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The radio
images on this page was taken with the Australia Telescope Compact
Array (ATCA) by Drs C. N. Tadhunter, R. Morganti, N. Killeen, and
N. Clark.
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"After
three thousand years of explosion, by means of fragmentary and mechanical
technologies, the Western world is imploding. During the mechanical
ages we had extended our bodies in space. Today, after more than a century
of electric technology, we have extended our central nervous system
itself in a global embrace, abolishing both space and time as far as
our planet is concerned.
Rapidly, we approach the final phase of the extensions of man - the
technological simulation of consciousness, when the creative process
of knowing will be collectively and corporately extended to the whole
of human society, much as we have already extended our senses and our
nerves by the various media." ~Marshall
McLuhan
McLuhan's words are most easily applied to internet art than to any other
form. The web acts like a corporeal extension, bringing us experiences,
conversations, news, sound, video, and because of its accessibility is
a compelling artistic medium. This medium is not without its challenges,
however. To make artwork for the internet requires technical knowledge,
extremely small file sized, and heavy consideration of the user as the
artist's work resides amidst the billions of web pages, many commercial,
already in existence.
This quickly paced course explores the study of, creation, and development
of internet based artwork. Special attention is given to the conceptual
systems of interactivity as well as the authoring tools, scripting, hypermedia
and hypertext applications in their current and developing digital forms.
Cutting edge technology will be explored and students will be expected
to devote time to personal inquiry into always changing developments in
the field of internet art. This is an advanced course, and requires a
good deal of work outside class, and independent initiative. There are
several short readings for the course located online, and a book to purchase
at the UO bookstore, _Flash 5 Actionscript for Fun and Games_.
Download
your syllabus here in pdf format.
Contact the
Tech Tips Team here!!!
Readings:
1 Tilman Baumgaertel, Art on the internet - part
1
and Tilman Baumgaerte,l Art on the internet - part
2
2 Digital Goes Critical by Jack Miles
and Douglas McLennan
3 Joachim Blank, What is netart ;-)? (also
at http://www.hgb-leipzig.de/theorie/netlag.htm)
4Erkki Huhtamo, Seven Ways of Misunderstanding
Interactive Art (also at http://www.artcenter.edu/exhibit/digital/essay.html)
5 Paul Brown, Networks & Artworks
Milestones
in the Class:
Short Summaries of Lectures attended (2)
Exercise One: Text, Shape, and Meaning
Exercise Two: Color and Movement
Exercise Three: Growth
Keeping up the sketchbook
Final
Project Proposal with statement (guidelines here,
hints here)
Final Project
Teams:
New Art
Opportunities
TechTips
Behind the Scenes
Resources:
See Professor Flanagan's resource page.
Notes on writing a proposal
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