in October 2019. My hopscotch inspired [bombscotch] will be playable at the show.

September / INTERACTIVE INSTALLATION [help me know the truth] BY MARY FLANAGAN OPENS AT ARS ELECTRONICA, Ars Electronica Festival, OK Offenes Kulturhaus, Linz, Austria

January / Panel Discussion: Putting Jobs Out of Work, World Economic Forum Annual Meeting, Davos-Klosters, Switzerland

January / Talk: Game-Changers: Playing Games for Good, World Economic Forum Annual Meeting, Davos-Klosters, Switzerland

November / Irish Conference on Game Based Learning, Tipperary

October / Persuasive Gaming in Context (CHI PLAY), Amsterdam

September / Keynote, IGGI York University

August /  Exhibition: Play Up!  Of dragon slayers, queens and pixel monsters, Museum of Fine Arts Cologne, August 19, 2017 to February 4, 2018

July / Games for Change Keynote, The Case for Evidence based Design

April / Special Address, Board Game Studies 20th Colloquium Copenhagen

February /  At the College Art Association speaking on the panel, ‘Game Studies at 20’ 17 Feb hosted by John Sharp with Ian Boost, Janet Murray, Espen Aarseth. 

January – December / [giantJoystick] in Karlsruhe at ZKM

January-August /  [help me know the truth] (software and installation) “Monsters in the Machine,” LABoral Centro de Arte y Creación Industrial, Asturias Spain Nov 2016 –Aug 17

January /  [bombscotch] is showing in the PUSH PLAY exhibition January 12 – March 4 2017 at the Hedreen Gallery, Seattle

January /  HACKING / MODDING / REMIXING as Feminist Protest, Curated by Angela Washko, Jan. 28 – Feb. 26, 2017 Miller Gallery Carnegie Mellon University


Feb / “Critical Play and Embedded Design,” Carnegie Mellon

Feb / “Identity in Gaming,” Teacher’s College at Columbia University, Sexuality Women and Gender project and the Office of Diversity Affairs at Teachers College Feb

March / “Critical Games,” Berkeley Center for New Media’s History and Theory of New Media Lecture Series

March / “Teaching Analog Game Design,” Game Developer’s Conference (GDC) Education Summit Panel, March

March / “Who owns What and Why: Faculty and Student IP,” Game Developer’s Conference (GDC) Education Summit Panel, March

April / “Critical Play as an Art History Framework, “ In and Out of Art History: The Video Game Conundrum. Association of Art History, Association of Art Historians, Edinburgh April

June / Keynote, “Connected Play,” Oxford Internet Institute’s Connected Life conference Oxford

October /  [mapscotch] (bombscotch) (Installation)

Free Play exhibition, Touring: Museum London in London, ON, Canada from January 30, 2016 – May 8, 2016; The Rooms, Provincial Art Gallery Division in St. John’s, NL, Canada from May 27, 2016 – August 28, 2016; Parsons Sheila C. Johnson Design Center at The New School in New York City, NY

November /  [help me know the truth] (software and installation)  “Monsters in the Machine,” LABoral Centro de Arte y Creación Industrial, Asturias Spain Nov 2016 – May 17

February / “Games as a Medium,” ‘Games and Gambits in Contemporary Art’ Panel, College Art Association NYC February

February / “Diversity in Audience, Diversity in Creators,” IndieCade East Festival, American Museum of the Moving Image 15 Feb 2015

May / Keynote, “Creating a #CrowdCON,” Engaging the Public: Best Practices for Crowdsourcing Across the Disciplines. University of Maryland 6-8 May.

November / Exhibition of Bombscotch, Handwerker Gallery, Ithaca College in Ithaca, NY from Oct 1, 2015 – Nov 6, 2015

November / Exhibition Media Arts Dortmund Germany

February / Keynote, CSCW, Baltimore

February / Keynote, “Playing with your Metadata,” WebWise, Institute of Museum and Library Services (IMLS) Innovation Conference, Baltimore February

March /  “How to Think,” Panel, Game Developer’s Conference: Education Summit, San Francisco March

March / “Teaching Games with Games: Eight Exercises in Play,” Panel, Game Developer’s Conference: Education Summit, San Francisco March

April / Keynote, RE:Humanities14: Play, Power, Production #rehum14

April / “Games and Gender-Based Violence,” Games for Change NYC April

July / Exhibition,  Tate Britian, Play Your Place: Play South Westminster (Public Art Video Game in collaboration with Ruth Catlow as Local Play UK)

Aug / Exhibition, FILE Machinima  São Paulo [borders] series

November / “Freedom at Play in Digital Games,” Philosophy of Computer Games 2014 Istanbul 13-15

