sculpture and installation
[giantJoystick] is a play sculpture: a working large scale game interface designed for collaborative play.
Read about [gJ] in Christiane Paul's catalog essay from the Game/Play exhibition.
[arborescence] uses the metaphor of the tree to create an environment for searching with collaboratively created software.
[ineffable]
is a computer application that sorts through emails and maps the sounds
we use in our everyday correspondence. Read about the project (work
in progress) and see documentation here.
[domestic]
is a game engine hack experimental narrative environment which immerses
the user in a specific, spatially organized memory space.
Read about the project and see documentation here.
[collection]
creates a networked collective unconscious. Read about the project
and download your own copy of the computer application. This work was
shown in the 2002 whitney biennial.
read more
about collection in Newsweek.
[double]
was a one night, site specific installation at Motelhaus 2002. Read about the project and see video and image documentation here.
Career
Moves
is a computer controlled board game which explores ideas about women
and work. Read about the project and see documentation here.
Corporate
Ladder
is an installation which explores images of women and work using a physical
interface to track user participation. Read about the project and see
documentation here.
performance
[the perpetual bed]
explores the waking and dream life of an elderly woman. [the perpetual bed] is a VRML interactive world that can stand as an installation or be used in virtual performances. This project has been experienced internationally and is included in VRML-ART 2000, the only internationally juried show of VRML artwork. Read about the project and see documentation here; a VRML browser is required to enter the world.
Habituation Cage Performance
as part of the code zebra presence and experimentation at DEAF 03, a scientist and I were locked up for 24 hours to invent and innovate. Read about the project here.
[ravelling]
is a spoken word performance for human and computer or multiple computers
print
[gorge]
Digital print series featuring inorganic aspects of organic material
[unnatural elements: avatar portraits] Mary Flanagan, Wu Fu Che, and Ho Chien Chang. Read about the project and see documentation here.