A beginning hands-on introduction to the tools, techniques, and concepts behind the production of digital media including basic digital imaging, sound production, programming, and animation concepts. The curriculum in this class emphasizes an integrated and creative approach to digital media production, including but not limited to detailed instruction and practice in the technical aspects of production. It is designed to give students a firm grounding in the tools, techniques, and ways of thinking necessary in advanced digital media courses and will include the use of digital cameras and scanning, bitmap and vector-based graphics, output for both screen and print, digital audio recording and editing, use of the internet for communication, interactivity, and animation. The course will also include discussion of contemporary issues related to digital media such as copyright, privacy, identity and others.


Syllabus is located here.
Final project description here.

Links:

Lots of good scanning information and tips, http://www.scantips.com/
Adobe's scanning page How to create photoshop actions


Readings:


Christiane Paul, Digital Art Ch. 1 excerpt, "Digital Technologies as a Tool"

Walter Benjamin, "Art In the Age of Mechanical Reproduction"(1935) http://www.eserver.org/theory/work-of-art.html

Borrowed Design, by Steven Heller and Julie Lasky. Chapter 1, 2

Michel Chion, "The Three Modes of Listening" from Audio Vision

"Transforming Mirrors: Subjectivity and Control in Interactive Media" by David Rokeby http://www.interlog.com/~drokeby/mirrors.html

"Consumer Culture and the Technological Imperative: The Artist in Dataspace"
by Simon Penny http://www-art.cfa.cmu.edu/Penny/texts/Artist_in_D'space.html