Ranging in size, scale, and site, from web-based games + software applications, to large-scale installations involving interactivity, projected sound, + image, Flanagan's work has been exhibited at museums, festivals, + galleries including: The Guggenheim, The Whitney Museum of American Art, SIGGRAPH, Ars Electronica, Moving Image Centre, Central Fine Arts Gallery, Artists Space, HTTP Gallery, + venues in Brazil, UK, France, Canada, Taiwan, NZ, Find reviews here.

 
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sculpture and installation

[giantJoystick] is a play sculpture: a working large scale game interface designed for collaborative play.

Read about [gJ] in Christiane Paul's catalog essay from the Game/Play exhibition.

[arborescence] uses the metaphor of the tree to create an environment for searching with collaboratively created software.

 

[ineffable]
is a computer application that sorts through emails and maps the sounds we use in our everyday correspondence. Read about the project (work in progress) and see documentation here.

[domestic]
is a game engine hack experimental narrative environment which immerses the user in a specific, spatially organized memory space
. Read about the project and see documentation here.



[collection]
creates a networked collective unconscious. Read about the project and download your own copy of the computer application. This work was shown in the 2002 whitney biennial.

read more about collection in Newsweek.

 

[double]
was a one night, site specific installation at Motelhaus 2002. Read about the project and see video and image documentation here.


Career Moves
is a computer controlled board game which explores ideas about women and work. Read about the project and see documentation here.

Corporate Ladder
is an installation which explores images of women and work using a physical interface to track user participation. Read about the project and see documentation here.

 

performance

[the perpetual bed]
explores the waking and dream life of an elderly woman. [the perpetual bed] is a VRML interactive world that can stand as an installation or be used in virtual performances. This project has been experienced internationally and is included in VRML-ART 2000, the only internationally juried show of VRML artwork. Read about the project and see documentation here; a VRML browser is required to enter the world.

Habituation Cage Performance
as part of the code zebra presence and experimentation at DEAF 03, a scientist and I were locked up for 24 hours to invent and innovate. Read about the project here.

[ravelling]
is a spoken word performance for human and computer or multiple computers

print

[gorge]
Digital print series featuring inorganic aspects of organic material

[unnatural elements: avatar portraits] Mary Flanagan, Wu Fu Che, and Ho Chien Chang. Read about the project and see documentation here.

 


 

screen works

[phage]
With its viral process, [phage] creates a feminist map of the machine. Read about the project and download your copy of the application here. This project was featured in the Seeing Double show at the Guggenheim in 2004.


Read about [phage] at Britannica.com
Read the asci digital 2000 statement
Read about [phage] in a curatorial essay

[search]
is an internet-based application which explores the human desire for information and knowledge through real-time monitoring of internet search engine inquiries.

[theHouse] is an interactive poem. The work is part of the Electronic Literature Organization's Collection Vol 1.

 

[six.circles] is a game of competition and cooperation premiering december 1 2004. 2 players.

 

[remotion]
is a computer application which utilizes a webcam as a translator between the natural landscape and information technology. Read about the project and see documentation here.

[rootwords]
A language experimentation environment. The program's goal is to "grow" a new language from English root words.
Read about the project and use it.

[rootings]
Environments which explore time, memory, and dream-like true stories through internet games. Play [rootings] here.

[kaleidoglobe]
is a video work examining the mundane household work of generations of women through the metaphor of a kaleidoscope. Read about the project and view documentation here.


[matsu:goddess]
is a VRML world which explores the story of the Chinese Goddess Matsu (also known as MaCo, Macho, Matzu, Mazoo, and Machu). It provides a 3D multiuser "offering" space for users to interact. Read about the project and see documentation here; a VRML browser is required to enter the world.



video

She Went Back
video, film, animation piece presented here in streaming, chunky video. Through found footage, actual footage, and interviews, it tells the story of my father's childhood and his mother.