2016 “’Los monstruos de la máquina’, reflexiona sobre el temor de la sociedad a los avances.” El Mundo, 24 de noviembre de 2016.
2016 La Voz de Austurias. “«Los monstruos de la máquina»: el espíritu de Frankenstein, en LABoral .” 19 de noviembre de 2016.
2016 How the Internet Affects What (and How) We Read, by William Fenton, PCMAG 19 May
2016 Reading on a screen rather than paper may affect what you learn, study shows. ABC News Radio via WTOP 12 May 2016
2015 A Simple Card Game Designed To Rewrite Gender And Racial Stereotypes: The Neatest Thing? It’s Been Proven to Work. by Mark Wilson. Fast Company, 28 October.
2015 Tackling Social Engineering Through Play, by Ruth Graham. Boston Globe 31 May.
2015 Women Get in the Game, by Andrew Brownstein for the AAUW Spring/Summer.
2015 Tackling Social Engineering Through Play, by Ruth Graham. Boston Globe 31 May.
2014 Game Changer Feature Article in the Dartmouth Alumni Magazine by Jennifer Wulff.
Cited in a 2014 The Atlantic concerning board games and the rise of board game cafes in an article by Hannah Schank
Business Innovation Factory write up on my work: Playing Games and Finding Our Humanity, by Maureen Tuthill
Leigh Alexander’s Gamasutra Article: Can games change minds?
Michael May’s Studio 360 piece on NPR: Playing against the Virus.
Interview: Insert the poetic where we’d least expect it, about electronic writing and poetry by Eric Goddard-Scovel
Panel discussion, Beyond Play – Game Change: Society and Culture, part of “The Art of Video Games” exhibit at the Smithsonian
Gamasutra article on GDC 2012: Humor, meaning, cooperation and ambition: the microtalks
ARTnews 2011 piece on game-related art, featuring Flangan’s work and others
A 2011 video of talk at the STRP Festival, Symposium Playful Post Digital Culture
A 2011 video of talk at Next Level Conference in Köln, Germany
A radio interview for FM4, as part of the 2011 Salzburg Global Seminar, “Health and Healthcare Series III, Innovating for Value in Health Care Delivery: Better Cross-Border Learning, Smarter Adaptation and Adoption”
A 2011 video interview about the POX game
Rick Ganley’s 2011 NHPR Morning Edition interview with Flanagan on POX
Stephanie Clifford’s piece on the new Monopoly game from Hasbro in the New York Times.
With E. Navas for a gallery show at CalIT2
In a Podcast with MIT for Critical Play
Speaking in podcast with the Brainy Gamer
Glimpsed in a video about a nifty robot show she co-curated in 2004.
Shows + Events
January / HACKING / MODDING / REMIXING as Feminist Protest, Curated by Angela Washko, Jan. 28 – Feb. 26, 2017 Miller Gallery Carnegie Mellon University
January / [help me know the truth] (software and installation) “Monsters in the Machine,” LABoral Centro de Arte y Creación Industrial, Asturias Spain Nov 2016 – May 17
Feb / “Critical Play and Embedded Design,” Carnegie Mellon
Feb / “Identity in Gaming,” Teacher’s College at Columbia University, Sexuality Women and Gender project and the Office of Diversity Affairs at Teachers College Feb
March / “Critical Games,” Berkeley Center for New Media’s History and Theory of New Media Lecture Series
March / “Teaching Analog Game Design,” Game Developer’s Conference (GDC) Education Summit Panel, March
March / “Who owns What and Why: Faculty and Student IP,” Game Developer’s Conference (GDC) Education Summit Panel, March
April / “Critical Play as an Art History Framework, “ In and Out of Art History: The Video Game Conundrum. Association of Art History, Association of Art Historians, Edinburgh April
June / Keynote, “Connected Play,” Oxford Internet Institute’s Connected Life conference Oxford
October / [mapscotch] (bombscotch) (Installation)
Free Play exhibition, Touring: Museum London in London, ON, Canada from January 30, 2016 – May 8, 2016; The Rooms, Provincial Art Gallery Division in St. John’s, NL, Canada from May 27, 2016 – August 28, 2016; Parsons Sheila C. Johnson Design Center at The New School in New York City, NY
November / [help me know the truth] (software and installation) “Monsters in the Machine,” LABoral Centro de Arte y Creación Industrial, Asturias Spain Nov 2016 – May 17
February / “Games as a Medium,” ‘Games and Gambits in Contemporary Art’ Panel, College Art Association NYC February
February / “Diversity in Audience, Diversity in Creators,” IndieCade East Festival, American Museum of the Moving Image 15 Feb 2015
May / Keynote, “Creating a #CrowdCON,” Engaging the Public: Best Practices for Crowdsourcing Across the Disciplines. University of Maryland 6-8 May.