November / Exhibition Media Arts Dortmund Germany

October / Liguria Study Center Italy

October / Machinigglitch, ARCADE, Festival Gamerz, Aix on Provence France

September / Business Innovation Factory Providence

July / The Games of Art, Brisbane Australia

July / Keynote, NSF Social CoCS PI MTG Seattle

June / ZKM_Gameplay Exhibition, ZKM | Center for Art and Media;[giantJoystick] (Interactive Sculpture)

[pile of secrets] (Video Installation); [domestic] (3D Computer Game Artwork) Karlsruhe Germany 2013-2015

June / Workshop on Stereotypes and Biases, Games, Learning and Society Madison WI

March / “Game Design Curriculum Deathmatch,” Game Developer’s Conference, Education Summit

Jan / “Playful Aesthetics,” Video Games Panel, Modern Language Assn Annual Convention Boston

Nov / Salzburg Global Seminar Faculty, Right to Health & Health Systems, Salzburg Austria

Nov / White House Office of Science and Technology Policy (OSTP), Academic Consortium on Games for Impact, Washington DC, US

Oct – Nov [borders]/ World Wild Web Exhibition, London’s Furtherfield Gallery

4th October 2012 / Keynote, “Hippies, hackers, & Wargames,” INDIECADE, Culver City, CA

27th September 2012 / The 26th Annual Meeting of the Society for Literature, Science, and the Arts (SLSA), Milwaukee, WI

8th June 2012 / Keynote talk, “Playing Politics,” University of Westminster, London

17th May 2012 / Keynote talk, “Contemporary Art Forum: Critical Play—The Game as an Art Form,” MoMA, NYC

4th May 2012 / Symposium—Video Games: Beyond Play panel, in conjunction with “The Art of Video Games” exhibition, Smithsonian American Art Museum, Washington DC

27th April 2012 / “Art and Science,” Distinguished Lecture, Dept of Computer Science, Univ North Carolina, Charlotte

April 2012 / Talk at Georgia Tech, Atlanta, GA

9th March 2012 / Talk at UCSC, Santa Cruz, CA

5th – 9th March 2012 / Game Developer’s Conference Game Design Microtalks, San Francisco

27th February – 8th April 2012 / Exhibition of [borders] and [pile of secrets], Game Change: Videogames as Art Medium and Inspiration, Talk and Exhibition, PULSE Art and Technology Festival, Telfair Museums, Savannah, GA

12th February 2012 / “Poetry Reading” Barrow Street Press The Highlands NJ

5th February 2012 / Poetry Reading as part of New Directions in Digital Poetry Book Launch, The Bowery Poetry Club, NYC

8th – 22nd December 2011 / Exhibition of ongoing video series, [pile of secrets] and [domestic], Play Station Show, Postmasters Gallery, NYC

16th December 2011 / “Artists and AI” at the KillScreen Dialogues, The New Museum, NYC

18th – 27th November 2011 / STRP Festival, Symposium Playful Post Digital Culture, Talk
+ Exhibition of [pile of secrets], Eindhoven, The Netherlands

4th – 5th November 2011 / Next Level Conference, Talk and Exhibition of ongoing video series, [pile of secrets], Koln (Cologne), Germany

29th September 2011 / Game design workshop for Salzburg Global Seminar, “Health and Healthcare Series III, Innovating for Value in Health Care Delivery: Better Cross-Border Learning, Smarter Adaptation and Adoption”, Salzburg, Austria

12th – 15th August 2011 / 3G Summit, The 3G Public Forum and workshop, Columbia College, Chicago, IL

26th July 2011 / Talk, Critical Play: Fluxus and the Art of Interaction
 in conjunction with Fluxus and the Essential Questions of Life” exhibition, Hood Museum, Hanover, NH

23-25 May 2011 / Gaming as Gateway to Computing for Girls and Women, NCWIT Summit on Women and IT: practices and ideas to revolutionize computing, NYC

6th May 2011 / Metadata Games for Archives and Libraries,” American Council of Learned Societies, Washington DC May

2nd April 2011 /“Developing and Open Source Metadata Games System for Archives and Libraries,” New England Archivists, Brown U, Providence April

23 March 2011 / NHIP Conference Manchester, 7:30-4:30
Tiltfactor launches its New website, and new Immunization game!

7th – 8th March 2011 / University of Maryland
Digital Cultures and Creativity (, Visit and Talks

4th – 5th March 2011 /Technologies of Meaning Conference
Johns Hopkins University and Maryland Institute College of Art
Exhibition of works in the [borders] series , Maryland Institute College of Art

3rd March 2011 (11:30am Thurs March 3) / Digital Media and Learning
Designing Learning Futures Conference, LA
Workshop: Real World Games (for Civic Action Platforms) with Susanna Ruiz, Benjamin Stokes

28th Feb – 2nd March 2011 / Game Developer’s Conference
Education Summit Panel, San Francisco
Building and Growing a Game Lab

16th February 2011 / Mary Flanagan Artists Talk
Bloomfield College, New Jersey.

