ARTD 410 Department of Art, University of Oregon Winter 2002
Tuesdays, Thursdays 0800-1050 The Advanced Lab, Lawrence Hall
Associate Professor Mary Flanagan

 

 

 

 

 

 

 

 

The radio images on this page was taken with the Australia Telescope Compact Array (ATCA) by Drs C. N. Tadhunter, R. Morganti, N. Killeen, and N. Clark.

"After three thousand years of explosion, by means of fragmentary and mechanical technologies, the Western world is imploding. During the mechanical ages we had extended our bodies in space. Today, after more than a century of electric technology, we have extended our central nervous system itself in a global embrace, abolishing both space and time as far as our planet is concerned.

Rapidly, we approach the final phase of the extensions of man - the technological simulation of consciousness, when the creative process of knowing will be collectively and corporately extended to the whole of human society, much as we have already extended our senses and our nerves by the various media."
~Marshall McLuhan


McLuhan's words are most easily applied to internet art than to any other form. The web acts like a corporeal extension, bringing us experiences, conversations, news, sound, video, and because of its accessibility is a compelling artistic medium. This medium is not without its challenges, however. To make artwork for the internet requires technical knowledge, extremely small file sized, and heavy consideration of the user as the artist's work resides amidst the billions of web pages, many commercial, already in existence.

This quickly paced course explores the study of, creation, and development of internet based artwork. Special attention is given to the conceptual systems of interactivity as well as the authoring tools, scripting, hypermedia and hypertext applications in their current and developing digital forms. Cutting edge technology will be explored and students will be expected to devote time to personal inquiry into always changing developments in the field of internet art. This is an advanced course, and requires a good deal of work outside class, and independent initiative. There are several short readings for the course located online, and a book to purchase at the UO bookstore, _Flash 5 Actionscript for Fun and Games_.

Download your syllabus here in pdf format.

Contact the Tech Tips Team here!!!

Readings:

1 Tilman Baumgaertel, Art on the internet - part 1
and Tilman Baumgaerte,l Art on the internet - part 2
2 Digital Goes Critical by Jack Miles and Douglas McLennan
3 Joachim Blank, What is netart ;-)? (also at http://www.hgb-leipzig.de/theorie/netlag.htm)
4Erkki Huhtamo, Seven Ways of Misunderstanding Interactive Art (also at http://www.artcenter.edu/exhibit/digital/essay.html)
5 Paul Brown, Networks & Artworks

Milestones in the Class:
Short Summaries of Lectures attended (2)
Exercise One: Text, Shape, and Meaning
Exercise Two: Color and Movement
Exercise Three: Growth
Keeping up the sketchbook
Final Project Proposal with statement (guidelines here, hints here)
Final Project


Teams:
New Art
Opportunities
TechTips
Behind the Scenes

Resources:
See Professor Flanagan's resource page.
Notes on writing a proposal