November / Exhibition of Bombscotch, Handwerker Gallery, Ithaca College in Ithaca, NY from Oct 1, 2015 – Nov 6, 2015
November / Exhibition Media Arts Dortmund Germany
February / Keynote, CSCW, Baltimore
February / Keynote, “Playing with your Metadata,” WebWise, Institute of Museum and Library Services (IMLS) Innovation Conference, Baltimore February
March / “How to Think,” Panel, Game Developer’s Conference: Education Summit, San Francisco March
March / “Teaching Games with Games: Eight Exercises in Play,” Panel, Game Developer’s Conference: Education Summit, San Francisco March
April / Keynote, RE:Humanities14: Play, Power, Production #rehum14
April / “Games and Gender-Based Violence,” Games for Change NYC April
July / Exhibition, Tate Britian, Play Your Place: Play South Westminster (Public Art Video Game in collaboration with Ruth Catlow as Local Play UK)
Aug / Exhibition, FILE Machinima São Paulo [borders] series
November / “Freedom at Play in Digital Games,” Philosophy of Computer Games 2014 Istanbul 13-15
November / Exhibition Media Arts Dortmund Germany
October / Liguria Study Center Italy
October / Machinigglitch, ARCADE, Festival Gamerz, Aix on Provence France
September / Business Innovation Factory Providence
July / The Games of Art, Brisbane Australia
July / Keynote, NSF Social CoCS PI MTG Seattle
June / ZKM_Gameplay Exhibition, ZKM | Center for Art and Media;[giantJoystick] (Interactive Sculpture)
[pile of secrets] (Video Installation); [domestic] (3D Computer Game Artwork) Karlsruhe Germany 2013-2015
June / Workshop on Stereotypes and Biases, Games, Learning and Society Madison WI
March / “Game Design Curriculum Deathmatch,” Game Developer’s Conference, Education Summit
Jan / “Playful Aesthetics,” Video Games Panel, Modern Language Assn Annual Convention Boston
Nov / Salzburg Global Seminar Faculty, Right to Health & Health Systems, Salzburg Austria
Nov / White House Office of Science and Technology Policy (OSTP), Academic Consortium on Games for Impact, Washington DC, US
Oct – Nov [borders]/ World Wild Web Exhibition, London’s Furtherfield Gallery
4th October 2012 / Keynote, “Hippies, hackers, & Wargames,” INDIECADE, Culver City, CA
27th September 2012 / The 26th Annual Meeting of the Society for Literature, Science, and the Arts (SLSA), Milwaukee, WI
8th June 2012 / Keynote talk, “Playing Politics,” University of Westminster, London
17th May 2012 / Keynote talk, “Contemporary Art Forum: Critical Play—The Game as an Art Form,” MoMA, NYC
4th May 2012 / Symposium—Video Games: Beyond Play panel, in conjunction with “The Art of Video Games” exhibition, Smithsonian American Art Museum, Washington DC
27th April 2012 / “Art and Science,” Distinguished Lecture, Dept of Computer Science, Univ North Carolina, Charlotte
April 2012 / Talk at Georgia Tech, Atlanta, GA
9th March 2012 / Talk at UCSC, Santa Cruz, CA
5th – 9th March 2012 / Game Developer’s Conference Game Design Microtalks, San Francisco
27th February – 8th April 2012 / Exhibition of [borders] and [pile of secrets], Game Change: Videogames as Art Medium and Inspiration, Talk and Exhibition, PULSE Art and Technology Festival, Telfair Museums, Savannah, GA
12th February 2012 / “Poetry Reading” Barrow Street Press The Highlands NJ
5th February 2012 / Poetry Reading as part of New Directions in Digital Poetry Book Launch, The Bowery Poetry Club, NYC
8th – 22nd December 2011 / Exhibition of ongoing video series, [pile of secrets] and [domestic], Play Station Show, Postmasters Gallery, NYC
16th December 2011 / “Artists and AI” at the KillScreen Dialogues, The New Museum, NYC
18th – 27th November 2011 / STRP Festival, Symposium Playful Post Digital Culture, Talk
+ Exhibition of [pile of secrets], Eindhoven, The Netherlands
4th – 5th November 2011 / Next Level Conference, Talk and Exhibition of ongoing video series, [pile of secrets], Koln (Cologne), Germany
29th September 2011 / Game design workshop for Salzburg Global Seminar, “Health and Healthcare Series III, Innovating for Value in Health Care Delivery: Better Cross-Border Learning, Smarter Adaptation and Adoption”, Salzburg, Austria
12th – 15th August 2011 / 3G Summit, The 3G Public Forum and workshop, Columbia College, Chicago, IL
26th July 2011 / Talk, Critical Play: Fluxus and the Art of Interaction in conjunction with Fluxus and the Essential Questions of Life” exhibition, Hood Museum, Hanover, NH
23-25 May 2011 / Gaming as Gateway to Computing for Girls and Women, NCWIT Summit on Women and IT: practices and ideas to revolutionize computing, NYC
6th May 2011 / Metadata Games for Archives and Libraries,” American Council of Learned Societies, Washington DC May
2nd April 2011 /“Developing and Open Source Metadata Games System for Archives and Libraries,” New England Archivists, Brown U, Providence April
23 March 2011 / NHIP Conference Manchester, 7:30-4:30
Tiltfactor launches its New website, and new Immunization game!