14th February 2011 /“Relational Aesthetics + Mediation: Rule systems” Parsons MA in Media Studies program talk

12th February 2011 / Participant, Art/Technology Global Sample, a centennial panel at the College Art Association, curated by Mark Tribe and Chris Csikszentmihályi

30th January 2011 / Mary Flanagan Artists Talk
Writing Machine Collective Exhibition, Youth Square, Chai Wan Hong Kong

15th – 30th January 2011 / Exhibition of three works in the [borders] series
Computational Thinking in Existing Art Forms WMC_e4
(Writing Machine Collective) Youth Square, Chai Wan Hong Kong

15th – 23rd January 2011 / Thinktank
METAL culture, Southend on Sea UK
with Artist, Author, and Organizer Ruth Catlow, and Rachel Lichtenstein, Artist and Author

October 8,9,10 / Speaking at Indiecade

September 6-7 / Trinity College Dublin

August 13-14/ Games for Girls WorkshopChicago

May 24/ Games for Change Games 101 Workshop NYC, at Parsons/The New School

May 14 / Digital Humanities Symposium at Dartmouth College Hanover NH

June 7-9 / Trinity College Dublin

May 6-7 / Values in Design Workshop NYC, at NYU

April 12-16 / Keynote Speaker DIGITEL 2010 Taiwan, The IEEE 3rd International Conference on Digital Game and Intelligent Toy Enhanced Learning

March 14th / Keynote Speaker, Playing the City/Giocando la città, Modena Italia

November 16 / Montreal International Games Summit panel

November 2 /MIT Gambit Lab and in the Purple Blurb lecture series

November 3 / Hood Museum Gallery Talk, Hanover NH

August 2009 / Show of
South Korea

May 27-29 / Games for Change

March 27-April 1 / I will be in Hong Kong giving a series of consultations and talks

March 23-27 / Game Developers Conference 2009

March / L.A. Alumni group talk

February 2009 / Talk at the Transart Institute

November / Talk at RISD

November / Talk at DIGRA NYC

October 30 – Nov 3 / Talk at Computer Space, Sophia Bulgaria

October 17 – 19 / Keynote at Future and Reality of Gaming

Sept 13 2008 / Massively Multiplayer Game Launch @ Conflux Festival

August / UC-Santa Clara Values in Design Workshop

July / Games, Learning and Society workshop

June / Games for Change NYC Panel

May / V2 Lab Talk, Rotterdam

April / Cornell Talk

March / Brooklyn Poly Panel

March / AERA Panel

February / GameLab Talk NYU

February / GDC Panel

January / Savannah Talk

January / Georgia Tech Talk

October / Cinekids talk, Amsterdam

October 4 / Beall Center exhibition with GrandTextAuto folks

September 24-28 / Presentation of “A Method For Discovering Issues Around Values in Digital Games” at Digital Games Research Association (DIGRA), Tokyo

September / Presentation of “Locating Play and Politics: Real World Games and Political Action” at The Digital Arts and Culture Conference, Perth Australia

July / Maine College of Art visiting artist

June / MacDowell Colony Residency, New Hampshire

April / Game Design Heuristics for Activist Games, Full Paper, CHI (Computer Human Interaction Conf.)

April / Women in Games Conference, UK

April / Artists Talk, Rutgers University

April / Heading in Different Directions, Emerging Terrain in Games and Simulation Symposium, RPI

April / Artists Talk, University of Wisconsin Milwaukee Film Program

March / Artists Talk, School of Visual Arts March

March / eVALUating Games, NYU Workshop, NYC

March / [giantJoystick] in Feedbach, [domestic] in Gameworld, Laboral Art Center Inaugeral Show, Asturias Spain

February / Feminist Visualities conference, Cornell University

January / Graduate Colloquium and Exhibition Talk, Georgia Institute of Technology January

December / Women Making Science: Problem, Progress, Power with The Feminist Press

June / panel organizer, “Trailblazers” at Games for Change conference, NYC

April-Maydistinguished visiting scholar at BTH Blekinge Institute of Technology, Sweden

April / Keynote Speaker, Code Conference Miami Ohio University

April / Artist’s presentation at the Neuberger Museum of Art

March / Serious Play presentation and Panel organizer, Serious Games Summit, GDC

March / Presentation at Living Game Worlds: Design Processes and the Future of Expressive Computing, Georgia Tech

January / American Folk Art Museum Panel, “I Taught Myself Everything I Know: Autodidacticism in New Media Art” organized by Mark Tribe, Brown U.,

December 2005 – 2006 / Residency, creative material group Portland Oregon

Speaker at College Art Association, Boston

Guest speaker at Columbia University, Women in Computing, NYC

The Virtual 2006: designing digital experience, Södertörn University, Stockholm

Nordic Games Conference, Malmo Sweden

exhibition of [giantJoystick] at HTTP gallery, London

Premier of collaborative work on Turbulence

Reading of e-texts in October

Artist’s Talk, Bowling Green State Univ. Ohio in conjunction with gallery installation

