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a m e T i m e
new winter 2003 seminar- mmdesign, uoregon
F l a n a g a n
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This interdisciplinary, advanced undergrad and grad theory / practice seminar explores the game-from surrealist games to computer games, we'll critically examine and practice gaming through the study of narrative, site, rule-creation, and theories of play. Traditionally, play and games have been thought to be for children. However, artists, anthropologists, gamers, and academics are seeking to understand the role games play in everyday adult life. This course is intended to familiarize students with important approaches incorporating games and play developed by both the art world and popular culture during the 20th and 21st century, as well as free students to play with these approaches. Each week we read, discuss, make, and play games to explore possibilities of gaming elements within artistic practice and performance. This course explores all kinds of games, from artists' games to common children's games. We'll examine historical and contemporary artist's projects, including dance, installation, computer games, and performance, as well as look at the game as a tool for abstraction, storytelling, and activism. |
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Joseph Beuys 1970 Fluxus Manifesto, a reworking of Maciunas' Manifesto of 1963 |
Surrealist Manifesto(s) (both) Fluxus Manifesto (Maciunas, 1963) Fluxus Manifesto (Beuys 1970) (Right)
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