7th – 8th March 2011 / University of Maryland
Digital Cultures and Creativity (http://dcc.umd.edu), Visit and Talks
3rd March 2011 (11:30am Thurs March 3) / Digital Media and Learning
Designing Learning Futures Conference, LA
Workshop: Real World Games (for Civic Action Platforms) with Susanna Ruiz, Benjamin Stokes
28th Feb – 2nd March 2011 / Game Developer’s Conference
Education Summit Panel, San Francisco
Building and Growing a Game Lab
16th February 2011 / Mary Flanagan Artists Talk
Bloomfield College, New Jersey.
14th February 2011 /“Relational Aesthetics + Mediation: Rule systems” Parsons MA in Media Studies program talk
12th February 2011 / Participant, Art/Technology Global Sample, a centennial panel at the College Art Association, curated by Mark Tribe and Chris Csikszentmihályi
30th January 2011 / Mary Flanagan Artists Talk
Writing Machine Collective Exhibition, Youth Square, Chai Wan Hong Kong
15th – 23rd January 2011 / Thinktank
METAL culture, Southend on Sea UK
with Artist, Author, and Organizer Ruth Catlow, Furtherfield.org and Rachel Lichtenstein, Artist and Author
October 8,9,10 / Speaking at Indiecade
September 6-7 / Trinity College Dublin
August 13-14/ Games for Girls WorkshopChicago
May 24/ Games for Change Games 101 Workshop NYC, at Parsons/The New School
May 14 / Digital Humanities Symposium at Dartmouth College Hanover NH
June 7-9 / Trinity College Dublin
May 6-7 / Values in Design Workshop NYC, at NYU
April 12-16 / Keynote Speaker DIGITEL 2010 Taiwan, The IEEE 3rd International Conference on Digital Game and Intelligent Toy Enhanced Learning
March 14th / Keynote Speaker, Playing the City/Giocando la città, Modena Italia
November 16 / Montreal International Games Summit panel
November 2 /MIT Gambit Lab and in the Purple Blurb lecture series
November 3 / Hood Museum Gallery Talk, Hanover NH
August 2009 / Show of perfect.city
May 27-29 / Games for Change
March 27-April 1 / I will be in Hong Kong giving a series of consultations and talks
March 23-27 / Game Developers Conference 2009
March / L.A. Alumni group talk
February 2009 / Talk at the Transart Institute
November / Talk at RISD
November / Talk at DIGRA NYC
October 30 – Nov 3 / Talk at Computer Space, Sophia Bulgaria
October 17 – 19 / Keynote at Future and Reality of Gaming
Sept 13 2008 / Massively Multiplayer Game Launch @ Conflux Festival
August / UC-Santa Clara Values in Design Workshop
July / Games, Learning and Society workshop
June / Games for Change NYC Panel
May / V2 Lab Talk, Rotterdam
April / Cornell Talk
March / Brooklyn Poly Panel
March / AERA Panel
February / GameLab Talk NYU
February / GDC Panel
January / Savannah Talk
January / Georgia Tech Talk
October / Cinekids talk, Amsterdam
October 4 / Beall Center exhibition with GrandTextAuto folks
September 24-28 / Presentation of “A Method For Discovering Issues Around Values in Digital Games” at Digital Games Research Association (DIGRA), Tokyo
September / Presentation of “Locating Play and Politics: Real World Games and Political Action” at The Digital Arts and Culture Conference, Perth Australia
July / Maine College of Art visiting artist
June / MacDowell Colony Residency, New Hampshire
April / Game Design Heuristics for Activist Games, Full Paper, CHI (Computer Human Interaction Conf.)