October / Microwave International Media Festival Exhibition, Hong Kong

September / AIGA Design conference

June 1-10 / Guest and Keynoter at ICT summer school, Stockholm

April / Juror for Southshore Arts Center TechArt II show, part of Cyberarts Boston

March / keynote speaker at U FL games conference

February / juror on the New York State Foundation for the Arts grant program

February / speaking at St. Louis Museum

February / showing [domestic] at ARCO in Milan

Residency in December at iPark, CT

UW-Milwaukee Film Program Colloquia inaugeral speaker for critical studies program

two papers given at DIGRA

conference in Vancouver

speaking about game design for girls at the Btween International Festival in the uk,

Co-curating an art and games show to coincide with digra spring 2005

visiting speaker/visiting critic this spring at Pace University, Parsons, Georgia Tech, MassArt, nd Stockton College in New Jersey

November / I’ve just been to UNIVERSITÉ PARIS IV-SORBONNE to give a paper called “Playculture: Work, Leisure, and the Digital Vernacular” at the Leisure and Liberty in North America conference

2003-2004 / I was an invited speaker at the Inter Society of Electronic Arts conference in Helsinki, University of Auckland (multiple engagements), Emerson college, Columbia University, The Art Institute of Chicago, MIT Media Lab, the Plaything Conference Keynote speaker in Sydney Australia, and the NY Law School. Upcoming engagements include University of Maine, St. Louis Center for Contemporary Art, the Steirischer Herbst festival in Austria, the British HCI conference, + the Sorbonne in Paris, among others.

October 2004 / showed work and speaking at the steirischer herbst festival in Graz Austria.

Sept 2004 / spoke at the University of Maine, “Code & Creativity IV Games: Making & Unmaking the World.”

August / Talk with collaborator ken perlin at InterSociety of Electronic Arts (ISEA) conference, Helsinki, “Cultural Softwares: Artistic Tools & DIY Networks;”

August / [ineffable] at siggraph

August / invited to BANFF canada new media summit/thinktank on mobile technologies

July / speaking at Teacher Institute for Contemporary Art at the Chicago Art Institute

June-July / [domestic] @GiganticArtSpace, NYC

June / National Womens Studies Assn conf panel

April / University of Auckland International Strategic Opportunities and Research Collaborations visit

Also article on subversive use of computer games going online at the New York Law School Review (peer reviewed journal)

March 18 – May 16 / [phage] at the Guggenheim, Seeing Double show, panel discussion May 8th

March 24 / Presidential Roundtable, Gender and Computer Games

March 17 / Talk at Emerson College

Talk at Columbia’s Digital Media center

Visit to Mitch Resnick’s Lifelong Kindergargen program, MIT Media Lab

Plaything, Sydney Australia October – premiere of [domestic] game project

December / Artist’s talk, UC-Colorado Springs

November 4-6DiGRA Conference in Utrecht

May 19 – 23 / Showing work at the Digital Arts and Culture Conference, Melbourne

May 19 / [search] opening

May / Visiting Artist and Artist Presentation, State Library of Victoria, Melbourne, Australia

April 16-19 / “SIMple and Personal: Domestic Spaces and The Sims” Joint meeting of the Popular Culture and American Culture Associations, New Orleans

Feb 27 – Mar 1 / “[search]-ing” 9th Biennial Symposium for Arts and TechnologyAmmerman Center for Arts and Technology at Connecticut College

February 7 – 9 / INTERACTIVE FUTURES: New Stories, New Visions Victoria Independent Film and Video Festival – University of Victoria, British Columbia, Canada

The State of Play: Panel at NY Law School

Harvestworks Residency

NY Law School-Information Society Project at Yale Law School State of Play conf

Carbon Versus Silicon: Thinking Small/Thinking Fast Banff New Media Summit

December / Co-host at Melinda Rackham’s

November 23 / 2002 [contamination] installation at MotelHaus, Eugene OR

November / Artist talk at U Washington

October 10 – 16 / [phage] at the Moving Image Center, Auckland

July – Aug / The Physics Room, New Zealand- Installation

May / Showed work + gave talk at Experimenting Arts and Sciences Conference, Aarhus Denmark

April / Showed work in “Northwest Documenta” in Salem OR showcasing Pacific NW contemporary art

February 7 – 9 / Gave a paper “The ‘Nature’ of Networks: Space and Place in the ‘Silicon Forest'” at the Nature and Progress: Interactions, Exclusions, Mutations Conference, University of Paris-Sorbonne

[remotion] Internet Artwork at CODEDOC, Whitney Artport

[search] Internet Artwork premiers “Mapping Transitions” exhibit, University of Colorado, Boulder

