
Press Online
Rhizome
Net Art News by Irene Wu
Title: A new Play-List
31 July 2006
http://rhizome.org/netartnews/story.rhiz?timestamp=20060731
Video games have recently been the subject of a number of new media art works and exhibitions, but the element of 'play' is often overlooked in discourses about games. In the UK, the Game/Play exhibition strives to add to ongoing art-world conversations about 'the rhetorical constructs game and play.'...
BBC Online - Derby section
Article by Ryan O'Riordan
Title: The Taking Part that counts!
23 August 2006
http://www.bbc.co.uk/derby/content/articles/2006/08/22/blast06_ryan_oriordan_gameplay_feature.shtml
Depicted perhaps by the summer holidays, Q Arts has collaborated with HTTP, London in the creation of 'Game/Play' - an exhibition with genuine youth appeal. You know what - we had fun. I say we, because I brought my brother Kyle and best bud Leah along for the journey...
Make Magazine Online
Entry posted in Blog by Phillip Torrone
19 July 2006
Title: Giant Atari 2600 Joystick
http://www.makezine.com/blog/archive/2006/07/giant_atari_2600_joystick.html
Guardian Guide Online
Preview by Robert Clark
Saturday 29 July 2006
http://www.guardian.co.uk/theguide/exhibitions/story/0,,1831431,00.html
...The boundaries between real and virtual spaces, human and computer intelligences, enjoyable exploration and addictive paranoia, are teasingly bewildered.
We Make Money Not Art
Entry posted by Regine
16 July 2006
http://www.we-make-money-not-art.com/archives/008770.php
As opposed to traditional board or card games, framed by shared physical space, the communicative exchanges and group experiences occurring in computer games, such as in "(Massive) Multi-User games", take place in virtual worlds that are (a few exceptions aside) accessed by individual players from the privacy of their home through the use of game controllers, mice, keyboards and joysticks. These interfaces themselves exist on the periphery of perception, as translators that extend users’ hands and movements into dataspace...
Reviews - Blog Discussions
Rhizome
Title: [giantJoystick]
reBlog
Posted by Marisa S. Olson taken from WMMNA
17 July 2006
http://www.rhizome.org/fp.rhiz?id=2291
Users can play classic arcade games by collaboratively moving on and controlling a 9-foothigh joystick (modelled after the 1980 Atari 2600 one). The joystick itself becomes a social sculpture and territory for inter-personal communication. The joystick’s traditional role is to communicate its (physical) angle to the 2D or 3D virtual world...
Creative Europe
Entry posted by Gillian White
Title: Game/Play
18 July 2006
http://www.creativeurope.com/index.php?option=com_content&task=view&id=812&Itemid=1
Game/Play is a national touring exhibition that explores goal-orientated gaming and playful interaction through media arts practice. This collaboration between Q-Arts, Derby and HTTP, London has provided a framework to develop a context for creative exchange between visitors to the exhibition focusing on the rhetorical constructs game and play...
Areopause Blog
"Attack of the Giant Atari Joystick" at QJ.net
"Of Art and Fun" at Bernie DeKoven's FunLog
Weird Gizmos blog
http://gaygamer.net/index.php?id=215
http://www.mo5.com/news/lire.php?id=587
http://www.we-make-money-not-art.com/archives/008770.php
http://www.oldmanmusings.com/2006/07/17/joystick-envy/
http://www.makezine.com/blog/archive/2006/07/giant_atari_2600_joystick.html
http://gadgets.qj.net/Attack-Of-The-Giant-Atari-Joystick/pg/49/aid/59608
http://www.mazine.ws/node/349
http://digg.com/gadgets/A_giant_Atari_2600_joystick
Radio
Resonance - Micro Clear Spot
15 min slot on Tuesday 15 September at 13.45
Local Newspaper
Haringey Gazette, week 31
National Newspaper Supplement
Guardian Guide North and London
Preview by Robert Clark
Saturday 29 July 2006
National art and architecture magazine
Blueprint
Review
October 2006 issue

The [giantJoystick] was created in New York and is on tour as part of the travelling GAME/PLAY exhibition until 2008.
I would like to thank many people: the fabulous folks at DCM fabrication first and foremost (some pictured above, including president David Muller in his DCM t-shirt) who were enthusiastic about the project from the get-go. Sean Salmon worked on prototype electronics, which were re-engineered in London onsite by myself and folks affiliated with the gallery.