April / Women in Games Conference, UK
April / Artists Talk, Rutgers University
April / Heading in Different Directions, Emerging Terrain in Games and Simulation Symposium, RPI
April / Artists Talk, University of Wisconsin Milwaukee Film Program
March / Artists Talk, School of Visual Arts March
March / eVALUating Games, NYU Workshop, NYC
March / [giantJoystick] in Feedbach, [domestic] in Gameworld, Laboral Art Center Inaugeral Show, Asturias Spain
February / Feminist Visualities conference, Cornell University
January / Graduate Colloquium and Exhibition Talk, Georgia Institute of Technology January
December / Women Making Science: Problem, Progress, Power with The Feminist Press
June / panel organizer, “Trailblazers” at Games for Change conference, NYC
April-Maydistinguished visiting scholar at BTH Blekinge Institute of Technology, Sweden
April / Keynote Speaker, Code Conference Miami Ohio University
April / Artist’s presentation at the Neuberger Museum of Art
March / Serious Play presentation and Panel organizer, Serious Games Summit, GDC
March / Presentation at Living Game Worlds: Design Processes and the Future of Expressive Computing, Georgia Tech
January / American Folk Art Museum Panel, “I Taught Myself Everything I Know: Autodidacticism in New Media Art” organized by Mark Tribe, Brown U.,
December 2005 – 2006 / Residency, creative material group Portland Oregon
Speaker at College Art Association, Boston
Guest speaker at Columbia University, Women in Computing, NYC
The Virtual 2006: designing digital experience, Södertörn University, Stockholm
Nordic Games Conference, Malmo Sweden
exhibition of [giantJoystick] at HTTP gallery, London
Premier of collaborative work on Turbulence
Reading of e-texts in October
Artist’s Talk, Bowling Green State Univ. Ohio in conjunction with gallery installation
October / Microwave International Media Festival Exhibition, Hong Kong
September / AIGA Design conference
June 1-10 / Guest and Keynoter at ICT summer school, Stockholm
April / Juror for Southshore Arts Center TechArt II show, part of Cyberarts Boston
March / keynote speaker at U FL games conference
February / juror on the New York State Foundation for the Arts grant program
February / speaking at St. Louis Museum
February / showing [domestic] at ARCO in Milan
Residency in December at iPark, CT
UW-Milwaukee Film Program Colloquia inaugeral speaker for critical studies program
two papers given at DIGRA
conference in Vancouver
speaking about game design for girls at the Btween International Festival in the uk, http://www.btween.co.uk/
Co-curating an art and games show to coincide with digra spring 2005
visiting speaker/visiting critic this spring at Pace University, Parsons, Georgia Tech, MassArt, nd Stockton College in New Jersey
November / I’ve just been to UNIVERSITÉ PARIS IV-SORBONNE to give a paper called “Playculture: Work, Leisure, and the Digital Vernacular” at the Leisure and Liberty in North America conference
2003-2004 / I was an invited speaker at the Inter Society of Electronic Arts conference in Helsinki, University of Auckland (multiple engagements), Emerson college, Columbia University, The Art Institute of Chicago, MIT Media Lab, the Plaything Conference Keynote speaker in Sydney Australia, and the NY Law School. Upcoming engagements include University of Maine, St. Louis Center for Contemporary Art, the Steirischer Herbst festival in Austria, the British HCI conference, + the Sorbonne in Paris, among others.
October 2004 / showed work and speaking at the steirischer herbst festival in Graz Austria.
Sept 2004 / spoke at the University of Maine, “Code & Creativity IV Games: Making & Unmaking the World.”
August / Talk with collaborator ken perlin at InterSociety of Electronic Arts (ISEA) conference, Helsinki, “Cultural Softwares: Artistic Tools & DIY Networks;”
August / [ineffable] at siggraph
August / invited to BANFF canada new media summit/thinktank on mobile technologies
July / speaking at Teacher Institute for Contemporary Art at the Chicago Art Institute
June-July / [domestic] @GiganticArtSpace, NYC
June / National Womens Studies Assn conf panel
April / University of Auckland International Strategic Opportunities and Research Collaborations visit
Also article on subversive use of computer games going online at the New York Law School Review (peer reviewed journal) www.nyls.edu/lawreview
March 18 – May 16 / [phage] at the Guggenheim, Seeing Double show, panel discussion May 8th
March 24 / Presidential Roundtable, Gender and Computer Games
March 17 / Talk at Emerson College
Talk at Columbia’s Digital Media center
Visit to Mitch Resnick’s Lifelong Kindergargen program, MIT Media Lab
Plaything, Sydney Australia October – premiere of [domestic] game project
December / Artist’s talk, UC-Colorado Springs
November 4-6DiGRA Conference in Utrecht
May 19 – 23 / Showing work at the Digital Arts and Culture Conference, Melbourne
May 19 / [search] opening
May / Visiting Artist and Artist Presentation, State Library of Victoria, Melbourne, Australia
April 16-19 / “SIMple and Personal: Domestic Spaces and The Sims” Joint meeting of the Popular Culture and American Culture Associations, New Orleans