FutureScreen 2002 Sydney Australia – in the “all star data mappers” show

[collection] in the Whitney Biennial

Santa Cruz Art League showcases work in arts and technology show

Talk at the UAAC in Montreal in October about transgenic art and feminism

September / [rootings] premiering at website

August / Showed [collection] at The Banff Centre New Media Institute

April – July / Visiting Professor, Interactive Artist Computer Science + Information Engineering, National Taiwan University, No. 1 Sec. 4 Roosevelt Rd, TaipeiWork on multidisciplinary human-computer interface projects

March / “Artist’s Talk” Reina Sophia Museo Nacional Centro de Arte, Madrid

January 21 / [The Perpetual Bed] Stuttgart Filmwinter Special 3D exhibition, Stuttgart Germany

February 28-March 3 / College Art Association, “The Surreal, the Hyperreal, and the Virtually Real” Panel Participant

June – December / DIGITAL2000: International Competition and Exhibition New York and Philadelphia. The exhibition of the winning works will travel to the following venues: Central Fine Arts Gallery in SoHo, NYC, the Technology Gallery at The New York Hall of Science (NYHOS) (Sept.18-Nov.26), and Silicon Gallery in Philadelphia (Dec.1-31). Showing [phage]. Juror: John Ippolito, Guggenheim.

July 23-28 / Siggraph 2000 New Orleans

July 22-27 / work going to be at VRML show at Art Gallery at Siggraph 2000, New Orleans

August 2- 4 / Digital Arts & Culture Conference, Bergen Norway showing installation

21-24 February / ACM SIGGRAPH sponsored Web3D/VRML Symposium Monterey, CA, USA

VRML Art 2000 – VRML-ART 2000 shows important advances in the content and structure possible in the Web 3D medium. The works amplify a new wave of creative output by artists and designers, who have specialized on internet

February 21-24 / Web3D-VRML 2000 Monterey, CA, USA

April 14 – 15 / Urban Girls Conference, Buffalo NY

May 21-27 / 6th annual Computer Arts Festival, Maribor, Slovenia

Press + Reviews

Press release. “INTERACTIVE INSTALLATION [help me know the truth] BY MARY FLANAGAN OPENS AT ARS ELECTRONICA.” 6 September 2018.

La 2 RTE, “Arte, Redes y (ciber)feminismos (Carta blanca a Remedios Zafra),” METROPOLIS, Contemporary Art Progam Spain15 March 2017

Fisher, Jessica. “Women Game Designers Kick Butt.” Gameosity, 8 March 2017.

Villacorta, Azahara. “El tiempo de los monstrous tecnologicos llega a Laboral.” El Comercio. 19 de noviembre de 2016

Del Gallo, Patricia. “’Los monstruos de la máquina’, reflexiona sobre el temor de la sociedad a los avances.” El Mundo, 24 de noviembre de 2016.

La Voz de Austurias. “ «Los monstruos de la máquina»: el espíritu de Frankenstein, en LABoral .” 19 de noviembre de 2016.

Canal 10 (video) / El Comercio. “?Los monstruos de la máquina? una muestra dramática,” 18 de noviembre de 2016.

Mahdawi, Arwa. “From Twister’s ‘sex in a box’ to Pokémon Go’s new reality—how games define the times.” The Guardian, 1 August 2016.

Dean, Jeremy. “Reading Off Paper Has A Useful Cognitive Benefit Over Tablets or Laptops.” PsyBlog 10 May 2016.

Fenton, William. “How the Internet Affects What (and How) We Read.” PCMag 19 May 2016.

Loftus, Tom. “The Morning Download: Pace of IT Job Growth and IT Spending Hit by Uncertainties.” CIO Journal; The Wall Street Journal 10 May 2016.

Devarajan, Sunjay R.  “Reading on a Screen Rather Than Paper May Affect What You Learn, Study Shows.” ABC News 12 May 2016.

ABC Radio. “Reading on a screen rather than paper may affect what you learn, study shows.” ABC News Radio via WTOP 12 May 2016.

Waghorn, Mike. “Smartphones and iPads change how the human brain works – and are destroying our memories.” Mirror online 9 May 2016.
Krans, Brian. “Digital Reading Can Cause You to Miss the Bigger Picture.”  Healthline News 12 May 2016.

Jacbos, Tom. “Why It’s Preferable to Read David Sedaris on Paper.” The Pacific Standard 11 May 2016.

Gizbot Bureau. “Here’s how reading on tablets can sap your creativity.” Gizbot 11 May 2016.

Ranosa, Ted. “Reading on Laptop, Tablet Screen Can Alter the Way You Think.” Tech Times 11 May 2016.
Campbell, Tanya. “Digital media may be affecting our likelihood of using abstract thought, researchers say.” Maine News Online 11 May 2016.

Mishra, Rohit Raj. “Reading on digital platform like tablet and laptop may change the way you think.” TeCake 11 May 2016.