Feb 27 – Mar 1 / “[search]-ing” 9th Biennial Symposium for Arts and TechnologyAmmerman Center for Arts and Technology at Connecticut College
February 7 – 9 / INTERACTIVE FUTURES: New Stories, New Visions Victoria Independent Film and Video Festival – http://www.vifvf.com/ University of Victoria, British Columbia, Canada
The State of Play: Panel at NY Law School
NY Law School-Information Society Project at Yale Law School State of Play conf
Carbon Versus Silicon: Thinking Small/Thinking Fast Banff New Media Summit
December / Co-host at Melinda Rackham’s subtle.net
November 23 / 2002 [contamination] installation at MotelHaus, Eugene OR
November / Artist talk at U Washington
October 10 – 16 / [phage] at the Moving Image Center, Auckland
July – Aug / The Physics Room, New Zealand- Installation
May / Showed work + gave talk at Experimenting Arts and Sciences Conference, Aarhus Denmark
April / Showed work in “Northwest Documenta” in Salem OR showcasing Pacific NW contemporary art
February 7 – 9 / Gave a paper “The ‘Nature’ of Networks: Space and Place in the ‘Silicon Forest'” at the Nature and Progress: Interactions, Exclusions, Mutations Conference, University of Paris-Sorbonne
[remotion] Internet Artwork at CODEDOC, Whitney Artport
[search] Internet Artwork premiers “Mapping Transitions” exhibit, University of Colorado, Boulder
FutureScreen 2002 Sydney Australia – in the “all star data mappers” show
[collection] in the Whitney Biennial
Santa Cruz Art League showcases work in arts and technology show
Talk at the UAAC in Montreal in October about transgenic art and feminism
September / [rootings] premiering at turbulence.org website
August / Showed [collection] at The Banff Centre New Media Institute
April – July / Visiting Professor, Interactive Artist Computer Science + Information Engineering, National Taiwan University, No. 1 Sec. 4 Roosevelt Rd, TaipeiWork on multidisciplinary human-computer interface projects
March / “Artist’s Talk” Reina Sophia Museo Nacional Centro de Arte, Madrid
January 21 / [The Perpetual Bed] Stuttgart Filmwinter Special 3D exhibition, Stuttgart Germany
February 28-March 3 / College Art Association, “The Surreal, the Hyperreal, and the Virtually Real” Panel Participant
June – December / DIGITAL2000: International Competition and Exhibition New York and Philadelphia. The exhibition of the winning works will travel to the following venues: Central Fine Arts Gallery in SoHo, NYC, the Technology Gallery at The New York Hall of Science (NYHOS) (Sept.18-Nov.26), and Silicon Gallery in Philadelphia (Dec.1-31). Showing [phage]. Juror: John Ippolito, Guggenheim.
July 23-28 / Siggraph 2000 New Orleans
July 22-27 / work going to be at VRML show at Art Gallery at Siggraph 2000, New Orleans
August 2- 4 / Digital Arts & Culture Conference, Bergen Norway showing installation
21-24 February / ACM SIGGRAPH sponsored Web3D/VRML Symposium Monterey, CA, USA
VRML Art 2000 – VRML-ART 2000 shows important advances in the content and structure possible in the Web 3D medium. The works amplify a new wave of creative output by artists and designers, who have specialized on internet
February 21-24 / Web3D-VRML 2000 Monterey, CA, USA
April 14 – 15 / Urban Girls Conference, Buffalo NY
May 21-27 / 6th annual Computer Arts Festival, Maribor, Slovenia
Articles + Reviews
Del Gallo, Patricia. “’Los monstruos de la máquina’, reflexiona sobre el temor de la sociedad a los avances.” El Mundo, 24 de noviembre de 2016.
La Voz de Austurias. “ «Los monstruos de la máquina»: el espíritu de Frankenstein, en LABoral .” 19 de noviembre de 2016.
Canal 10 (video) / El Comercio. “?Los monstruos de la máquina? una muestra dramática,” 18 de noviembre de 2016.
Mahdawi, Arwa. “From Twister’s ‘sex in a box’ to Pokémon Go’s new reality—how games define the times.” The Guardian, 1 August 2016.
Dean, Jeremy. “Reading Off Paper Has A Useful Cognitive Benefit Over Tablets or Laptops.” PsyBlog 10 May 2016.
Fenton, William. “How the Internet Affects What (and How) We Read.” PCMag 19 May 2016.
Loftus, Tom. “The Morning Download: Pace of IT Job Growth and IT Spending Hit by Uncertainties.” CIO Journal; The Wall Street Journal 10 May 2016.
Devarajan, Sunjay R. “Reading on a Screen Rather Than Paper May Affect What You Learn, Study Shows.” ABC News 12 May 2016.
ABC Radio. “Reading on a screen rather than paper may affect what you learn, study shows.” ABC News Radio via WTOP 12 May 2016.
Waghorn, Mike. “Smartphones and iPads change how the human brain works – and are destroying our memories.” Mirror online 9 May 2016.
Krans, Brian. “Digital Reading Can Cause You to Miss the Bigger Picture.” Healthline News 12 May 2016.
Jacbos, Tom. “Why It’s Preferable to Read David Sedaris on Paper.” The Pacific Standard 11 May 2016.
Gizbot Bureau. “Here’s how reading on tablets can sap your creativity.” Gizbot 11 May 2016.
Ranosa, Ted. “Reading on Laptop, Tablet Screen Can Alter the Way You Think.” Tech Times 11 May 2016.
Campbell, Tanya. “Digital media may be affecting our likelihood of using abstract thought, researchers say.” Maine News Online 11 May 2016.