News Nation Bureau. “Do you use digital platforms for reading? Well, it may change the way you think.” News Nation India 11 May 2016.

DNA India. “Want to think differently? try reading on a tablet or laptop.” DNA India PTI 11 May 2016.

Holmes, Lindsay. “Reading On Your Screen May Impair The Way You Think.” Huffington Post 10 May 2016.

Garcia, Denise. “Reader beware: This may be changing the way you think.” CNBC 10 May 2016.

Woollaston, Victoria. “Is your Kindle making you ‘miss the bigger picture?’ Reading digital books can hinder your ability to think abstractly.” The Daily Mail 10 May 2016.

Gulf News. “Reading on digital devices can alter thinking—Study.” Gulf News PTI 10 May 2016.

Jagran Post News Desk. “Reading on tablets, laptops may change the way you think.” Post in India. 10 May 2016.

Raphael, John. “How Digital Media May Change the Way you Think.” Nature World News 10 May 2016.

Waghorn, Mark. “Tablets and laptops shorten attention spans.” Belfast Newsletter 10 May 2016.

Tech First Post. “Reading on tablets, laptops may change the way you think, claims study.” Tech First Post PTI 10 May 2016.

Peterson, Andrea. “Researchers say computer screens change how you think about what you read.” The Washington Post 9 May 2016.

Bergland, Christopher. “How Are Digital Devices Changing the Way We Think?” Psychology Today 9 May 2016.

Friedman, Lindsay. “Digital Media May Be Hindering Your Ability to Think Abstractly, Study Says.” 9 May 2016.

Friedman, Lindsay. “Digital Media May Be Hindering Your Ability to Think Abstractly, Study Says.” Fox News (pick-up of 9 May 2016.

Titcomb, James. “Reading on computer screens changes how your brain works, scientists say.” The Telegraph 9 May 2016.

Nauert, Rick. “Reading on Digital Media May Inhibit Abstract Thought.” Psych Central 9 May 2016.

Toobin, Adam. “It’s Easier to Understand Nietzsche’s Writings on Paperback Than on an iPad, Study Finds.” Inverse 9 May 2016.

The Statesman. “Here’s how reading on tablets can sap your creativity.” The Statesman 9 May 2016.

IANS on the Health Site. “Study says reading on tablets can affect your memory and creativity.” The Health Site 9 May 2016.

New Kerala. “Can digital media limit our thinking?” 9 May 2016.

Live Mint. “Reading on smartphone will change the way you think.” (news brief) 9 May 2016.

Bangalore Mirror (Agencies). “Digital media may be changing how you think: Study.” The Bangalore Mirror 9 May 2016.

Siasat Daily. “Can digital media limit our thinking?” The Siasat Daily 9 May 2016.

Newsx (pick-up ANI article). “Can digital media limit our thinking?” 9 May 2016.

Business Standard (pick-up of PTI article). “‘Reading on tablets, laptops may change the way you think.’” 9 May 2016.

Economic Times (pick-up of PTI). “Attention, tech-buffs! Reading on digital platforms may change the way you think.” The Economic Times India 9 May 2016.

Hindustan Times (pick-up of PTI). “Tablet users, take note: digital reading can change the way you think.” Hindustan Times 9 May 2016.

The Times of India (pick-up of PTI). “Here’s how reading on digital platforms helps.” The Times of India 9 May 2016.

Deccan Chronicle (pick-up of PTI). “Reading on tablets, laptops may change the way you think.” Deccan Chronicle 9 May 2016.

The New Indian Express (pick-up of IANS). “Here’s How Reading on Tablets Can Sap Your Creativity.” The New Indian Express 9 May 2016.

Big News Network (pick-up of IANS). “Here’s how reading on tablets can sap your creativity.” Big News Network 9 May 2016.

Blackwell, Jeffrey. “A Playful Turn for Libraries.” Harvard Gazette 8 Jan 2016

Bennett, Christopher Sean. “HTNM Lecture — Mary Flanagan, “Critical Play.” Berkeley Center for New Media post, April 5 2016

Bennett, Dierdre. “Mary Flanagan – Digital Media Artist – Columbia University Talk.” Blog.  6 January 2016,

Dell’Antonia, KJ. “Eight Gifts for Family Game Night.” The New York Times, ‘Motherlode’ parenting blog 21 December 2015.

Francis, Bryant. “How Monarch redefines what winning means in strategy games.” Gamasutra.

Staff, “Best Games to play This Thanksgiving,” Ars Technica, 21 Nov 2015

Cardboard Republic, “Indie Spotlight of the month: MONARCH,” Cardboard Republic, Nov 2015

Кузнецов, Даниил. “Игры признали эффективным,” N + 1, 26 Oct 2015,

Medical Press, “Study illustrates how game design can reduce stereotypes and social biases.” 26 Oct 2015,

Smith, Steve. “Dartmouth College Researchers Say Newly Designed Game Will Reduce Social Bias And Spread Diversity.” Medical Daily, 27 Oct 2015

Wilson, Mark. “A Simple Card Game Designed To Rewrite Gender And Racial Stereotypes: The Neatest Thing? It’s Been Proven to Work.” Fast Company, 28 Oct 2015.