Mishra, Rohit Raj. “Reading on digital platform like tablet and laptop may change the way you think.” TeCake 11 May 2016.
News Nation Bureau. “Do you use digital platforms for reading? Well, it may change the way you think.” News Nation India 11 May 2016.
DNA India. “Want to think differently? try reading on a tablet or laptop.” DNA India PTI 11 May 2016.
Holmes, Lindsay. “Reading On Your Screen May Impair The Way You Think.” Huffington Post 10 May 2016.
Garcia, Denise. “Reader beware: This may be changing the way you think.” CNBC 10 May 2016.
Woollaston, Victoria. “Is your Kindle making you ‘miss the bigger picture?’ Reading digital books can hinder your ability to think abstractly.” The Daily Mail 10 May 2016.
Gulf News. “Reading on digital devices can alter thinking—Study.” Gulf News PTI 10 May 2016.
Jagran Post News Desk. “Reading on tablets, laptops may change the way you think.” Post in India. 10 May 2016.
Raphael, John. “How Digital Media May Change the Way you Think.” Nature World News 10 May 2016.
Waghorn, Mark. “Tablets and laptops shorten attention spans.” Belfast Newsletter 10 May 2016.
Tech First Post. “Reading on tablets, laptops may change the way you think, claims study.” Tech First Post PTI 10 May 2016.
Peterson, Andrea. “Researchers say computer screens change how you think about what you read.” The Washington Post 9 May 2016.
Bergland, Christopher. “How Are Digital Devices Changing the Way We Think?” Psychology Today 9 May 2016. https://www.psychologytoday.com/blog/the-athletes-way/201605/how-are-digital-devices-changing-the-way-we-think
Friedman, Lindsay. “Digital Media May Be Hindering Your Ability to Think Abstractly, Study Says.” Entrepreneur.com 9 May 2016. https://www.entrepreneur.com/article/275446
Friedman, Lindsay. “Digital Media May Be Hindering Your Ability to Think Abstractly, Study Says.” Fox News (pick-up of Entrepreneur.com) 9 May 2016.
Titcomb, James. “Reading on computer screens changes how your brain works, scientists say.” The Telegraph 9 May 2016.
Nauert, Rick. “Reading on Digital Media May Inhibit Abstract Thought.” Psych Central 9 May 2016.
Toobin, Adam. “It’s Easier to Understand Nietzsche’s Writings on Paperback Than on an iPad, Study Finds.” Inverse 9 May 2016.
The Statesman. “Here’s how reading on tablets can sap your creativity.” The Statesman 9 May 2016.
IANS on the Health Site. “Study says reading on tablets can affect your memory and creativity.” The Health Site 9 May 2016.
New Kerala. “Can digital media limit our thinking?” newkerala.com 9 May 2016.
Live Mint. “Reading on smartphone will change the way you think.” livemint.com (news brief) 9 May 2016.
Bangalore Mirror (Agencies). “Digital media may be changing how you think: Study.” The Bangalore Mirror 9 May 2016.
Siasat Daily. “Can digital media limit our thinking?” The Siasat Daily 9 May 2016.
Newsx (pick-up ANI article). “Can digital media limit our thinking?” Newsx.com 9 May 2016.
Business Standard (pick-up of PTI article). “‘Reading on tablets, laptops may change the way you think.’” business-standard.com 9 May 2016.
Economic Times (pick-up of PTI). “Attention, tech-buffs! Reading on digital platforms may change the way you think.” The Economic Times India 9 May 2016.
Hindustan Times (pick-up of PTI). “Tablet users, take note: digital reading can change the way you think.” Hindustan Times 9 May 2016.
The Times of India (pick-up of PTI). “Here’s how reading on digital platforms helps.” The Times of India 9 May 2016.
Deccan Chronicle (pick-up of PTI). “Reading on tablets, laptops may change the way you think.” Deccan Chronicle 9 May 2016.
The New Indian Express (pick-up of IANS). “Here’s How Reading on Tablets Can Sap Your Creativity.” The New Indian Express 9 May 2016.
Big News Network (pick-up of IANS). “Here’s how reading on tablets can sap your creativity.” Big News Network 9 May 2016.
Blackwell, Jeffrey. “A Playful Turn for Libraries.” Harvard Gazette 8 Jan 2016
Bennett, Christopher Sean. “HTNM Lecture — Mary Flanagan, “Critical Play.” Berkeley Center for New Media post, April 5 2016
Bennett, Dierdre. “Mary Flanagan – Digital Media Artist – Columbia University Talk.” Blog. 6 January 2016,
Francis, Bryant. “How Monarch redefines what winning means in strategy games.” Gamasutra.
Staff, “Best Games to play This Thanksgiving,” Ars Technica, 21 Nov 2015
Cardboard Republic, “Indie Spotlight of the month: MONARCH,” Cardboard Republic, Nov 2015
Кузнецов, Даниил. “Игры признали эффективным,” N + 1, 26 Oct 2015,
Medical Press, “Study illustrates how game design can reduce stereotypes and social biases.” 26 Oct 2015,
Smith, Steve. “Dartmouth College Researchers Say Newly Designed Game Will Reduce Social Bias And Spread Diversity.” Medical Daily, 27 Oct 2015
Wilson, Mark. “A Simple Card Game Designed To Rewrite Gender And Racial Stereotypes: The Neatest Thing? It’s Been Proven to Work.” Fast Company, 28 Oct 2015.
Shapiro, Lila. “This Game Can Make People Less Prejudiced. Here’s How.” The Huffington Post, 28 October 2015.
Clark Flory, Tracy. “Sexist Stereotypes Defied With Smart Game Design, Study Shows.” Vocative. 26 October 2015,
Jackson, Latoya. “Girl Gamers: Who gets to call themselves Gamers?” Fusion Network Series, October
Graham, Ruth. “Tackling Social Engineering Through Play,” Boston Globe 31 May 2015
Science News, “Playing Games can shift attitudes, study shows.” 13 May 2015, Science News.
Stoelker, Tom. “Building Bridges Between Tech and the Humanities.” Fordham News, 8 May 2015.
Virginia Prescott and Word of Mouth Radio, “Monarch the Board Game,” New Hampshire Public Radio. 5 May 2015
Sneesby-Koch, Ann. “Higher Education Video Game Alliance Honors Dr. Mary Flanagan with an Advancing Theory and Research Award.” Office of the Digital Humanities, National Endowment for the Humanities, Featured Project. 11 March 2015
Silverstein, Hannah. “A Crowd-Funded Game that takes the Stereotype out of Fantasy.” The Dartmouth Now, 3 March 2015.
Brownstein, Andrew. “Women Get In the Game.” Spring/Summer 2015 issue, AAUW Outlook
AAS. “Come Play with US: AAS Collections Launch in Metadata Games.” September 2014.
Wulff, Jennifer. “Game Changer. Dartmouth Alumni Magazine, Nov-Dec 2014 http://dartmouthalumnimagazine.com/articles/game-changer-0
Wallace, Kimberly. “Demon Slayers: Gaming Tackles Real Issues.” GameInformer 25 June 2014,
Parasnis-Samar, Anjali. “Crowdsourced Metadata Games: A Primer.” Information Space. School of Information Studies, Syracuse University.
Fuller, Cameron. “Women In Tech Industry Few And Far Between, And Some Say Male Prejudices Are To Blame.” International Business Times. 20 June 2014.
LeJacq, Yannick. “In Defense of Zombie Games.” Kotaku. 1 May 2014
Lien, Tracy. “Tapping Into Player Psychology for Games for Change.” Polygon. 22 April 2014.
PinkThink, “Women in STEM.”
Lahey, Jessica. “This is not your Father’s STEM Job.” The Atlantic, 28 March 2014
Skarda, Erin. “Inside the Push for Equality in the Gaming Industry.” NationSwell, 21 March 2014
Mauro, Sari. “Metadata Games.” Congregational Library & Archives History Matters Blog. 11 February 2014
Zeamer, Vicky. “Using games to collect metadata: Introducing Metadata Games.” January 2014 DPLA blog.
“Metadata Games.” Congregational Library and Archives. 11 Feb 2014
Groves, Kaylyn. “Metadata Games Crowdsources Data Collection through Gaming.” Association of Research Libraries. 24 January 2014.
Tuthill, Maureen. Playing Games and Finding our Humanity.Business Innovation Factory, Sept 2013
Recchia, Gabriel. “Can games Change Minds?” Gamasutra, 30 June 2013
Alexander, Leigh. “How can games contain and convey values?” Gamasutra, 26 April 2013
May, Michael, “Playing against the Virus,” Studio 360 on NPR, 2013
Fandray, Dayton, “Gamification,” Alaska Airlines Magazine February edition, pp. pp. 90-152.
Goddard-Scovel, Eric. “’Insert the poetic where we least expect it’: An Interview with Mary Flanagan,” Sycamore Review Poetry Journal, January 2013
Ruiz, Susanna. “Interview: Mary Flanagan,” Civic Tripod: International Journal of Learning and Media.
Rocks, Sean. Radio Interview: Science and Games. RTE Radio1 Irish Radio, November 16, 2012.
Bonar, Aliya. “Participant Interview: Mary Flanagan.” Conflux Festival, October 2012.
Alexander, Leigh. GDC 2012: Humor, meaning, Cooperation and Ambition at Microtalks. Gamasutra, 8 March 2012
Langlois, Krista. “Valley Site Allies with Wikipedia.” The Valley News, 19 January 2012.
Investigator Spotlight, Dartmouth Now, 5 June 2012.