Shapiro, Lila. “This Game Can Make People Less Prejudiced. Here’s How.” The Huffington Post, 28 October 2015.
Clark Flory, Tracy. “Sexist Stereotypes Defied With Smart Game Design, Study Shows.” Vocative. 26 October 2015,

Jackson, Latoya. “Girl Gamers: Who gets to call themselves Gamers?” Fusion Network Series, October

Graham, Ruth. “Tackling Social Engineering Through Play,” Boston Globe 31 May 2015
Science News, “Playing Games can shift attitudes, study shows.” 13 May 2015, Science News.
Stoelker, Tom. “Building Bridges Between Tech and the Humanities.” Fordham News, 8 May 2015.

Virginia Prescott and Word of Mouth Radio,  “Monarch the Board Game,” New Hampshire Public Radio. 5 May 2015

Sneesby-Koch, Ann.  “Higher Education Video Game Alliance Honors Dr. Mary Flanagan with an Advancing Theory and Research Award.” Office of the Digital Humanities, National Endowment for the Humanities, Featured Project. 11 March 2015

Silverstein, Hannah. “A Crowd-Funded Game that takes the Stereotype out of Fantasy.” The Dartmouth Now, 3 March 2015.

Brownstein, Andrew. “Women Get In the Game.”  Spring/Summer 2015 issue, AAUW Outlook

Schank, Hana. “What’s the Deal with Board Game Cafes?” The Atlantic 23 November 2014
AAS. “Come Play with US: AAS Collections Launch in Metadata Games.” September 2014.

Wulff, Jennifer. “Game Changer. Dartmouth Alumni Magazine, Nov-Dec 2014

Wallace, Kimberly. “Demon Slayers: Gaming Tackles Real Issues.” GameInformer 25 June 2014,

Parasnis-Samar, Anjali. “Crowdsourced Metadata Games: A Primer.” Information Space. School of Information Studies, Syracuse University.

Fuller, Cameron. “Women In Tech Industry Few And Far Between, And Some Say Male Prejudices Are To Blame.”  International Business Times. 20 June 2014.

LeJacq, Yannick. “In Defense of Zombie Games.” Kotaku. 1 May 2014

Lien, Tracy. “Tapping Into Player Psychology for Games for Change.” Polygon. 22 April 2014.

PinkThink, “Women in STEM.”

Lahey, Jessica. “This is not your Father’s STEM Job.” The Atlantic, 28 March 2014

Skarda, Erin. “Inside the Push for Equality in the Gaming Industry.” NationSwell, 21 March 2014

Mauro, Sari. “Metadata Games.” Congregational Library & Archives History Matters Blog. 11 February 2014

Zeamer, Vicky. “Using games to collect metadata: Introducing Metadata Games.” January 2014 DPLA blog.

“Metadata Games.” Congregational Library and Archives. 11 Feb 2014

Groves, Kaylyn. “Metadata Games Crowdsources Data Collection through Gaming.” Association of Research Libraries. 24 January 2014.

Tuthill, Maureen. Playing Games and Finding our Humanity.Business Innovation Factory, Sept 2013

Recchia, Gabriel. “Can games Change Minds?” Gamasutra, 30 June 2013

Alexander, Leigh. “How can games contain and convey values?” Gamasutra, 26 April 2013

May, Michael, “Playing against the Virus,” Studio 360 on NPR, 2013

Fandray, Dayton, “Gamification,” Alaska Airlines Magazine February edition, pp. pp. 90-152.

Goddard-Scovel, Eric. “’Insert the poetic where we least expect it’: An Interview with Mary Flanagan,” Sycamore Review Poetry Journal, January 2013

Ruiz, Susanna. “Interview: Mary Flanagan,” Civic Tripod: International Journal of Learning and Media.

Rocks, Sean. Radio Interview: Science and Games. RTE Radio1 Irish Radio, November 16, 2012.

Bonar, Aliya. “Participant Interview: Mary Flanagan.” Conflux Festival, October 2012.

Alexander, Leigh. GDC 2012: Humor, meaning, Cooperation and Ambition at Microtalks. Gamasutra, 8 March 2012

Langlois, Krista. “Valley Site Allies with Wikipedia.” The Valley News, 19 January 2012.

Investigator Spotlight, Dartmouth Now, 5 June 2012.

Dartmouth Mobile Research Lab on the Green this Summer, Dartmouth Now, 12 July 2012

Miranda, Carolina A. Let the Games Begin: Artists are designing or adapting to video games to comment on politics, art, and games themselves.ARTnews, April 2011, pp. 79-85.