Dartmouth Mobile Research Lab on the Green this Summer, Dartmouth Now, 12 July 2012 http://now.dartmouth.edu/category/society-culture/
Miranda, Carolina A. Let the Games Begin: Artists are designing or adapting to video games to comment on politics, art, and games themselves.ARTnews, April 2011, pp. 79-85.
Plenda, Melanie. “POX: Play the game, save the people.” New Hampshire Union Leader, 8 April 2011, B1
HealthNewsDigest.com spreading the word on POX, “Game Developed at Dartmouth Helps Players Understand Infectious Disease Control.”
Ganley, Rick. “POX: The Board Game.” New Hampshire Public Radio Morning Edition, 4 April 2011.
Clifford, Stephanie. “No Dice, No Money, No Cheating. Are You Sure This Is Monopoly?” The New York Times, Business Section 15th Feb 2011.
Interview on Resonance FM, London Oct 27.
Jeffries, L.B. “Mary Flanagan’s ‘Critical Play.'” popmatters, August 10, 2010
Barber, Bonnie. “A Humanist Approach to Game Design.” Dartmouth Now, June 5, 2010
In 18 minutes, TEDx tackles issues, By Linday Brewer Published on Monday, April 19, 2010
Profs. discuss ‘digital humanities’, The Dartmouth, by Annie Jones, Monday, May 17 2010
Sullivan, Adam. “Can Videogames Help Kids?” (Metadata games) WCAX.com (Print and Video) 29 September 2009
Book Review: Critical Play, in I.D. The International Design Magazine /
Slam Multimedia (in German) /
Games Magazine /
FLYP / Move over Whitman, there’s a new poetry in town
by Chris Bravo & Lindsey Schneider
Nashua telegraph / New endowed humanities professor at Dartmouth has got game
by Dave Brooks
NotesOnGameDev / Mary Flanagan: Designer, Tiltfactor
by Beth A. Dillon
How Video Games Can Help in the Classroom, and in the World, Chronicle of Higher Education/ Mary Flanagan: Designer, Tiltfactor
by David Debolt
Concord Monitor / ‘Social activist’ with a joystick
by Martin Downs
Nueva Espana, Spain / El motor del la Ciudad de la Cultura se pone en marcha
El Mundo, Spain / La Laboral pone a Gijon en vanguardia
by Patricia Del Gallo
ABC, Spain / Gijon apuesta por el arte y la tecnologia con un pionero laboratorio de ideas
by Natividad Puldo
La Razon, Spain / Los videojuegos ganan la partida al arte
by J. Ors
La Voz de Asturias / Laboratorio para el arte
by Blanca A. Gutierrez
[giantJoystick] featured at IndieCade 2007
ABC News / Turning 8-bit Video Games Into Art (video)
We Make Money Not Art / [giantJoystick] review
Make Magazine / [giantJoystick] Review
The Guardian UK / Giant Joystick on Exhibition in UK
GAMASUTRA / Event Wrap Up: Girls ‘N’ Games
by Beth A. Dillon
ineffable in New Media Art
by Mark Tribe (Editor), Reena Jana (Editor), Uta Grosenick (Editor)
Rhizome / A new Play-List
by Irene Wu
BBC Online / The Taking Part that counts!
by Ryan O’Riordan
Make Magazine Online / Giant Atari 2600 Joystick
by Phillip Torrone
Creative Europe / Game/Play
Entry posted by Gillian White
Aeropause / Giant Atari Joystick
Bernie DeKovan, Of Art and Fun / The Game/Play Blog
Posted by Pat Kane
Weird Gizmos / Top 5 Strangest Atari Gadgets
Posted by Tina
Gay Gamer / Joystick Envy
Resonance / Micro Clear Spot (radio)
15 min slot on Tuesday 15 September at 13.45
Haringey Gazette / week 31
National Newspaper Supplement
Guardian Guide North and London / Preview
by Robert Clark
National Art and Architecture Magazine
Saturday 29 July 2006
October 2006 issue
neural.it / ineffable review
by Eleonora Calvelli
Newsweek / Are Museums Obsolete?
by Michael Rodgers
Eugene Weekly / The Space Between Edges
by Lois Wadsworth
k Reviews Archive / Reload: Rethinking Women + Cyberculture
Reviewed by Michael R. Mosher
Afterimage / Reloading Cyberfeminism. – Reload: Rethinking Women and Cyberculture – book review
by Katie Mondloch
The New York Times / Never Mind the Art Police, These Six Matter
by Holland Cotter
I Love You Virus Show / Virus Charms and Self-Creating Code
by Alessandro Ludovico
Looking for Art in All the Wrong Places
by Jon Ippolito & Joline Blais
The Montreal Gazette /
True Role Model in Cyberspace: University Professor invents Free Internet Game to Empower Young Girls.
By Kate Swoger
2nd November 2000
The Chronicle of Higher Education / Professor Creates a Web-Based Game for Girls
By Nina Willdorf