Plenda, Melanie. “POX: Play the game, save the people.” New Hampshire Union Leader, 8 April 2011, B1 spreading the word on POX, “Game Developed at Dartmouth Helps Players Understand Infectious Disease Control.”

Ganley, Rick. “POX: The Board Game.” New Hampshire Public Radio Morning Edition, 4 April 2011.

Clifford, Stephanie. “No Dice, No Money, No Cheating. Are You Sure This Is Monopoly?” The New York Times, Business Section 15th Feb 2011.

Interview on Resonance FM, London Oct 27.

Jeffries, L.B. “Mary Flanagan’s ‘Critical Play.'” popmatters, August 10, 2010

Barber, Bonnie. “A Humanist Approach to Game Design.” Dartmouth Now, June 5, 2010

In 18 minutes, TEDx tackles issues, By Linday Brewer Published on Monday, April 19, 2010

Profs. discuss ‘digital humanities’, The Dartmouth, by Annie Jones, Monday, May 17 2010

Sullivan, Adam. “Can Videogames Help Kids?” (Metadata games) (Print and Video) 29 September 2009

FLYP / Move over Whitman, there’s a new poetry in town
by Chris Bravo & Lindsey Schneider

Nashua telegraph / New endowed humanities professor at Dartmouth has got game
by Dave Brooks

NotesOnGameDev / Mary Flanagan: Designer, Tiltfactor
by Beth A. Dillon

How Video Games Can Help in the Classroom, and in the World, Chronicle of Higher Education/ Mary Flanagan: Designer, Tiltfactor
by David Debolt

Concord Monitor / ‘Social activist’ with a joystick
by Martin Downs

El Comercio, Spain / Por fin, un museo del siglo XXI Part 1, Part 2
by Miguel Moran Gijon

Nueva Espana, Spain / El motor del la Ciudad de la Cultura se pone en marcha

El Mundo, Spain / La Laboral pone a Gijon en vanguardia
by Patricia Del Gallo

ABC, Spain / Gijon apuesta por el arte y la tecnologia con un pionero laboratorio de ideas
by Natividad Puldo

La Razon, Spain / Los videojuegos ganan la partida al arte
by J. Ors

La Voz de Asturias / Laboratorio para el arte
by Blanca A. Gutierrez

[giantJoystick] featured at IndieCade 2007

Mary Flanagan featured in “8 Bit”, a documentary film about art and video games

ABC News / Turning 8-bit Video Games Into Art (video)

We Make Money Not Art / [giantJoystick] review
by Regine

Make Magazine / [giantJoystick] Review

The Guardian UK / Giant Joystick on Exhibition in UK

GAMASUTRA / Event Wrap Up: Girls ‘N’ Games
by Beth A. Dillon

ineffable in New Media Art
by Mark Tribe (Editor), Reena Jana (Editor), Uta Grosenick (Editor)

Rhizome / A new Play-List
by Irene Wu

BBC Online / The Taking Part that counts!
by Ryan O’Riordan

Make Magazine Online / Giant Atari 2600 Joystick
by Phillip Torrone

Creative Europe / Game/Play
Entry posted by Gillian White

Aeropause / Giant Atari Joystick

Bernie DeKovan, Of Art and Fun / The Game/Play Blog
Posted by Pat Kane

Weird Gizmos / Top 5 Strangest Atari Gadgets
Posted by Tina

Gay Gamer / Joystick Envy

Resonance / Micro Clear Spot (radio)
15 min slot on Tuesday 15 September at 13.45

Haringey Gazette / week 31
National Newspaper Supplement

Guardian Guide North and London / Preview
by Robert Clark

National Art and Architecture Magazine
Saturday 29 July 2006

Blueprint Review
October 2006 issue / ineffable review
by Eleonora Calvelli

Fine Art Forum / reload Review
by Linda Carolli

Syndey Morning Herald, Australia / Quite Contrary
by Jacqui Taffel

Newsweek / Are Museums Obsolete?
by Michael Rodgers

Eugene Weekly / The Space Between Edges
by Lois Wadsworth

k Reviews Archive / Reload: Rethinking Women + Cyberculture
Reviewed by Michael R. Mosher

Afterimage / Reloading Cyberfeminism. – Reload: Rethinking Women and Cyberculture – book review
by Katie Mondloch

The New York Times / Never Mind the Art Police, These Six Matter
by Holland Cotter

I Love You Virus Show / Virus Charms and Self-Creating Code
by Alessandro Ludovico

Looking for Art in All the Wrong Places
by Jon Ippolito & Joline Blais

The Montreal Gazette /
True Role Model in Cyberspace: University Professor invents Free Internet Game to Empower Young Girls.

By Kate Swoger
2nd November 2000

The Chronicle of Higher Education / Professor Creates a Web-Based Game for Girls
By Nina Willdorf

UB Today / Daring Digital Artist, Part 1 / Part 2
by Patrick Klinck